
Zoria Prologue (2020) - a demo introduction to the world of Zoria. A squad-based tactical RPG with fluid turn-based combat, outpost, and follower management, set in the expansive Fantasy world. Lead a team of four heroes with their unique skills and perks.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really basic game with a very primitive UI. If you can get past the bad graphics and painfully bad UI, you might might be able to enjoy it, but it's definitely a very niche game.
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Nice GFX. Fluit, and 360 view is seemless. Game play is simple but still takes skill to balance. Story seems pretty liner but you can explore on every map. and it pays off, to do so. like it alot and have added it to my "Wishlist" and will buy when I can afford it.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Davvero non male! Da migliorare la gestione dell'inventario.
It's free ... play it! I put off playing the demo until now (closer to release). For others who may be coming late to the party I want to point out you should take any reviews with a grain of salt. The demo has been updated and a lot of the negative comments have been addressed. Quite simply, the demo you download and play today is not the one that many of the reviews were based on. Many comments were heard (for example, no formation system) and implemented. Others were heard (for example, keys are not re-bindable) but are slated for the final release. You'll just have to play it to figure out which is which! I loved the demo. Played through ONE time and spent about 4 hours doing so. That was a lot more content than I hoped for! The "game" was great. Happy with the story, quests, gameplay. Will definitely buy. Only two things in the demo bothered me: -Inability to rebind camera controls (but again, reportedly planned for final release). -Some of the text pop-ups disappeared before I could finish reading them (will have to see if this was addressed). Neither are bothersome enough to keep me from buying the game!
Sincerely i didn't play bether Rpg so far combination of Titan quest and Might and magic, Camp is realy neat part where u can rest your heroes, im looking forward to get more misisons, game is Very GOOD, camera is fantastic, details light,s and enviroment is jucy to eye. Want to tell devs to upgrade healthbars with epic frames and more heroes to disposal. Im happy this game will soon be among Very Best RPG's.
Zoria: Prologue (2020) is a compact but surprisingly substantial introduction to a party-based tactical RPG that combines traditional CRPG ideas with turn-based battles, exploration, character progression, and base management. Developed by Tiny Trinket Games and published by Anshar Publishing, it feels less like a bare demonstration and more like a concentrated preview of a much larger adventure. Its strongest quality is the way several systems connect with one another, ensuring that combat, exploration, equipment, companions, and progression all contribute to the same sense of leading an adventuring company through a dangerous fantasy world. The journey takes place across the continent of Uram, where once attractive forests, caves, settlements, and imposing structures have been corrupted by dangerous creatures and hellspawn. The darker atmosphere gives exploration a sense of uncertainty, while hidden areas and environmental interactions encourage players to investigate rather than simply follow the most obvious route. Exploration has practical value because the composition and abilities of the party can determine what opportunities become available. Certain characters may help reach previously inaccessible locations, uncover treasures, activate useful interactions, or open additional quest possibilities. This gives party selection importance outside battle and makes individual adventurers feel more useful than interchangeable collections of statistics. Turn-based combat provides the heart of the experience. The player controls a party of four heroes, with each member possessing distinctive abilities and battlefield functions. Melee fighters can engage enemies directly while ranged characters attack from safer positions, and support-oriented heroes can heal, shield, or otherwise protect companions. Status effects broaden the tactical possibilities further, including damage over time, stunning, immobilization, and elemental effects. Positioning matters because environmental features can be used to create distance, improve tactical opportunities, or prevent vulnerable characters from being overwhelmed. The result is a battle system that is easy enough to understand while still encouraging careful coordination. What makes the combat particularly enjoyable is the emphasis on the entire group rather than a single overwhelmingly powerful protagonist. Effective parties need characters whose abilities complement one another. A durable warrior might occupy dangerous enemies while ranged attackers apply pressure from a distance and another companion provides healing or control. This encourages experimentation with skills and formations, especially when stronger enemies force the player to reconsider tactics that worked against ordinary opponents. Battles rarely feel like mindless exchanges because managing positioning and choosing the right ability at the right moment can substantially change the outcome. There is also an attrition element that gives adventuring additional weight. Equipment and vitality require attention as the party pushes deeper into hostile territory, while bonfires provide opportunities to recover and replenish resources before continuing. This creates a pleasant expedition-like rhythm in which preparation matters almost as much as performance during individual fights. The mechanic is not overwhelmingly punishing, but it gives players another reason to consider whether they are prepared to explore farther or should consolidate their position first. Character development adds another rewarding layer. Improving warriors does more than increase their effectiveness during combat because specialized abilities can influence interactions throughout the world. This relationship between progression and exploration is one of the more interesting ideas presented here. Instead of viewing character advancement purely as a path toward larger combat numbers, players are encouraged to consider what each companion can contribute to the overall journey. Discovering an interaction that becomes possible because the appropriate character is present creates a satisfying connection between party building and environmental exploration. The outpost provides an additional strategic dimension. Rather than spending the entire adventure traveling between battlefields, players can invest in improving their base. Different structures can receive upgrades that provide useful resources, items, and quests. This creates a broader progression system alongside individual character development and makes the party feel like part of an expanding operation rather than a small group wandering without a permanent home. Improvements offer tangible benefits, making time spent developing the outpost worthwhile. Companions who are not currently part of the active group can also remain useful. Selected followers may be assigned to autonomous missions, allowing them to undertake tasks while the player's main party continues adventuring. Successful expeditions can generate rewards and experience, giving reserve characters a meaningful purpose. It is a smart concept because party-based RPGs frequently leave unused companions sitting idle. Here, the management system creates the impression that multiple characters are contributing to the broader campaign even when they are not personally accompanying the player. Visually, the game embraces a recognizable dark-fantasy presentation. It does not depend on extravagant spectacle, instead using forests, caves, ruined environments, creatures, armor, magic, and atmospheric architecture to establish its identity. The overall presentation supports the darker condition of the world effectively, although some aspects naturally reveal the project's smaller-scale origins. Animation, interface elements, and general polish are functional rather than luxurious, but the underlying artistic direction is cohesive enough to keep exploration engaging. Steam Deck compatibility requires some qualification. The Steam listing does not currently provide an official Valve Steam Deck compatibility rating for this prologue, so it should not be described as formally Verified or Playable. The game does have Linux support in addition to Windows, which is encouraging for SteamOS-based use, but that alone does not guarantee a perfectly optimized Deck experience. Players interested specifically in handheld play should therefore treat compatibility as unofficial and be prepared for possible control, interface, or configuration adjustments rather than expecting a Valve-certified experience. Ultimately, this prologue succeeds because it demonstrates more than a single gameplay mechanic. Tactical encounters are supported by exploration, party specialization, resource considerations, equipment management, outpost development, and companion assignments. Some elements understandably feel like foundations awaiting greater expansion, but there is enough depth to show the potential of the larger RPG concept. For players who enjoy deliberate turn-based combat, managing several heroes, discovering hidden locations, and gradually developing both characters and a home base, it offers an appealing taste of a traditional CRPG structure with some thoughtful management ideas layered on top. Rating: 8/10
Приключенческая RPG с элементами исследования и квестов в фэнтезийном мире. Игрок изучает начальную область мира Зории, знакомится с базовыми механиками, выполняет задания и раскрывает фрагменты глобальной истории. Проект позиционируется как пролог к более масштабной игре. Плюсы: Атмосферный фэнтезийный мир — детализированное окружение, звуковое сопровождение и визуальные решения создают ощущение погружения в живую вселенную. Гибкость развития персонажа — выбор навыков и стиля прохождения (бой, скрытность, дипломатия) позволяет адаптировать геймплей под личные предпочтения. Интригующая завязка — сюжет подаёт ключевые загадки мира, мотивируя следить за развитием истории в будущих частях. Минусы: Ограниченный масштаб — как пролог, игра охватывает небольшую территорию и не даёт полного представления о механиках будущей полноценной версии. Незавершённость контента — часть систем и квестов представлены фрагментарно, что может оставить ощущение «недосказанности». Технические огрехи — редкие баги и нестабильность производительности на отдельных конфигурациях снижают комфорт прохождения. Итог: подойдёт поклонникам RPG и фэнтези, кто готов оценить раннюю главу большой истории. Zoria: Prologue увлечёт атмосферой, вариативностью развития и интригующим сеттингом, но может разочаровать скромным масштабом, ощущением незавершённости и техническими недочётами.
Игра 'Zoria: Prologue' оставляет смешанные впечатления. С одной стороны, привлекает тактическая боевая система, где грамотное использование способностей персонажей и позиционирование играют ключевую роль. Визуальный стиль, хоть и не поражает воображение, создает приятную атмосферу классического фэнтези. Разнообразие классов и их прокачка дают неплохую глубину в плане кастомизации отряда. Однако Prologue ощущается скорее как демонстрация возможностей, чем как полноценная игра. Сюжет обрывается слишком быстро, не успевая зацепить. Управление местами кажется неуклюжим, а интерфейс требует доработки. Исследование мира ограничивается небольшими локациями, и порой не хватает интерактивности. Проблемы с балансом сложности тоже дают о себе знать, временами заставляя переигрывать одни и те же сражения. В целом, 'Zoria: Prologue' – неплохая заявка на интересную тактическую RPG. Но, учитывая ее статус пролога, остается надеяться, что полная версия избавится от существующих недостатков и сможет раскрыть потенциал, заложенный в этой демке. Если вы фанат жанра и не боитесь небольших недочетов, попробовать стоит.
↓↓↓ ( Más abajo en español ) ↓↓↓ We have a classic RPG with turn-based combat, but free movement, without squares. Since turn-based combat is one of my favorites, I admit that its mechanics already had me won. It is also accompanied by graphics that are simple and very colorful, pleasing to the eye and generally accompanying. My only complaint is that they look a bit generic. On the other hand we have the story and setting. This takes place in a medieval style kingdom but with magic, very classic sword and witchcraft. We have magicians, necromancers with their undead, golems, a bit of what is expected in these universes. Regarding the story, I can't say much since the prologue is little more than the beginning, but in principle it seems entertaining although it doesn't point to the epic. I recommend it and I will surely get the full version. 7/10 Regards. -------------------------------------------------- Tenemos un RPG clásico con combate por turnos, pero de movimiento libre, sin casillas. Dado que el combate por turnos es de mis favoritos reconozco que por sus mecánicas ya me tenía ganado. Además viene acompañado de unos gráficos son sencillos y muy coloridos, agradables a la vista y que en general acompañan. Mi única queja es que se ven algo genéricos. Por otro lado tenemos la historia y ambientación. Esta se desarrolla en un reino al estilo medieval pero con magia, muy espada y brujería clásico. Tenemos magos, nigromantes con sus no muertos, golems, un poco lo esperado en estos universos. Respecto a la historia no puedo contar mucho dado que el prólogo es poco más que el comienzo, pero en principio parece entretenido aunque no apunta a la épica. Lo recomiendo y seguro me haré con su versión completa. 7/10 Un saludo.
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