
Run, dodge, jump, pull pickups, switch polarity and die constantly! You get to do all this while being heckled for your constant mistakes! "ZIQ" is an arcade runner that features polarity-switching gameplay. Switch ZIQ's polarity to make it safely past obstacles or in some cases destroy them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Ziq is a challenging arcade runner with a very appealing art style, fluid gameplay, snappy controls and suitable music. It works very well as a stress buster and is one of my go-to games now when I'm baked outta....erm...having a stressful day after work, Granted there are things to improve such as more visual variety in levels, a few more game modes (time trial and stuff), dynamic music, a bit more variety in level design and a level editor, if possible.
Very much recommend this game! The game controls very well and is super fun and snappy to play! Plus leaderboards and the drive to get better will keep you coming back for more :) I've only played a few endless runner games but this really stands above other endless runner games because of the sequence system, which gives ZIQ almost a rhythm game feel. Sequences require you to hit either blue or orange nodes/orb things. In order to hit them, your little robot guy has to be the color of the node you need to collect. Hitting enough sequences will give a destruction bonus that allows you to blast through obstacles.
3D Realms are probably best known for their action titles. With games such as the Duke Nukem series, Wolfenstein 3D, Commander Keen, Max Payne and the recent FPS Ion Maiden in their catalogue, it's kind of easy to miss that some of the early 3D Realms/Apogee games often explored other genres as well. And with the recent releases of Graveball and this game, it seems that 3D Realms are doing just what they did in the past. Picking up talented developers making fun games in all genres, and giving them some attention. ZIQ is by no means an action shooter like a lot of 3DR's library, but it does still fit in, in its own quirky way. Let's find out exactly how ZIQ can be called a 3D Realms title. ZIQ is straight up an arcade game. While there has been confirmed to be a definitive end to the experience by the creators, the goal is still to attain the highest score possible and rise up the leaderboards. You of course do this by accumulating points through gathering orbs on a track, avoiding obstacles along the way. The caveat is that you need to gather the orbs in a set sequence of two colors, orange and cyan. Once you've gathered one the sequence will count down before it resets until you get the next one, but the timer is fairly slow. The good news is that you yourself control the color of the orbs around you, with being able to switch the color of your runner on the fly. And thus you have full control over gathering the right colors in the sequence. The bad news is that the obstacles require you to be a certain color to pass through them as well, meaning you have to both focus on which color the orbs are, and which color your runner is when passing through an obstacle. It creates some very tense gameplay situations that require a lot of focus. You basically have 3 lanes on the path you run, at times you are required to stick to one field when there's a pool of acid on one side or either side. Pressing left on the controller moves you to the left lane, pressing right moves you to the right lane and not pressing any direction keeps you in the center lane. You can also jump to avoid acid pits or certain obstacles. As has been described by one of my friends, it can be difficult adjusting to the control scheme and I have to admit in the beginning it took a while to adjust to it, but it's something you do get used to after a while. There is an exception to the color rule however. If you have completed enough sequences in a row, you get supercharged for a brief period, in which you can blast through obstacles at the opposite color and gain a destruction bonus to your score. But you also run faster making you have to react quicker to obstacles and orbs which is the tradeoff for increased power. The game does a pretty good job of rewarding skilled players while punishing players for failing, and also having a voice that berates you when you do badly, and sarcastically praises you when you're doing well. It makes you kinda want to punch the guy, but also kinda makes you want to prove to him you're good, so I suppose it works as intended. Of course, from his perspective I can kinda see why he's gotten so rough, seeing an infinite amount of runner clones fail again and again. The game is very good at not being too punishing though. If you die, you do not reset to the beginning but continue where you left off. And if you fail a sequence you instantly get started on a new one. You of course lose your chance at getting supercharged but you're not terribly punished for it. However once all of your extra lives are spent, it's game over and you're presented with a leaderboard showing your final score and given the opportunity to retry from the beginning. But all in all I feel the difficulty curve is just right and I would consider it a hard game, but not unfairly so. Graphically the game looks pretty good for an indie title. I would probably personally like if the path wasn't constantly straight forward but maybe had turns and loops, more akin to a racing game. It probably wouldn't impact the gameplay any differently but would give you more of a sense of not just going forward but also following a path. And some variation on the things around you could also add some flair to the game. The game looks a bit boring and uniform at times, and staring at the same walls, the same patterns and the same structures over and over does get a bit repetitive. But the graphics serve the gameplay and it looks alright, especially for the cheap price the game asks. The game is made in the Unity engine and I've definitely seen worse come from it. The sound is probably the game's strong point. It features a really nice synthwave score with some trap elements, perfectly fitting the game's futuristic sci-fi aesthetic. I also love the voice actor who plays the overseer creature. While I do want to punch him at times for being such a ♥♥♥♥, it really helps edge you on to do better. The sound design in general is pretty good though I noticed that if I turn the volume down, some sounds still play at max volume, which I think should be fixed in a future patch. All in all, ZIQ is a really addictive arcade runner. The price is also really nice, being around $10 on Steam right now. There's also already a pretty competitive community surrounding the game, giving you plenty of competition when getting high scores. I definitely recommend ZIQ if you are into these type of games, though ZIQ is anything but casual, giving you a bit of a learning curve before you can dent the leaderboards. [b][h1]SCORE[/h1] GAMEPLAY: 8/10 GRAPHICS: 8/10 SOUND: 9/10 [h1]FINAL SCORE: 8/10[/h1][/b]
Fun and challenging!
ZIQ is a very challenging runner that will keep you coming back to beat your score. The electronic music is great and will draw you in as the Tron like art pulses to the beat. I think it plays a lot better with a controller than keyboard and mouse, so I'd recommend using one if possible. I tried to rebind my triggers but it didn't seem to work like the other buttons did, later I noticed they already work for switching color and pulling orbs but you won't know that from the keybinds menu. The games scoring is based around pulling orbs while matching your color to a sequence at the top of the screen, you get more points the closer you are to the orb when you grab it. This sounds easy but it's harder than you'd think because you also have to switch your color to avoid traps. If you can finish multiple sequences in a row you'll end up triggering a mario star like deal where you're invincible to traps and can get extra points for blowing them up! The game also has a narrator that talks ♥♥♥♥ when you die, which is pretty funny. Once in a while he'll talk about some backstory, but it's mostly just making fun of your deaths. If you like arcade games you should check it out. tldr; Challenging, fun, good music and tight controls. You'll die a ton and get mocked constantly. Use a controller.
This game made me feel fast! ZIQ is a good simple arcade style game that can really train your eyes and brains at the same time. If you're looking to challenge your eyes and your focusing skills at the same time, then this game is an excellent training tool for you. Being a fast paced game with a lot of hazards and bonus points at the same time can very easily sharpen your senses, it'll make the other games feel slow after playing hours of ZIQ! Of course, it's a fun game too. The game itself is simple enough for anyone to play and they should have no trouble understanding the mechanics. The artstyle is beautiful as well, who wouldn't want to play as an adorable little robo-like alien? I've played this game since the beta and it's grown a lot that I'm proud of its outcome.
Played a ton in the beta, at PAX, and closed party events. Would recommend for music, style, and overall challenge.
I have no idea how much I would play this game normally but my cousin voices the robot AI and hearing my own super nice cousin trash-talk me is incredibly funny.
Mais de 35 anos de sua estreia nos cinemas, Tron: Uma Odisseia Eletrônica continua inspirando os jogos eletrônicos, nos quais, circularmente, também se inspirou. E toma de luzes de neon, velocidades frenéticas, personagens minimalistas formados por figuras geométricas, perigos mortais e vozes cibernéticas. ZIQ funciona como uma espécie de resgate realizado pela Midnight Sea Studios. Um resgate de uma era que nunca se foi por completo e tem som, cheiro e ritmo de fliperamas escuros, onde sua ficha ia embora em questão de segundos e sua carteira em questão de minutos. Há diversão aqui para aqueles que tem reflexos de ninja e disposição para morrer infinitas vezes. Por incrível que pareça, ZIQ tem um enredo: você é uma espécie de organismo sintético (o protótipo Z da série IQ) que precisa provar o seu valor em uma sucessão de testes de vida ou morte, para não ser erradicado pela inteligência central Swarm ou algo assim. Não é nada que você vá encontrar no jogo, e não vai saber disso a menos que tenha lido no site oficial. Não importa. Você não vai ter tempo para historinha, uma vez que seu cérebro estará 101% dedicado a desviar de obstáculos, pular, coletar, trocar de polaridade, manter-se vivo, morrer, repetir. A jogabilidade lembra os runners infinitos tão populares nos dispositivos móveis, com uma pista gerada proceduralmente e a necessidade urgente de evitar a destruição. Quanto mais se avança, mais difícil fica, é claro. Felizmente, você tem três vidas para tentar atingir a maior pontuação possível, subir no ranking mundial e voltar à corrida sem piscar. Seus desenvolvedores sabem que o importante nesse tipo de jogo é não deixar a adrenalina baixar e antes que você se dê conta já vai estar correndo novamente A velocidade é o fator principal de desafio, assim como a necessidade de prestar atenção na tela para ser pulverizado. A música eletrônica composta pela Badass Wolf Shirt (BAWS) exerce a mesma função daqueles jogos clássicos que piscavam e pulsavam nos antigos arcades: criar uma batida que envolve e impulsiona o jogador a focar tão somente em sua sobrevivência. Entretanto, sobreviver, ir mais longe do que antes não significa nada para o universo implacável de ZIQ e seu mestre. É preciso coletar esferas de energia nas cores e nos momentos certos, encadear sequências e desbloquear, eventualmente, combos que aumentam a pontuação e aniquilam obstáculos. Nesse desafio pulsa não apenas o maior trunfo quanto o maior problema de ZIQ. A pontuação estimula a competitividade com um quadro mundial que computa os resultados de todos os jogadores nos mais diversos cantos. Não vou negar o orgulho de ver minha modesta performance subir da 44.ª para a 32.ª posição, mesmo com um número limitado de competidores (antes do lançamento, formado possivelmente apenas por jornalistas e YouTubers). Porém, o confuso sistema de pontos e seus valores é explicado rapidamente no tutorial, mas não faz muito sentido. Como o pobre personagem amorfo que dá nome ao jogo, você vaga por essa semi-escuridão condenado a uma existência que não compreende em sua plenitude. Para complicar sua miserável situação, você não está sozinho exatamente. A cada parte do trajeto, a voz eletrônica da Swarm comenta sua evolução, caçoando sem dó nem pena de seus fracassos e, vez ou outra, elogiando seus resultados. Jogadores com baixa auto-estima vão achar a narração irritante. Os demais jogadores terão certeza. Não que o dublador Mitchell Dostine não realize um bom trabalho (e ele parece se divertir no papel), mas aqui, ao contrário do que acontece, por exemplo, na franquia Portal, a personalidade do vilão é irrelevante e uma distração em um título que exige um nível de compenetração máximo. Dizem que a voz solta elementos da trama aqui e ali, mas não percebi, possivelmente porque aprendi a ignorá-la. Felizmente, não há bugs perceptíveis no jogo, que nem precisa disso para ser cruel o suficiente para enervar, mas nunca o suficiente para convencê-lo de desistir. Desta forma, entre uma colisão e outra, entre uma zombaria e outra da Swarm, troco minhas cores, troco meus botões e tento de novo e de novo, dessa vez sem fichas, chegar ao limite, ao meu limite, qualquer limite, desse túnel cibernético sem fim. Publicado originalmente em: [url=https://www.gamerview.com.br/reviews/ziq]https://www.gamerview.com.br/reviews/ziq[/url]
this game is so much fun :) worth a buy
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