
YRMINSUL is a strategy game in a persistent universe where each combat is held in the form of a Tower Defence. Crush the forces of good!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Fun tower defence game that will pull you in fast and provide you with many hours of entertainment [/h1] First off I'd like to say I'm not a big fan of tower defence games. That said this game blew my mind. *GAMEPLAY (8/10): Basic tower defence gameplay upgraded with skill tries, corrupt/defend and random events. (can get repetitive) *GRAPHICS (9/10): Models and art style is what made me want to try this game. It's just so colorfull, and that's a lot to say for tower defence game which are usually plane looking. (beautiful) *SOUND (8/10): Music and sound effects are appealing. They go along gameplay so well sometimes you don't even notice them. But if you turn sound off you'll see a big difference (tried). *PHYSICS (9/10): Physics are what makes this game so good. Difference in enemy healt, speed and effect and your towers and powers are what makes this game so good. Good placement and cordination are key to victory. But game uses enemy placements good too so it can get challenging very fast. (easy to understand, hard to master) *STORY(10/10): In my opinion story is best thing this game has to offer. It's given to you via a comic book that you unlock as you progress. Skiped a part you didn't want to? Don't worry you can replay it in menu again and again. It's kinda childish but really creative and different, also it has some psychological values. *CONTENT/PRICE (9/10): Map in huge and there are a lot of events that can happen at any given time. There are skill tries to upgrade and seeds to collect. You will face many different enemies including boss fights. I guess it has around 20-100 hours of gameplay. ***OVERALL SCORE: 9/10 Recomendation: Overall this is a great game I recommend to everyone who likes tower defence. If you don't like them but still buy this game it will surprise you. And if nothing else if you're bored and are looking for something different look no further. [b] Key was given by developer for review. [/b]
Yrminsul est un jeu de tower defense/stratégie qui est loin d'être parfait, avec des graphismes très criticables mais pourtant très innovant et intelligent dans sa manière de traiter ces genres. L'histoire est originale, les cinématiques dessinées sont belles et intéressantes, le système quasi RPG de compétence démoniaques est bien pensé et apporte beaucoup au gameplay qui alternent entre phases stratégiques et phases de tower defense. Celles-ci sont persistantes ce qui veut dire que les tours placées lors d'un combat seront de nouveaux là au prochain. On a donc l'impression de bâtir petit à petit son empire et de progression dans notre conquête. Rien que pour ces prises de risque largement réussies le jeu vaut le détour malgré tous ses défauts ! On peut espérer voir une suite qui reprendra tout ça en améliorant les points qui fâchent et qui font (à raison malheureusement) que ce jeu est malheureusement trop peu connus.
this was.. awful.. graphics so.. poor.. absolutely no talent.
[h1]Yrminsul[/h1] [h1]Gioco e Trama[/h1] Yrminsul è un tower defense misto a strategico sviluppato da Black Flag Studios. Il gioco si basa su una storia raccontata tramite fumetto e narra della lotta tra Yrminsul (il mondo in cui si svolge l'avventura) e Leth, un demone che assale i mondi per ottenere potenza. Sebbene l'avventura ai fini del gameplay non sia essenziale, l'ho trovata apprezzabile anche se pare un po' confusionaria, soprattutto se non si ha una buona padronanza dell'inglese. [h1]Gameplay[/h1] L'avventura si svolge in un arcipelago, dove ciascuna isola rappresenta un livello. Su queste isole possiamo trovare i vari campi di battaglia classici di un tower defense. L'avanzamento nel gioco prosegue di isola in isola fino al raggiungimento dell'ultima, nella quale avrà luogo la battaglia finale. Ciò che differenzia Yrminsul da un normale tower defense è il modo di proseguire nel gioco. Infatti, le battaglie con le torrette sono un metodo di conquista di un isola. Non c'è quindi una vera e propria lista di livelli da battere, bensì una battaglia strategica a turni il cui obiettivo finale è conquistare le isole. Ogni turno possiamo attaccare un'isola e prenderne il controllo. Questo in caso di vittoria, altrimenti il nemico avanzerà e prenderà il controllo dell'isola da cui eravate partiti. Durante lo scorrere del tempo (dei turni) può capitare di essere attaccati e ci troveremo a difendere le isole in notro possesso. Tutto è basato sull'infamia, una sorta di energia che funge più o meno come valuta. Infatti la useremo per tutto, sbloccare abilità, poteri e comprare torrette. Questa infamia si raccoglie sia in battaglia sia col passare del tempo. Durante il gioco potete sviluppare l'albero delle abilità, tramite il quale è possibile sbloccare nuove armi e poteri speciali da usare in battaglia. Sbloccare ciascun potere vi costerà anche del tempo (espresso in numero di turni). Per quanto riguarda il gioco in sé, le battaglie si svolgono con il classico metodo tower defense. Ondate di nemici diversi, ciascuno con caratteristiche particolari, che percorrono un percorso sul quale potete impostare le vostre difese che agiranno in modo automatico. Queste torrette, durante la storia, potranno essere potenziate con dei semi. Per respingere i nemici avrete inoltre a disposizione dei poteri "attivi" e "passivi" con diverse funzioni. [h1]Grafica e Suono[/h1] La grafica è 3D, non eccelsa, ma sicuramente adatta. Per quanto riguarda al fumetto invece è stato disegnato bene. Il sonoro mi sembra un po' trascurato. Le musiche di sottofondo mi sono sembrate troppo ripetitive. Gli effetti sonori sono molto semplici, i nemici fanno soltanto versi privi di senso e sempre uguali. Il fumetto invece è completamente muto. [h1]DLC Aggiuntivi[/h1] Esiste un solo DLC per Yrminsul, il "Deluxe Content. Si tratta di un pacchetto contenente la soundtrack originale e un fumetto aggiuntivo. [h1]Achievements[/h1] Gli achievement di Yrminsul, 39 in tutto, sono abbastanza facili da ottenere. Eccetto un paio che potrebbero necessitare di un leggero grinding (dipende molto da come giocate la partita), tutti sono abbastanza raggiungibili semplicemente giocando. [h1]Conclusioni[/h1] In un primo momento il gioco mi è sembrato un po' confusionario e "poco insegnante" ma forse sono stato io distratto. Proseguendo il gioco mi ha catturato sempre di più (forse sarà perchè sono fan del genere). Alla fine, una volta compresa la meccanica della conquista delle isole il gioco diventa davvero piacevole. Consiglio!
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An interesting take on the tower defense genre. It's fun. It's a good way to kill some time when you're looking for a quick TD match or two.
https://youtu.be/zDIMqRXSTYQ Slowly paced progress locks a few too many options and choices behind playing basic semi-tutorial levels.
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YEAH 1: Right click to transform in ashes any creature with your powers from darkness. Muahahaha. YEAH 2: Being evil or whatever you want, you get licence to kill. Animals, goblins, all life on earth and other strange things. ♥♥♥♥♥♥♥ YEAH: A must-have for tower defense addicts with new gameplay (strategy, powers and much more). Forget the UI and rule this too-much-colorfull world. Take all the souls. Muahahaha² x2.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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