
0Gravity is a game whose action takes place in zero gravity (predictably). Confuse your opponents and anticipate their actions to win in pixel 2D levels. There can be only one space marine!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a somewhat garbage 2D retro pixelcrap arena shooter/party game that nobody wanted. Basically it's a "platformer" but instead of jumping with gravity, jumping bounces you between platforms and walls because there's no gravity. Was this a good idea? No. Was it implemented remotely competently? No. I mean, just look at the graphics and try to keep a straight face that not only someone thought it would be okay to publish a game that looks this bad, but they tried to charge money for it! This is a dead PvP game. Why did "0Gravity" fail? Time for a video game autopsy. [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. There's fierce competition in the PvP game arena... and I'm not referring to players fighting other players. There's thousands of PvP-only games but only a tiny handful of them are successful enough to attract and keep a wide player base. This game failed to compete and didn't get enough people to stay active. Despite being free, it did not have what it takes, it's as simple as that. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The "developers" walked away from this 6 years and 8 months ago. This is never getting finished. This unfinished game is just polluting the store and making it harder for people to find real, actually finished games. This isn't good for gamers or for developers who do the right thing. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now onto pricing and value. There's no initial download price, but the developer was charging $8 USD for this, so that's clinical levels of delusions of grandeur. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 5 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
bruddi
Игра 0Gravity предлагает уникальный опыт невесомости. Гениальная физика движения создает невероятное ощущение свободы и плавности. Головоломки требуют нестандартного мышления и мастерского контроля над импульсом. Лаконичный, но стильный визуал и атмосферная музыка погружают в завораживающую пустоту космоса. Это интеллектуальное и медитативное приключение, которое надолго запомнится.
норм
Bardzo fajna gra wieloosobowa, można rodzinnie i miło spędzić czas, poza tym całkowicie za darmo.
Самого себя отъебал и заебись, ♥♥♥ пойми что за игра, тем более можно играть только с одного компа.
Hallo zusammen, bei 0Gravity handelt es sich um ein atmosphärisches, actionbasiertes 2D-Spiel in der Schwerelosigkeit, das Euch in ein pixeliges Science-Fiction-Duell entführt. Ihr schlüpft in die Rolle eines Space Marines, der sich mit schnellen Reflexen und listigem Vorgehen gegen die Konkurrenz behaupten muss. Das Spiel lebt von seiner wuseligen Dynamik und dem klaustrophobisch-freien Setting, in dem jede Bewegung zählt. + einfache und flexible Steuerung + 2D-Pixelstil mit Raumfahrt-Flair + kurzweilige, spaßige Action in Schwerelosigkeit – grafisch recht minimalistisch – kein Story-Tiefgang – derzeit noch keine großen Inhalte – wenige Level [b]Fazit:[/b] Wenn Ihr Lust auf kurzweilige Action in der Schwerelosigkeit und einer Retro-Optik habt, dann probiert 0Gravity aus.
I don't know what to do. There's no instructions. I'm just confused 😂😅 I'm in the first level and I'm walking around, but I don't know what to do. There's no enemies and nowhere to go that is obvious to me.
☀️
Good game, i tried playin it for like 5 minutes until i read the no singleplayer mode option, i might get some friends over and try it sometime. I'm curious on how this goes.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.