
Are you afraid of running out of water in a desert? Well, it doesn't seem to be the biggest danger you can encounter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Harika bir oyun, silahlar çeşitlenirse daha güzel olur.
Простенький, но забавный инди шутер на мексиканскую тематику с прыжками, стрельбой и прохождением на рекорд. В паке по хорошей скидке самое то провести несколько вечеров.
Это раннер в мексиканском сеттинге: герой бежит сам, а нам надо успевать перепрыгивать препятствия. На пути встречаются и враги — как на земле, так и в воздухе — от них можно попытаться уклониться прыжками, или же подстрелить (перед забегом можно выбрать модель оружия).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +91 more
Hours played at review time, across 24 reviews with recorded playtime.
[h1] Зомбопустыня [/h1] Динамичная и при кажущейся простоте управления не такая и простая игрушка. Цель игры - пробежать как можно дальше и не умереть, натыкаясь на препятствия, у нас всего 3 жизни на всё про всё. Мы играем за какого-то Мексиканца, похожего на Чака Норриса, бегущего по пустыне, в которой зомбари закатили вечеринку с пиньятами и танцами, и собственно мочим зомбарей, попыгаев и кактусы, видимо зачищая пустыню ото всей этой "Тайны Коко" недорезанной, вернее от этой Кокорококо-компании. Управление конечно на первый взгляд простецкое - кнопка мыши, но есть нюанс - клик по левой стороне экрана это прыжок, а по правой выстрел и надо очень резко чувствовать, когда куда отвести курсор. Пиньяты и кактусы с одной пули не ломаются в отличие от зомби и попугов, только с 2х, а капканы можно только перепрыгивать. 100 мексиканских зомбей из 10...
Not a bad 2-D arcade runner in a Mexican setting. Looks as ancient as mammoth skin, but playable. Have fun on the day of the dead.
[h1] Mexican race [/h1] [list] [*] Many types of weapons [*] Endless enemies :О [*] Drive [/list] The runner games reaching the top of the charts these days have a strong theme or concept. Zombodesert surprises with an entire army of enemies, fast gameplay and coin collecting. Enemies fly, run, jump, and there are also traps! Take up arms, it's time to win!
Zombodesert is a small-scale arcade-style action game that blends endless-runner sensibilities with light shooting mechanics, wrapped in a deliberately quirky presentation. Developed and published by Gamesforgames, the title drops players into a sun-scorched desert overrun by zombies, tasking them with surviving for as long as possible while the environment and enemies relentlessly push forward. Rather than aiming for depth or narrative complexity, the game positions itself as a fast, disposable experience designed for short play sessions and immediate feedback. The core gameplay loop is built around constant forward motion. The player character automatically advances through the desert, leaving the player to focus on timing jumps, avoiding environmental hazards, and shooting approaching zombies before they collide with you. This runner-style structure removes the need for exploration or navigation, funneling all attention into reflexes and rhythm. With only a limited number of lives per run, every mistake matters, and the tension comes from juggling multiple threats at once as obstacles and enemies overlap on screen. Combat is intentionally simple, offering basic shooting mechanics that require little precision beyond reaction speed. A small selection of weapons is available, each with slightly different firing behaviors, but the overall impact remains modest rather than transformative. These weapons are thematically playful, contributing more to the game’s personality than to tactical depth. As runs continue, enemies become more aggressive and numerous, forcing players to rely on quick decisions rather than strategic planning. Visually, Zombodesert leans heavily into its novelty. The desert setting is paired with a colorful, almost cartoonish aesthetic, and the zombies themselves are presented in a humorous rather than frightening manner. The game incorporates a festive, culturally inspired tone that contrasts with its apocalyptic premise, giving it a lighthearted identity that sets it apart from more grim zombie shooters. This presentation helps the game stand out at a glance, even if the visuals themselves are relatively basic and repetitive over time. Sound design reinforces this playful approach, using upbeat music and exaggerated sound effects to keep the mood energetic rather than tense. The audio cues are functional, helping players time jumps and react to threats, but they rarely evolve beyond their initial impression. Like the visuals, the soundscape supports short bursts of play more effectively than extended sessions. One of the defining characteristics of Zombodesert is its accessibility. Controls are easy to learn, mechanics are immediately understandable, and there is little barrier to entry for casual players. This makes the game approachable for those looking for a quick distraction rather than a commitment. However, that same simplicity also limits its longevity. With no progression systems, unlockable content, or meaningful variation between runs, the experience can begin to feel repetitive after only a few attempts. Community response reflects this duality. Players who approach Zombodesert as a lightweight arcade diversion often appreciate its straightforward design and unusual theme, while those expecting depth, polish, or long-term engagement tend to be disappointed. The game does not attempt to evolve its mechanics or surprise the player beyond its initial concept, relying instead on repetition and score-chasing to maintain interest. Overall, Zombodesert is best understood as a novelty arcade title rather than a fully fleshed-out action game. Its strength lies in immediacy and personality, offering a few moments of fast-paced fun wrapped in a distinctive visual style. While it lacks the complexity or refinement needed to sustain long-term play, it succeeds as a brief, casual experience for players who enjoy simple runners and don’t mind shallow mechanics. For those expectations, it delivers exactly what it promises—nothing more, but also nothing less. Rating: 5/10
手游暴力移植 可以二段跳 点击左屏幕跳跃 有屏幕射击 想想鼠标操作有多难 没中文 没成就 丧尸荒漠 你还在担心会在沙漠中缺水吗?但这恐怕算不上你会遭遇的最大危险。 《丧尸荒漠》是一款主角与沿途丧尸展开激战的射击游戏。你的核心任务是在不被丧尸攻击、不沦为怪物的前提下,尽可能地向更远的地方前进。游戏采用墨西哥主题风格,从一开始,你就能感受到满溢着宽边帽与墨西哥传统音乐的独特氛围。相信你一定会喜欢。 游戏特色: 三款专属武器(玛利亚、卡门、罗萨里奥) 每次尝试拥有 3 次生命机会 浓郁纯正的墨西哥风格
Пройти более 500 метров невозможно
Гра Zombodesert однозначно варта вашої уваги, якщо ви фанат трешових ігор. Можу рекомендувати пограти в цю гру усім тим, хто втомився від Елден Рінг чи РДР2 або подібних проектів. Геймплей неймовірний, а саме: - ПОСТРІЛ клікни в правій частині екрану, - СТРИБНУТИ клікни в лівій частині екрану. Я в захваті, давно не було такого різноманітного геймплею.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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