
Zold:out is a semi-turn-based tactical RPG combined with deck building. You will use multiple weapons in one turn to challenge powerful enemies in a non-grid battlefield. Recruit clerks, forge weapons, and save the world with your strategy and creativity!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese*, Traditional Chinese, English*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
二次元必玩
免费 有繁体中文 没成就 《佐尔德:启程》 《佐尔德:启程》的故事始于欧津港一家无名武器店。一名商人与一名武器匠在此相遇,并踏上了贩卖武器的旅程。途中,他们遭遇了埃默鲁斯城的陷落,而这起事件揭开了一个来自异世界的阴谋组织的秘密。 《佐尔德:启程》融合了战术角色扮演、卡牌游戏与卡组构筑元素,创造出独特的游戏体验。玩家可以从四种武器职业中选择,每种职业都拥有专属的武器卡牌,提供丰富的战术选择。 核心玩法围绕行动点数与卡牌展开。每个角色拥有 12 点行动点数,可用于在战斗中执行各种行动。剩余的行动点数将影响下一轮的持续时间。玩家可以选择一次性消耗全部行动点数来造成巨大伤害,也可以保留部分点数以获得更灵活的移动与策略空间。你将掌控角色的战斗风格,一切选择尽在你手中。 玩家可以获得各式各样具有独特能力的武器卡牌,并使用这些卡牌构筑属于自己的卡组。每张卡牌都可以与不同角色搭配,衍生出丰富的战术组合与策略。随着游戏进程推进,玩家可以锻造更多武器卡牌,并不断优化卡组,寻找卡牌与角色的最佳搭配以赢得胜利。卡组构筑为游戏增添了更深层次的策略与个性化空间,让每位玩家都能打造属于自己的玩法风格。 无网格战场让玩家能够突破传统战棋网格的限制,自由制定策略与战术。通过在战场上自由移动,玩家可以运用更精准、更细致的战术来牵制敌人并取得胜利。 《佐尔德:启程》拥有一系列由开发团队精心设计的独特首领与怪物。玩家需要根据每个首领的特点制定策略,调整战术与队伍配置,才能赢得胜利。仅仅提升等级并不能击败这些强大的敌人 —— 你需要找到属于自己的方式,用创意与智慧克服挑战。游戏鼓励玩家跳出思维定式,运用技巧与谋略战胜最强大的对手。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
well done
挺好的,但游戏已经两三年没更新,纯养老的了,不建议氪金,真想充值可以找下代充花点小钱
6/3/2025買了一個禮包成功扣款後卻沒有得到物品,向客服反映一直都沒回覆,在退款或得到禮包前不會刪評論。沒見過這麼慢的處事客服,別的遊戲都有即時客服找得到,這個遊戲你有問題只能寄信然後默默地等回覆。差評 (17/3/2025)已退款,不過是找steam客服退款,一開始steam也是叫我去找客服,客服一直沒回覆給他們貼證據才退款,直到退款那天客服都在裝死。不會再充值了,有一說一,這遊戲挺好玩的。
别看了,停服了,登不进去
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小众精品
I guess I was late in joining this. Really seemed worthwhile at first but now it's just boring and dead. The events are the only worth while thing now and even those are few and far between and based on the company they only care about money.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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