
Endless runner in the anime style.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Greek*, Danish*, Traditional Chinese* +17 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sad that this kind of trash typifies Steam.
[h3] 一名內八嚴重的女孩跑障礙賽跑 [/h3] 有時障礙物之間的距離非常窄 那雙內八腳非常容易撞到障礙物... [u] *50000分技巧* [/u] 主要通道是中間兩條綠色跑道靠外邊一點,盡量走直線,除非太靠近可以稍微往右往左移。 要提前觀察下一個障礙物之間的距離,判斷是否要稍微左移右移,如果目測無法通過,趕緊切換另一條路! 如果兩條路都看起來很窄,選擇相對寬的那一條路待著,接著開始禱告,祈求女孩的那雙內八腳不要撞到障礙物:) 螢幕下方每過一段時間白色條狀物出現,要按空白鍵,會加600分! (可以不斷壓著空白鍵,就會自動獲得600分) 金幣有餘力再拿,不然很容易出意外,金幣只能獲取100分!
(도전 과제 100% 달성) 소녀를 좌우로 조작하여 장애물들을 피하며 점수를 쌓는 게임. 죽지 않고 오래 살아남는 것이 목표입니다. 코인을 먹거나 중간마다 스페이스 바를 누르면 추가 점수를 얻을 수 있습니다. 도전 과제는 점수를 5만 점 이상만 쌓으면 모두 달성하실 수 있습니다. 미리 보기만 봐도 알 수 있듯이 게임 자체가 매우 조악하기 짝이 없습니다. 달리는 인물이 표지의 인물과 일치하지도 않고, 허접한 달리기 모션에 히트 박스가 머리부터 설정되어 있어 피격 판정이 매우 거지 같습니다. 게다가 도중에 정지도 불가능하여 게임을 시작하면 죽을 때까지 멈출 수 없습니다. 게임성이라곤 1도 찾아볼 수 없는 게임이었습니다. 도전 과제 달성이 목표가 아니시라면 이런 값어치 없는 게임은 추천드릴 수 없을 것 같습니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yuzi Lims: anime runner is a crappy pointless endless runner with asset flipped sprites and slapped together badly with ClickTeam Fusion. Of course this is from the Russian asset flippers at Snlk Studio (and their dodgy associates). This is bad even for an endless runner as you see a top down view and run up the screen while dodging park benches... it's just pure garbage. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion game engine/toolset - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. That's right, only 5. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Yuzi Lims: anime runner is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[h1]"Юзи Лимс: аниме-раннер"[/h1] [u][b] Играем за школьницу, которая до конца своей жизни будет бежать по "парковым" дорожкам и уклоняться от препятствий, без какой-либо конечной цели. [/b][/u] Понятное дело, что игра стоит не дорого и не претендует на какой-то вменяемый и богатый геймплей, но единственная механика, которая здесь присутствует - сделана криво. Конкретно в игре никаких задач нет. Задача есть только в достижениях стима - набрать 50к очков. Изначально, это кажется абсолютно не трудозатратным испытанием, если бы не одно "но". Хитбоксы сделаны так криво, что вплоть до получения финального достижения, я так до конца и не понял, как они работают. Ваш персонаж в любую секунду может умереть от касания с препятствием, которого в помине рядом и не было, так что поможет вам только удача. Конечно, вы можете собирать монетки для получения дополнительных 100 очков, но рискнуть лишний раз передвинуть модельку персонажа не будет того стоить. Присутствует единственный трек на всю игру, который неплохо звучит, но абсолютно не вписывается в оформление игры. Также, этот единственный трек, вы будете слушать на единственной локации, которая абсолютно никак не будет изменяться по ходу игры. В итоге, игра не дает никаких положительных эмоций. Как только мы зарабатываем финальное достижение - смело удаляем и забываем про существование этой игры.
It's not what I'd consider a particularly good game, but I don't dislike it. I mean, it's super simple. Move left or right. That's it. That's the game. Avoid stuff, push space sometimes for reasons. Somehow I liked it, and I dare not ask myself why.
[h1] 女の子の皮被ったミニドライブ [/h1] それこそハンドルコントローラー(非対応)で遊ぼうものなら モールとかのちびっこコーナーにあるミニドライブゲーム筐体さながら。 ・・冗談はさておき、ハードルが障害物だが飛び越える事はできない 時折表示される下部の枠が出てきたらスペースを押せば得点が入るが、押しっぱなしの方が効率的。 大きく動かず、芝生(?)地帯をちょこちょこ避けながら地道に行くのがこのゲームのコツ。 [spoiler] 全ての実績を解除した後は少しの間目を閉じて休憩しよう、目がおかしなことになっている。 [/spoiler]
Врезается за 20 метров в ограждение
gowno
A Lot Like Birds — Conversation Piece (2011) "Что вы сделали с моей любимой группой?!" — вскрикнули фанаты, заставшие дебютный прогрессивный альбом "Plan B". Если при прослушивании закрадутся мысли о сходстве с Dance Gavin Dance, то это неслучайно, ведь вокал принадлежит самому Курту Трэвису. На этом альбоме сделан гораздо больший упор на вокал, нежели на прошлом, а прежняя экспериментальность уступила место постхардкору.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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