
ZombieCards is a card-based post-apocalyptic game inspired by Russian Roulette. Set in the zombie-infested city of Travis, embark on a crazy adventure where card battles are key to scavenging supplies, building camp, and outwitting other survivors. Survival is your sole purpose!
Modeled estimate, not a reported figure. How we estimate →
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About
ZombieCards draws inspiration from Exploding Kittens and Escape from Tarkov, innovatively combining intense card battles with post-apocalyptic survival. Engage in card duels based on Russian Roulette rules, scavenge supplies, make timely escapes, and build your camp as you fight for your final chance at survival in the zombie-infested city of Travis!
Every decision is a matter of life and death! Only by emerging as the ultimate survivor in each battle can you claim all the loots. Choose your enemies wisely, recruit survivors, acquire powerful weapons, and expand your card deck to pave your way to victory!
Double or nothing — enter the corporation’s underground arena for heart-pounding challenges where survival hinges on your every move.
Choose your faction and fight alongside allies on the frontlines. Your enemies are not only the relentless zombie hordes but also rival human combatants who are even more merciless.
High Playability: Over 90 playable characters and 100+ collectible loots, each character with unique skills and traits.
Camp Building: Use scavenged materials and loots to build facilities in your camp, increasing your survival odds. (beware of shady black market merchants!)
Multiplayer Mode: Supports up to 6 players in online mode, allowing you and your friends to experience the thrill of betrayal and survival together.
Apocalyptic Narratives: Unravel the conspiracies and power struggles among three superpowers in Travis. Your choices will determine the outcome of diverse story endings.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Niceeeeee gameeeeeeeeeee
+1 有中文 有成就
一般,无聊的时候打发时间可以玩
Хотел бы узнать кто то продюсер, утомительно
玩久以后其实这游戏的bd搭建很有深度,很多角色咋看之下很弱,但搭配其他人物之后组合策略延伸性一下就出来了,一些人物强化之后强度会从路人级别一下变成强力角色。根据这些组合玩家就能自由发展出苟命组,物资组,杀怪组,打人组,丢牌偷偷组等等不同的bd,整个收集+培养的过程还是非常有趣的。 即便如此在最高难度下再强力的组合每局打牌还是会有翻车的可能性,而且作者的感染度设计实在是够恶心的,时间推移抗感染的针剂商店 价格直接涨成天价逼玩家去刷战场模式。 总的来说如果潜下心来玩我个人是非常推荐这款游戏的。
游戏体验差,玩的想骂人
半成品
上头 好玩
좀비랑 카드랑 생존시뮬 섞었는데 뭐 컨셉은 글케 나쁘진 않은거 같은데 제대로 배합이 안된 느낌 ㅋㅋ 좀비 이용한 요소가 위에 두기 밑에 두기 대충 두기 뭐 이런거 뿐이라... 생존도 밥 딸깍~ 의료 딸깍~ 뭐 이러고 끝이고 카드라는 점이 다른 요소에 제대로 섞이지 못해서 아쉬움... 전투에선 잡템카드 전부 무의미하게 줍고 버려지고, 그나마 기억나는게 음식 버리면 미끼로 활용하는 캐릭터 정도는 좀 괜찮게 살린거 같은데. 카드(전투)는 운빨을 심하게 탄다 내가 뭔가 할 수 있는게 너무 적음... 경쟁 보드게임 보는 느낌인데 이런건 가족친구랑 하다가도 '에이~ 짜증난다 뱅같은거하자 ㅋㅋ' 될듯 글고 자기 스킬 있는 생존자가 너무 잡다하게 많음, 외우기도 귀찮고 같은 애 동시에 두셋 있는 경우도 흔해서 생존 경쟁자가 아니라 그냥 랜덤봇1로 보임 아트도 대부분 AI 적당히 돌린거라 이 게임은 이런 세상이다 하는 감각이 없는게 아쉽고 막 추천할 정도는 아닌데 뭐 가격 생각하면 그냥저냥 짧게 커피 한잔 즐겼다는 느낌이라 비추 누르긴 좀 아쉬워서 추천 누름
流行りのデッキ構築系のカードゲームじゃなくて 現実でやるUNOやババ抜きみたいなルールのゲームです。(こねこばくはつというボードゲームが元ネタらしい) 共通の山札からお互いカードを引いて カードの効果で相手の足を引っ張ったり、駆け引きで相手を倒します。 なのでカードコンボで無双するというより、 勝ち残るスリルを楽しむ方向性ですね。 ちょっとしたまぐれでも勝ち負けを左右するので ここは好みが分かれると思います。 若干最初の導入が分かりづらいので「?」ってなるかも。 とりあえず数ゲームやっていくうちにわかるかと思います。 感染値とかいう、一見取り返しがつかなそうなゲージがありますが、 スタミナのようなもので、探検とかができなくなるくらいなので すぐゲームオーバーとかにはならないです。 キャラクターにはそれぞれスキルがあるので、それを利用することで戦い方が変わるので シンプルなルールながら遊び方に幅があります。 ゲームは3人までチームを組めるようでスキルのシナジーを使えば勝ち狙いやドロップ重視などの戦略も組めます。 キャラの取得はガチャなんで、運に左右されて好きなコンボ組んだりするまではしばらくかかります(笑) また報酬で集まる物資を集めたりしながら 状態のマネジメントとアップグレードで特定の日まで生き残るというコンセプトもあって ゲームの進め方に慣れていくと楽しめる側面がありました。 一応オンラインプレイありますが、ルーム制なのでレビュー時点の賑わいを見てるとフレンド集めないと遊べなさそうです。 派手なゲームではないですが、カジュアルさとか独特なゲーム探してる人にはいいと思いますよ。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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