
Zaraq is a roguelike deckbuilder where you have access to a forbidden arcade from the 80's. Craft the best deck of symbols, artifact and spells to score the maximum amount of points to beat Zaraq.
Modeled estimate, not a reported figure. How we estimate →
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Zaraq is a roguelike deck builder where you have access to a forbidden and strangely addicting arcade from the 80's.
When you press roll themed symbols appear on the screen... and they appear to have synergy between them. Four colors are present:
Black, related to death ,dark and undead creatures.
White, related to purity and holiness.
Green, related to nature creatures.
Yellow, related to richness and realm of the human.
As you move, craft the best deck of symbols, artifact and spells to score the maximum amount of points.
Can you score the points and to pay the ticket price to next stage?

More than 100 symbols (Common, Uncommon and Rare)
More than 30 artifacts (Common, Uncommon and Rare)
More than 30 spells (Common, Uncommon and Rare)
9 stages
Crystal, Gold, Wild, Lucky and Mirror modifiers.
More to come...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Reviews
a nice game to pass time - it takes a little bit of luck and a good strategy to beat Zaraq - but if I can do it, you can, too - I sincerely recommend the game - at least try the free demo
I really wanted to like this game, it has good design ideas, however they are just not implemented well, the starting icons also seem to be designed to fail on the first stage around 80% of the time, even with the additional ones between spins which just results in a frustrating experience overall. I'm sure later in the game the synergies and stuff are very satisfying to build up, but the fact that it's not even something you can try to do at the start of the game combined with the inability to actually progress is just bad design.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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