
Build the ultimate Zoo in this number-go-up roguelike deckbuilder. Find powerful mythical animals, boost them with snacks, and even manipulate the board itself. Break the game by scoring millions (and more) with insane combos.
Modeled estimate, not a reported figure. How we estimate →
About
Zoominoes is the ultimate tile deck builder all about combining cards on a board to score infinite points.
Upgrade animals using snacks and souvenirs to create crazy combos. Transform your simple starting deck into the perfect masterpiece. Manipulate the board with space modifiers to boost your score even more. Focus on different animal types or color build arounds to create the ultimate scoring army.

Play as a variety of 20 different Zookeepers. Be anyone from a Rich Evil Zoo Ceo, a Diva Herpetologist, a shop-a-holic, to an extreme adventure Survivalist.
218 Animals each with a fun fact to unlock.
35 Snacks can help you customize your deck exactly how you want.
112 Souvenirs to double, multiply, and transform how everything plays.
20 Zookeepers all featuring their own unique starting decks, abilities, and personalities.
26 Special Events that place unique modifiers to shake up the average day.
8 Difficulty levels to work your way up the Zoo ladder from Volunteer to Director.
Endless Mode: Keep your run going after beating the full 28 Day month and try to reach Day 56 and score infinite points!
Daily Run: Compete against the world everyday with a new seeded run. Will you become king of the jungle?
Challenges Mode: 24 extra challenges await with Chally. Attempt to earn all 192 points and complete his varying wild missions!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR; cute and unique, but poorly balanced to a degree that seriously harms its potential longevity. This is a very fun, cute, conceptually interesting game that is hampered by what seems to be a complete failure in terms of difficulty balancing. Since I'm not a game dev, I won't suggest solutions, but I will provide a list of frustrating elements that I think need to be changed if this game wants to retain experienced roguelike players like myself. 1. The early game feels incredibly swingy. I either find something broken, or I die because the starting animals are essentially useless past day 3. This does depend on which character you play as. 2. Certain relics and animals are wildly overpowered. For example, Rainbow, which is a common souvenir (relic, in StS terms), can appear as early as the first shop, costs only $2, and can easily win you the entire run with careful management and a little luck. 3. The lategame, if you manage to get there, tends to devolve into a slopfest, especially with animals that create souvenirs. Every winning run tends to just be the same few mythical animals scoring billions of points with no serious decision-making required or threat presented. 4. Only allowing a single attempt at the daily run is absolutely brutal and makes no sense to me, especially with how sudden and unfair losses can feel. 5. Most consumables become effectively useless by the midgame, which sucks because gaining random ones is the only way to "skip" adding an animal to your deck. Just add a skip button! I'm sick of throwing away 5 snow cones at every shop. Furthermore, why is the snack discard button only available at certain times? Looking at the patch history and promised future updates, the devs don't seem to be particularly concerned about balance, which is shocking to me, because it's easily the biggest problem this game has. As of right now, I won't be recommending it to any fellow roguelike enthusiasts because while it has the bones of a great game, it's not competently managed from the perspective of a serious strategy-focused player. I wouldn't post this long-ass review if I didn't believe in this game's potential! I want it to be better.
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Hours played at review time, across 560 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From the demo alone I knew this was gonna be my GOTY. It is quite simply the most instantly fun, accessible, easy to load up and addicting run game I've played in years. In a genre that is very over saturated Zoominoes still manages to shine and give a whole new experience to absolute bonker crazy and wacky combos. At the higher difficulties Zoominoes has tonnes of skill expression, feeling rediculously challenging yet still surmountable as you learn the intricacies and deeper machinations of the game. Quite simply the perfect enginebuilder and a must buy!
Aim for crazy combos with sky, land, and sea animals. Player needs to be strategic to reach the score and last 28 days. You can play in the center then each subsequent animal needs to match color or animal type to score points. In the shop, you can buy souvenirs or trinkets that are permanent buffs and snacks for buffs or changes on animals. If you run out of plays before reaching the goal score, you lose. Some animals can increase your plays, so all is not lost if you have a bad starting hand. [h1] Pros: [/h1] - Addictive to play. Scratches the 1 more game itch. - Multiple builds to try out such as gems, corner, etc. Also, there are 20 different Zookeepers with unique decks. - Beautiful portraits for each animal and zookeeper. - Has endless mode called "work overtime". [h2]Cons: [/h2] - Higher difficulties depend more on luck rather than skill. Getting the best shop items that fit your build is not easy unless you get lucky. [h3]Suggestions: [/h3] - Add leaderboard so you can compare your run with other players at same difficulty. - Give 1 undo per round on base difficulty. For harder difficulties, no undo. - Change redraw so you can pay a flat coin amount to reload your hand. Losing because you have no valid moves is not fun and can happen if you have black animals or board is mostly filled. [b] Conclusion: [/b] I played the demo and this was one of the my highly anticipated games. This game delivers on the fun and crazy combos just like other popular roguelikes such as Balatro. A mix of high score and dominoes that hits the spot. If you want to learn more, check out gameplay videos on YouTube. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
I originally spotted Zoominoes on my Personal Calendar and hastily decided that the game looked stupid and quickly forgot about it. Then Northernlion decided to play the game and upload one little video after which I ended up watching many Zoominoes videos from Retromation. This game has a few things going for it that make me enjoy, maybe more so than others would. As a huge animal and zoo lover, the theme scores a lot of points for me. It reminds me of Balatro with the gameplay and the primary objective. Whereas Balatro definitely has more items and combinations to experiment with, Zoominoes is no slouch. If you're looking for a really fun roguelike similar to Balatro then give Zoominoes a shot. You'll know if you vibe with Zoominoes well within Steam's refund window
This game isnt BAD. I wish I could give it a middling review but since thats not a thing on Steam it has to be not recommended. The game has a very interesting concept and isnt unfun to play, however the balance is a bit strange and as a result the game is mostly a dice roll RNG check. The number of useless choices is astronomical, and while its understandable that not every choice is a banger, what ends up happening is the game is diluted to the point where it's pure RNG whether you are offered anything that can help you or not. You might get a good relic for the character youre playing day 1 and not be able to afford it, then die before you can buy it because without it you cant make enough points. OR you might never see it at all despite getting all the other perfect parts. You might get offered 5 mythical animal choices in a row, but never see one that actually works with the "deck" you built. These are just a couple examples, there are plenty more. While I enjoyed the first probably 2-3 hours of the game, the other 5 once I figured out which animals were interesting boiled down to banging my head against the wall until I lucked into the right choices early enough to win, all in an attempt to unlock more characters that require the same RNG grind with little skill involved. This game became the definition of a "grind for the sake of grinding" gameplay style, which is really unfortunate for a game idea that had so much potential.
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After putting 50 hours into the demo, I can tell you that this is the most excited I’ve been for a release. I’ve been curious how much more the full game would have since the demo felt so complete but there’s more. So much more and I can’t wait to uncover all of it!
for some reason, this game is extremely good and replayable
If I could give this a Mixed rating I would, despite my personally negative experience with it. There are two kinds of games here and whether you'll like this or not depends on what you want out of your roguelike deckbuilders. If you play them casually, just like to see number go big on the lower difficulties and be happy with that. you'll probably really like this. If you like to go in depth, really learn everything about games like this and win runs on the highest difficulty (like I do), you will absolutely hate this grindy RNG mess. In short, the rarest animal pieces and items in the game are so, so, so much more exponentially stronger than the common ones that runs turn into just hoping you find the right ones (if you can find them at all once unlocks start polluting the reward pools), while also hoping you didn't roll a challenge event that bricks your whole build, while also desperately searching for ways to delete most of your starter deck pieces because they're so awful. It's just simply isn't fun, and I really think the game just missed so much of the little design nuances that make up the best games in the genre
Zoominoes is a great game! It is fun gameplay wise, but I especially enjoy the sound design and art! Each animal makes a cute little sound/call when you click them. I like the lemur the best because it goes WOO. :)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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| $8.2K | 34 | 85% | $7.99 | |
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