
A Tower Offense game in which you deploy goblin manned zeppelins in an effort to earn money and destroy the dwarven fortress.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
Ich bin grosser Fan von kompakten Spielerfahrungen. Mir sind oft sogar kürzere Spiele x-Mal lieber als jene, die sich künstlich in die Länge ziehen. Zeppelin Rush dagegen ist für einmal genau das umgekehrte Beispiel, wo es dringend mehr Inhalt und mehr Spiel gebraucht hätte. Die Grundidee klingt erstmal nicht verkehrt: Man schickt Zeppeline auf die gegnerische Basis, verdient dadurch Geld und kann so weitere Zeppeline losschicken. Ziel ist es, die feindliche Basis möglichst schnell zu erobern. Das könnte ein simples, aber nettes Strategiespiel sein. Doch das ist es nicht. Denn es scheitert an zwei entscheidenden Stellen komplett. Das Erste sind da die Erklärungen. Es gibt schlicht keine. Man wird einfach ins Spiel geworfen. Im Pausenmenü kann man zwar eine Minierklärung aufrufen, aber die ist genauso nichts sagend. Wie unterscheiden sich die Zeppelintypen? Was bringen Upgrades? Wieso baut sich gegnerische Verteidigung plötzlich wieder auf? Wie genau funktioniert die Geldverteilung? Keine Ahnung. Und damit fehlt jede Grundlage für alles, was irgendwie taktische Tiefe geben könnte. Das zweite Totalmanko ist der Content. Es gibt genau einen einzigen Level. Ja, wirklich: einen. Danach ist das Spiel fertig. Das war bei mir nach 5 Minuten der Fall. Diesen Level kann man dann nochmal spielen, um ihn schneller abzuschliessen. Nur: Wie man schneller wird, bleibt komplett unklar, denn dafür bräuchte man eine Grundlage, mit der man eine Taktik entwickeln könnte. Fazit: Zeppelin Rush ist ein Spiel, das weniger lang dauerte als dieses Review zu schreiben. Selbst kostenlos ist es seine fünf Minuten nicht wert. Ein Spiel, das völlig belanglos und inhaltsleer ist. Es wäre nicht einmal als Demo für eine Vollversion geeignet. Darum gilt ganz klar: keine Empfehlung.
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Hours played at review time, across 24 reviews with recorded playtime.
jsut spam the 10 g blipmp on every space easy win 3 star
Wonderful game. Full of personality and very impressive for being a student made game. The art is wonderful and the simplicity of the game play is satisfying while still being complex enough to work your brain. 10/10
"Zeppelin Rush" is a student project from DigiPen. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. We also have to question what value there is for gamers on Steam when institutions flood the store with low quality 2D video game homework assignments... sure, it might make the students feel good about themselves, but this has no benefit for gamers who have to wade through this stuff to find professionally made 3D games. So this term the students made what's basically a mobile app (this is already a problem, my gaming rig is not an iPhone), and if I paid big bucks to DigiPen to teach me to be a game dev and they told me I was making mobile apps, something is going out of a window. The idea is you tap your iPhone screen to build as many zeppelins as you can in what they accurately describe as a "tower attack" game, which is the inverse of a tower defense... you make as many units as you can to try destroy the enemy towers. Fair enough, but again, why is this on Steam instead of the app stores? Mechanically the game "works" but it's not winning any awards for visuals, gameplay, or innovation, and prospective employers won't be impressed by 2D mobile apps in an applicants portfolio. And why does that matter at all to us gamers? Oh yeah, because this is a student project for the students, not a product made for gamers. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
Not much to the game in its current state. I wonder how successful it can be if it were to be expanded with a campaign and more units on both sides.
Уныло
免费 没中文 没成就 《飞艇突袭》 《飞艇突袭》是一款反向塔防游戏,你将率领一群愤怒的哥布林,对防御森严的矮人要塞发动一场惊天动地的空中突袭。矮人偷走了你的黄金,现在是复仇的时候了! 游戏玩法 建造并驾驶由哥布林工程师打造的战争飞艇舰队,冲破敌人的防御塔,同时收集战利品来升级舰队并扩充兵力。在不同的战斗航道中选择路线,每条路线都有独特的防御塔布局和奖励。在深入敌境的过程中,通过升级引擎、装甲和武器来调整策略,在飞行中随机应变! 每一局游戏都是快节奏的策略、破坏与资源管理的结合,挑战你在飞行中平衡风险与回报。凭借混乱的哥布林科技、实时破坏效果、爆炸视觉体验和策略性航道选择,《飞艇突袭》从空中为塔防玩法带来充满动作感的复仇式创新 —— 核心特色 急速决策的快节奏玩法:每一秒都需要精准判断航道与升级策略 密集防御的塔防战场:敌人防御塔的错落布局催生激烈空战 经济驱动的部署系统:通过掠夺黄金动态升级飞艇的装甲、武器与引擎 策略性航道选择:不同路线隐藏着资源差异与防御塔弱点,考验路线规划 实时破坏特效:飞艇炮火与防御塔反击产生的爆炸场景极具视觉冲击 哥布林科技体系:从蒸汽动力到齿轮机关,独特的种族科技树贯穿升级体验 游戏标语 升空 —— 摧毁防御塔 —— 夺回黄金。 哥布林来了,没有什么能幸免于难…… 当矮人要塞的高墙在飞艇炮火下崩塌,当哥布林的怒吼响彻云霄,你能否用策略与蛮力撕开防线,让贪婪的矮人付出代价?这场从空中发起的复仇突袭,正等待你驾驶飞艇,在硝烟与黄金的风暴中写下胜利的篇章!
I appreciate the avoidance of front-loading the tutorial page, even in spite of this game's rampant difficulty with out a proper understanding of the mechanics. The first thing the book doesn't teach me is that the bottom turrets are just set dressing, so that means it has less defense but also less opportunity to make money. It has a finely tuned challenge where a few attempts were only a few seconds away from three stars. The game is a novelty among its peers as a grain sitter; only one other so far has evoked this mood, and it was only vaguely lenticulated on a survival rhythm. The difficulty in creating this mood is apparent by the lack of more than one level; to create variations within a base set of variations is an exercise in plumbing the depths of creativity, and so I think it was the right choice to simply focus on that base set. Age of War is a classic among flash games, and all games of this size excel for their ability to discern when less is more in different ways. When comparing animation, Age of War has a large assortment of humanoids that need to move across the field, and now this is sidestepped with flying machines that can afford to animate on a static frame. In contrast, the simplicity of the user interface and text objects is less work for better understanding of the economy, rather than paying for upgrades at an unknown price. Zeppelin Rush gets an A for Anvil of Soft Gold.
Игра "Zeppelin Rush" немыслимо затягивает своей яркой графикой и динамичным игровым процессом. Управляя дирижаблем, вы будете не только избегать препятствий, но и собирать различные бонусы, которые помогают прокачивать ваш летательный аппарат. Музыкальное сопровождение отлично дополняет атмосферу воздушных приключений, создавая чувство скорости и адреналина. Механика управления отлично проработана, а уровни становятся все сложнее, что позволяет увлечься игрой надолго. Однако наличие рекламы может отвлекать, но стоит отметить, что это не портит общий игровой опыт. Рекомендуется всем, кто ищет захватывающий способ провести время!
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