
Can you find all 100 pumpkins in this interconnected world? If you do, you will be rewarded based on how many lives you had to use!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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The game's title is pretty much what you're supposed to do. There are 100 screens connected in a metroidvania kind of way. Each screen has 1 pumpkin, you have to collect all of them to complete the game. There are no upgrades or anything to unlock. You have to remember the shortcuts and generally what you're supposed to do. You get some hints with each screen having text that can be helpful, funny or a trap on rare occasions. I love the way the screens are connected to one another. There are some very good ones with the 'puzzles'. The simplicity works in the game's favour. There are lots of good ideas. Those ideas were not all executed well on the technical side. The biggest issue the game has against it is the weird timing of enemy attacks and jumps. For instance, the snake boss can throw boulders at you constantly with little room to avoid them. You die and the next time the timing will be more lenient. A few times the snake stops attacking completely. With jumps, they often feel extremely slippery, causing you to die on the spot. Reducing the fps to 60 helped somewhat with the snake boss, but there were still plenty of unreliable moments. The biggest sin is having an achievement that requires you to finish the game without dying. If the game is perfect with the controls, timing, fps etc. that would be one thing. But adding it to a game with technical issues that make the gameplay unreliable is another. A game that normally takes 30 minutes to complete after getting familiar with it took me 6.7 hours total to get all the achievements. It goes without saying that I'm unhappy with this one achievement that shows the game's problems clear as light. Things would have been different if it wasn't there. But I still enjoyed my time overall. Others can still enjoy it too if they don't try to get all the achievements. 100 pumpkins is a temporary distraction, hopefully the sequel will be the real deal.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 31 reviews with recorded playtime.
100 Pumpkins is a fun 2D collectathon game that replicates the classic Atari look and feel. The game feels great to play, and while it's very brief, it's a lot of fun. You navigate 100 different screens to collect a pumpkin on each one. Simple, fun, and nostalgic.
Pretty fun little game. Took less than a half hour to complete, though I died 37 times so I'm a few achievements short. Backtracking can be a nit annoying if you miss a challenging jump. Going to jump in the sequel now.
Fun quick game! Plays great on Steam Deck! I will be playing through again!
Well, I died 296 times--so I don't think I will be getting the 0 deaths achievement anytime soon. Regardless, this game is awesome!
Fun little game with simple mechanics and a simple objective. Definitely an enjoyable experience in my opinion.
Short, fun, looking forward to playing the 2nd one.
"100 Pumpkins" is a small exploration platformer in the veins of the earliest video games. You can finish it in under half an hour with some extra achievements depending on your deaths. It could be an interesing speedrunning game in terms of routing an the short length but alas the hitboxes and the jumping can be a bit floaty (maybe this is intentional in terms of the early titles it is mimicking?) It is quite basic, but a charming and faithful diversion.
Fun little platformer that really feels like a proof of concept for the more fleshed out sequel. You can get this for even less than it's already low price when you get the both of them bundled.
this game is pretty fun considering you can pick it up for less than 6 SAR, similiar to VVVVV but significantly shorter. This is a half hour experience, worth the price on sale
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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