
Z-End is a multiple choice narrative game. During the zombie apocalypse, you'll encounter the mysterious Faye while searching for new members.What secrets is she hiding? Will she join you? Will you be able to overcome the danger of this world?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schade da war mehr drin.Die Idee war ja cool .Wir treiben die Storyin einer zerstörten Welt umgeben von Zombies und ein paar Überlebenden voran und jede Entscheidung hat Konsequenzen. Leider ist es Kackegal was und wie wir entscheiden, am Ende zieht das Game seine Story am Strang durch. Für alle die nur zuschauen wollen, habe ich hier unser Youtube Video verlinkt. Viel Spaß https://m.youtube.com/playlist?list=PLay-Yn_ZyiGljnYBXrU7znMsQIzECNq4b
O jogo tem uma mecanica fácil, e envolvente, história interessante porém em contra-partida o jogo é extremamente curto, de forma que com 40 minutos você consiga jogar 4 vezes e obter todas as conquistas, outro ponto negativo é que o jogo não se amplia como outros da mesma categoria, independente de suas escolhas os personagens sempre serão vistos iguais independente se você seguir um caminho cauteloso e firmando laços ou se preferir arriscar sua vida e a de seus próximos.... No mais o jogo é bom
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Languages: English*, French*, German*, Portuguese - Brazil*, Russian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah ever scene is like a text adventure with some backgrounds. It's ok , not really engaging or neat if I could give a just OK I'd porbably say that. It's worth maybe a dollar.
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zombi temalı point click oyunu türü seven deneyebilir belki ama beni sarmadı çok fazla gereksiz diyalog içeriyor baydı hemen
I can't say I'd recommend this game. I played through twice, about 20 minutes each (it's an incredibly short game). The second play through I tried to choose the opposite choices I did the time before but it gave me basically the same story despite trying to go a totally different route. So disappointed because I love both choose your own adventure type stories and zombies.
The game offers some achievements, but it's plagued with bugs and is quite brief. Avoid rapidly clicking when moving to a new area, as this can cause the game to freeze, forcing you to restart. Each scene resembles a text adventure with basic backgrounds. Overall, it's mediocre and lacks engagement; if I had to rate it, I'd probably give it a lukewarm "okay." It might be worth around a dollar.
Z-End, developed by Smart Tale Games and published by Plug In Digital, is a narrative-focused experience set against the backdrop of a zombie apocalypse, but it approaches the genre from a distinctly different angle. Rather than emphasizing combat, resource management, or open-ended survival systems, the game centers almost entirely on player choice and the consequences that stem from it. You take on the role of a survivor tasked with scouting and recruiting others, but the real focus quickly shifts toward human interaction, moral ambiguity, and the fragile trust that forms between individuals in desperate circumstances. The structure of the game is built around branching decision-making, presenting players with frequent choices that influence how events unfold. Dialogue options, situational responses, and key turning points shape the narrative in noticeable ways, leading to multiple possible outcomes. The design encourages players to think carefully about their actions, often forcing them to weigh compassion against pragmatism. Decisions rarely feel purely right or wrong, and the tension comes from not knowing how each choice will ripple through the story. This approach gives the experience a sense of agency, even though the underlying mechanics remain relatively simple. One of the defining features of Z-End is its rewind system, which allows players to revisit earlier decisions and explore alternate paths at any time. This significantly changes how the game is experienced. Instead of committing to a single narrative route, players are free to experiment and uncover different outcomes without the risk of permanent consequences. For some, this adds value by making the game more flexible and exploratory, turning it into a kind of narrative sandbox. For others, it reduces the emotional weight of decision-making, as the knowledge that choices can be undone may lessen the sense of tension that typically drives choice-based storytelling. The narrative itself leans into familiar themes associated with the zombie genre, including survival, trust, and the psychological toll of living in a collapsed world. The relationship with Faye, one of the central characters, serves as the emotional anchor of the story, gradually revealing layers of mystery and personal conflict. While the premise is engaging, the storytelling does not always reach its full potential. Character development can feel somewhat limited, and the world-building remains relatively surface-level, focusing more on immediate interactions than on creating a deeply immersive setting. Visually, the game adopts a clean and stylized approach that complements its narrative focus. Environments are simple and serve primarily as backdrops for the unfolding story, rather than spaces to be explored in detail. Character designs are expressive enough to convey emotion during dialogue sequences, but the overall presentation remains minimal. This works in the context of the game’s design, as it keeps attention on the choices and narrative rather than on visual spectacle, though it also means that the experience lacks a strong sense of atmosphere compared to more visually ambitious titles. Pacing is steady and accessible, with the game’s relatively short runtime ensuring that it remains focused. Most playthroughs can be completed in a single sitting, which suits its structure as an interactive narrative. However, this brevity also highlights its limited scope. While multiple endings and branching paths provide some replay value, the core experience does not change significantly between runs, which can make subsequent playthroughs feel less impactful once the main story has been seen. The simplicity of Z-End is both its defining strength and its primary limitation. By stripping away complex systems, it creates an experience that is easy to engage with and accessible to a wide audience. At the same time, this lack of depth means that players looking for more intricate gameplay or a richly detailed world may find it lacking. The game’s reliance on its narrative means that its success depends heavily on how much players connect with its characters and choices. Despite these constraints, Z-End manages to deliver a focused and coherent experience that understands its own scope. It does not attempt to compete with larger, more complex titles, instead offering a compact story-driven journey that can be completed without a significant time investment. Its emphasis on moral decision-making and branching outcomes provides enough variation to keep players engaged, particularly those who enjoy exploring different narrative possibilities. In the end, Z-End is best viewed as a concise interactive story rather than a traditional survival game. It offers a series of meaningful choices set within a familiar but effective premise, delivering moments of tension and reflection without overwhelming the player with complexity. While it may not leave a lasting impact for those seeking depth or innovation, it succeeds as a straightforward and accessible narrative experience. Rating: 6/10
jogo muito interessante, simples com escolhas profundas e morais, faz refletir sobre nossa humanidade e valores, recomendo mesmo tendo alguns bugs pequenos que não afetam a campanha.
horrivel n dura nem 10 min
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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