
A high-speed VR parkour racing game across walls and ceilings. Build and share tracks, discover impossible shortcuts, and race for the fastest line.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A VR extreme sport where walls, ceilings, and open space become your track
ZipRush is a high-speed VR movement sport set in the ruins of a collapsed world still being uncovered. Ride walls, surf ceilings, launch through open void, and use Gravity Arc to latch onto surfaces and redirect yourself through the environment in real time.
Every course is a space to read, test, and master. The fastest lines are not always obvious - they are discovered through experimentation, creativity, and control.
Your performance is shaped by your movement and technique. Timing, momentum control, and body orientation all directly affect how you move through space. Whether you are chasing a faster solo run, racing other players, or building your own tracks, mastery comes from experimentation, physical skill, and repeated refinement.
Create tracks, publish them, and compete across a growing library of community-built challenges. Official maps teach the fundamentals, while player-made maps continue to expand what is possible. As the community invents new routes, challenges, and ways to play, ZipRush continues to evolve with them. The ruins have a history. Not all of it has been found.
Ride Walls. Surf Ceilings. Rewrite the Route.
Race across unconventional surfaces and impossible spaces where the environment itself becomes the playground.
Master Gravity Arc
Latch, swing, and redirect your momentum with a real-time tether system that unlocks advanced movement, recovery, and line invention.
Invent the Fastest Line
There are no fixed racing lines. Test ideas, chase shortcuts, and discover routes that feel more like parkour or skate lines than traditional track layouts.
Built Like a Game. Played Like a Sport.
Performance is driven by body control, timing, and movement technique. Every run is a test of physical mastery.
Challenge Up to 4 Players
Race official and community-built tracks in real-time multiplayer where route choice matters as much as raw speed.
Build and Share Tracks
Use the Track Builder to design, test, publish, and share your own courses — from smooth flow runs to technical precision challenges. New track-building possibilities will continue to expand as the game grows.
Enter a Player-Driven Ecosystem
Browse community creations, compete on featured tracks, and keep improving as new routes, new challenges, and new rivals emerge over time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & impressions here: https://youtu.be/x0jhDZmqN4I [u]This is a neutral recommendation.[/u] I tried doing the tutorial for this game and it just ends after a video. It looks like there's more to the tutorial. It asks you to move forward by trying what it just demonstrated. There's only one problem: you can't move forward no matter what you do. I'm almost positive the tutorial is broken. That alone is enough to give this game a negative review. Yet I won't. Truthfully, this is a very niche game that will only appeal to PCVR veterans who are looking for an adrenaline rush in VR. The good news is that there are certainly death defying moments in this game. I had some fun going at max speeds and riding the upside down and sideways walls. That can be fun. However, I also think the game probably needs more depth. So far I only know of two abilities: you extend your arms and you can go faster or slower + you have a grapple hook where you can help reach some walls and also propel yourself faster. Are there more abilities or powerups? Maybe. I saw a huge fan but I have no idea what it does. It may just be a decoration. You do go through some highlighted door-like portals that speed you up. You also travel through speed boosts. However, I'd like to see more. Maybe some ziplines. Maybe a double jump. Maybe a limited use jet pack or glide ability. I don't know but the game needs more than I experienced. It's just too basic at the moment. It also needs A LOT MORE CONTENT! There's only 2 official tracks, plus 8 community tracks!! There's nobody in multiplayer!!! It does have a build mode if you're the creative type to build your own race courses. Game is running on the Unity Engine. On my RTX 5090, I was getting a steady 90 fps. Other than the tutorial being busted, I didn't experience any other issues or bugs. The game only has snap turn available. You can play comfortably seated, but obviously, it's better played standing where you can easily turn around yourself. [b]Rate 5/10. Buy only to support development if this game looks interesting to you.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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