
Z.O.M.B.I.E. - is an unusual 3D shooter with surviving elements where you will have to survive in a zombie apocalypse, playing as a girl named Zoe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This game is phenominal. I played this to death. Even though I've beat all the game, I weish they impolemnteed a save system so I could not have to restart every try :(. Sincerly, A Gamer
ОДНА ИЗ ЛУШИХ ИГР ПРО ЗОМБИ! ЕБАШЬТЕ НА ЛЕВО И НА ПРАВО, УБИВАЙТЕ ВСЕХ ПОДРЯД, ИЩИТЕ КЛЮЧИ И ЗАЧИЩАЙТЕ НОВЫЕ ЛОКАЦИИ! ЭТО ПРОСТО ПУШКА! 10/10!
классика чувствуется, убиваешь монстриков в стиле дума, что еще нужно. Каждый раз новые уровни которые сложнее и нужно привыкать) и так же оружие апаешь. 5 из 5! Не для слабонервных))
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 39 reviews with recorded playtime.
Отличная пострелушка, немного криповатые звуки зомби, 3d эффект звука в 2d игре прям слишком много о себе дают знать
Great game but I hope the creators fix the mouse it isn't smooth at all and you can't you use the keys because you can't shoot if you use them but other than that the game is great.
dosent work
Z.O.M.B.I.E. - необычный 3D шутер с элементами выживания . В этой игре нам предстоит выживать сред тол разных монстров , а также мутантов . Игра сделана качественно и полностью оправдывает свою стоимость .
It's an okish old school fps in the style of Wolf 3D. However it's pretty short on content: just 3 levels, 3 weapons, 3 different enemy types with a playtime between of about 10 minutes. But it's also cheap. Tho it has no quicksaves, basically no settings, too high mouse sensivity.
Z.O.M.B.I.E. is a straightforward first-person zombie survival shooter that favors simple objectives and immediate action over complicated mechanics. Developed by LTZinc and published by HandMade Games, it follows Zoe, a young survivor living through a devastating infection that has transformed much of the population into hostile creatures. Zoe possesses immunity to the virus, but that advantage does not make the ruined world safe. Her survival still depends on finding weapons, gathering supplies, exploring dangerous locations, and eliminating the infected blocking her progress. The game establishes its premise quickly and keeps the narrative relatively light. Zoe’s immunity provides context for her role in the outbreak, but this is not a story-heavy adventure filled with lengthy conversations or cinematic sequences. Instead, the narrative mainly provides motivation for moving through infected territory. Players who prefer zombie games that quickly hand over control may appreciate this approach, while anyone expecting extensive character development or an elaborate apocalypse storyline will probably find the storytelling limited. Gameplay revolves around progressing through different sectors while searching the environment for useful items. Weapons and ammunition are naturally essential, but medicine and keys are equally important to progression. Keys allow access to areas that would otherwise remain inaccessible, while healing supplies can rescue the player after a difficult encounter. This creates a basic exploration loop in which carefully searching an area is usually more sensible than simply sprinting toward the next objective. Supplies have enough importance to make scavenging feel connected to survival rather than being purely optional. Combat is deliberately uncomplicated. The player uses firearms to deal with zombies while trying to maintain enough ammunition and health to continue exploring. Environmental awareness also matters because enemies may be detected through sound before they are clearly visible. Hearing suspicious noises while moving through an area adds some tension and encourages a slower approach. It is not an especially complex combat system, but its simplicity makes the game easy to understand even for players who do not want extensive weapon customization, crafting trees, statistics, or other management systems. The horror atmosphere comes more from uncertainty and resource pressure than elaborate scares. Moving into an unexplored location while listening for infected enemies creates occasional suspense, especially when supplies are running low. The environments support the sense of isolation expected from a zombie outbreak, although the presentation remains noticeably modest. This is clearly a small independent production, so visual detail, animation, environmental variety, and overall polish should not be expected to compete with larger survival-horror releases. Its greatest strength is arguably its accessibility. The basic cycle of entering an area, searching for resources, dealing with zombies, locating important items, and advancing is easy to learn. There is little unnecessary complexity standing between the player and the action. The lightweight nature of the game also makes it suitable for relatively modest PC hardware. For someone looking for a compact zombie shooter that can be picked up without learning complicated systems, that simplicity has genuine appeal. The same design philosophy also produces the game's biggest weakness. Once the fundamental gameplay loop becomes familiar, there is not enough mechanical variety to consistently keep encounters feeling fresh. Exploration, resource collection, and zombie elimination form a functional foundation, but they are not supported by particularly deep progression or extensive tactical possibilities. Players who need significant enemy variety, sophisticated survival mechanics, large environments, or meaningful narrative choices may find the experience repetitive after the novelty wears off. Steam Deck compatibility is currently best regarded as Unverified rather than officially Verified or Playable. The game itself has extremely modest hardware requirements, which suggests that raw performance should not be a major obstacle for the Steam Deck. However, low system requirements alone do not guarantee full handheld compatibility. Controller behavior, interface readability, Proton compatibility, and other Deck-specific considerations can affect the experience. Players intending to use the Steam Deck should therefore approach it as an unofficial or potentially experimental experience rather than assuming complete compatibility. Overall, Z.O.M.B.I.E. succeeds most effectively as a small-scale survival shooter for players who enjoy uncomplicated zombie action. It combines basic first-person combat with scavenging, keys, medicine, ammunition management, and sector-based progression without burying the experience beneath unnecessary systems. Its limited scope prevents it from becoming a particularly deep or memorable entry in the genre, but there is still enjoyment to be found in cautiously searching infected locations and surviving one encounter at a time. Its appeal ultimately depends on accepting its indie limitations and appreciating the simplicity at the heart of its design. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
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