
Hidden object game in the cartoon city style. Ultra hard! Really very difficult!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
簡單,沒有提示也找全了,有很多貓貓。
These are actually some very cleverly hidden birds, and it provides a much different experience than the countless hidden object games flooding Steam because of it. I also love the incorporation of cats in this scene, because so many of us are used to finding cats in these games, we will find ourselves mindlessly clicking cats, until we realize, "Oh yeah, I'm supposed to be finding birds in this one".
exactly what it says on the label. overall, a chill experience, particularly suited for avian enthusiasts like myself. surely it could have been polished more - no interactive elements, or even some necessary features like volume control... as well as it not even having a proper end message. but it's short and simple enough that you probably won't mind it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Used to trap them birds, now I'm fly like a bird (Woo!) (I got 'em, who need 'em) B-birds (Come on, come on right now) B-b-birds (Come on, come on, come get 'em right now) Birds
поки грав гречка згоріла
I really enjoyed this game! The level design looks awesome, the music sounds great, and the game itself is fun to play. I definitely recommend this game!
aynı geliştiricinin bu oyunu ve '100 hidden cats' oyunu aynı resim üzerinden 2 oyun yapılmış şekilde. diğer oyunu aldıysanız bunu almanıza gerek yok. almadıysanız da gerek yok bu fiyata daha iyi hidden oyunları bulabilirsiniz. bu oyunun ayarlar kısmı YOK. ses kısamıyorsunuz, ipucu yok, zoom yok, oyunun başlangıç ve bitiş ekranı mevcut değil. para verilip alınan bir oyunda bu kadar özensizlik olması çok utanç verici.
easy meow
5 dakikalık göz testi.
100 hidden birds is a minimalist hidden-object experience developed by Anatoliy Loginovskikh and Аlexandr Telminov, and published by Anatoliy Loginovskikh, that fully commits to a single, focused idea: challenging the player’s patience and visual perception through a densely illustrated scene packed with cleverly concealed targets. There is no story, no mechanical progression, and no guiding hand. Instead, the game places you in front of a large, hand-drawn image and asks you to slowly, methodically uncover every last bird hidden within it. This deliberate restraint defines both its strengths and its limitations. The entire experience revolves around one static, black-and-white illustration rendered in a playful, cartoon-like style. At first glance, the image feels approachable and even whimsical, but as the search progresses it becomes clear how deliberately the composition is designed to mislead the eye. Birds are integrated into architecture, blended into crowds, or disguised as decorative elements, forcing players to repeatedly scan the same areas from different perspectives. The lack of color keeps the focus squarely on shapes and outlines, sharpening the challenge and making each successful discovery feel earned rather than accidental. Gameplay could not be more straightforward: you click when you believe you have found a bird, and the counter increments if you are correct. There are no hints, no penalties for mistakes, and no time pressure pushing you forward. This simplicity turns the act of searching into the entire game, placing full responsibility on the player’s observational skills. As the number of remaining birds dwindles, tension naturally increases, not because of external threats or mechanics, but because the remaining targets are increasingly subtle. The final few birds often require near forensic attention, encouraging slow, careful examination of every line in the illustration. Despite its simplicity, 100 hidden birds manages to feel surprisingly demanding. The difficulty curve is not artificially constructed but emerges organically from the design of the artwork itself. Early finds are relatively obvious, giving players a sense of momentum, while later discoveries test endurance and concentration. This gradual shift transforms what initially feels like a casual puzzle into a genuine test of focus, especially for players unaccustomed to prolonged visual searching. Presentation plays a key role in sustaining engagement. The hand-drawn style carries a lighthearted tone that softens the frustration of long searches, and the absence of distracting animations or visual effects keeps attention firmly on the puzzle. Audio is minimal and unobtrusive, reinforcing the idea that this is a quiet, almost meditative experience meant to be approached at your own pace. The interface stays out of the way, allowing the artwork itself to remain the star of the experience. The game’s scope is intentionally narrow, which makes its brevity both expected and appropriate. A complete playthrough can be finished relatively quickly depending on the player’s skill and persistence, and once all birds are found, there is little mechanical reason to return beyond personal satisfaction or achievement completion. For some players, this will feel limiting; for others, it is precisely what makes the game appealing as a compact, focused puzzle rather than a time-consuming commitment. Where 100 hidden birds truly succeeds is in understanding its audience. It does not attempt to broaden its appeal with unnecessary systems or features, nor does it disguise its challenge behind layers of progression. Instead, it offers a pure hidden-object experience that rewards patience, attention to detail, and perseverance. Players who enjoy visual puzzles, completionist goals, or short, concentrated gameplay sessions will find it quietly satisfying, while those seeking variety, narrative context, or evolving mechanics may find it too barebones. Ultimately, 100 hidden birds stands as a confident example of minimalist game design. By stripping away everything except its core idea, it delivers a focused and memorable challenge built entirely around observation. It may be small in scope, but within that scope it is carefully crafted, offering a deceptively tough and oddly calming experience that proves how much depth can be found in a single well-designed image and a simple objective. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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