
Your Canvas is a Text-Based Psychological Horror game set during three therapy sessions with different time periods where the player will be presented with various choices for deciding the outcome of the story.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Your Canvas is a Text-Based Adventure game set during three therapy sessions with different time periods where the player will be presented with various choices for deciding the outcome of the story. Every choice the player has made throughout the game will culminate in 1 of 4 different endings.

The main method that Your Canvas uses to judge you is by letting you play its various mini-games, during which it will remember your decisions and change according to them.

Your Canvas has various features and mechanics such as:
Letting you customize your own environment.
Random loot and items, making every playthrough unique.
A journey through mental psyche.
RPG elements like stats, magic, weapons and buffs.
Tactical turn-based combat.
Story-Rich worlds buried within the mini-games.
Different and interesting ways to approach every encounter.
An overarching plotline.
An original soundtrack.
Genres
Stats
Languages: English
Reviews
Полная шляпа. ░░░░░░░░▄▀█▀█▄██████████▄▄ ░░░░░░░▐██████████████████▌ ░░░░░░░███████████████████▌ ░░░░░░▐███████████████████▌ ░░░░░░█████████████████████▄ ░░░▄█▐█▄█▀█████████████▀█▄█▐█▄ ░▄██▌██████▄█▄█▄█▄█▄█▄█████▌██▌ ▐████▄▀▀▀▀████████████▀▀▀▀▄███ ▐█████████▄▄▄▄▄▄▄▄▄▄▄▄██████▀ ░░░▀▀████████████████████
Your Canvas, farklı zaman dilimlerinde geçen üç terapi seansı sırasında oyuncuya hikayenin sonucunu belirlemek için çeşitli seçenekler sunulan, metin tabanlı bir psikolojik korku oyunudur.
I would recommend that anyone just avoid this waste of time. It promises one thing in its premise, but is essentially just the multi game concept of Inscription done extremely poorly. Not only are the "mini games" made poorly and intentionally waste your time, but the in game "adviser" does nothing but passive aggressively poke fun at the real frustration and unreasonably harsh punishments for failure the game imposes. If you like a game to waste your time learning a bunch of complex mechanics only to kill you repeatedly with scripted events and then intentionally make fun of you for failing, then this game is for you. If not, avoid it.
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amazing gem, love the artstyle. still haven't gotten the true ending yet, no idea how to
Инди-арт-игра, где игроки создают и украшают виртуальные полотна с помощью различных инструментов и красок. Плюсы: Творческая свобода — множество кистей, цветов и стилей для создания уникальных картин; Интуитивное управление — легко освоить базовые механики рисования; Атмосферное звуковое сопровождение — помогает погрузиться в творческий процесс. Минусы: Ограниченное количество уровней — игра может быть пройдена быстро; Отсутствие многопользовательского режима — нельзя играть с друзьями; Однотипные задания — некоторые задачи могут показаться однообразными. Итог: понравится любителям арт-игр и креативного досуга. Возможность создавать уникальные картины и простое управление делают игру увлекательной для тех, кто ценит творчество и расслабление.
I don't post reviews, but I felt like I should for this one. I thought this game would be very fun and interesting. However, I would not recommend it for the sake of sanity if you don't like being confined to the arrow keys on your keyboard. Your mouse does not work in this game. You can't click on anything. Neither does WASD. Or the rest of your keyboard for sections where you're inputting text. You HAVE to use the arrow keys on your keyboard for a majority of the game for navigation of options. This would be fine for people who actually use a PC with a seperate keyboard and larger arrow keys, but what attracted me to this game is that it can run on my crappy laptop. It is however very annoying to navigate the entire game on four keys, two of which (the up and down and arguably the most important for this game) are half the size of a regular key. It's part of why I didn't finish the game. It takes the fun out of it when I keep accidentally clicking stuff I didn't mean to. I have serious hand pain in my right hand and this one little detail makes it inaccessable to play. It physically hurt me to play and I had to take a lot of breaks. I don't need to do that if I'm playing with an mouse. Also the detective mini-game is very limiting. There's no way to get all the information in one playthrough of it which is the point of a detective game. Detective and investigative games aren't about how much information can you get in three days. They're about getting all the information to make the correct deduction. Because of the limited number of choices you get each day, and the fact that you don't heal between nights, you'd have to use multiple save files to get everything. I got told by the narrator after getting killed that I could play the detective game without combat, but there's no indication of that and no where does it recommend having multiple save files. Keeping only one save, which is how I play a majority of my games, is the worst decision you can make for this game and there's no warning against it. I WANT to like this game. I was very excited for it because I liked the premise. But the gameplay is inaccessible to me on so many levels that I can't even finish one playthrough of the game. I don't recommend it to anyone with hand mobility or pain issues and if you DO play it, keep multiple save files.
A fun mostly text based game with rotoscoped cutscenes and a bunch of mini games! You can pick 1 game per section, and some are easier or harder then others! One game mode that's very tricky is the robot one. My favorite so far is the part inspired by Inscryption and the Puppet Master sections! This game has lots to do, if you want a medivel experience, try that! Romance? Try the dating sim! It's very fun and I reccomend taking notes so you can keep track of the path you take/passwords that show up. Some achievements can only be earned if you have beaten the game! There is a skip text button if you want and a review text in case you accidently went to far/fast and missed something! I like how this game is done and have spent a lot longer then I normally do in RPG Maker games as it has so many things to do that don't feel like a grind/need-to-do or else! :) Def give this game a try and see which mini-games you like!
Your Canvas is a pretty unusual psychological horror game because it mixes a text based story with RPG mechanics, mini games and turn based combat. The main story takes place across three therapy sessions set in different periods, and the choices I make throughout them can eventually lead me to one of four endings. I like the idea because it gives the story a more personal feeling instead of making me simply watch everything happen. The nine mini games are probably the most interesting part for me. They are not just random things thrown in between the story either, because the game remembers decisions I make during them and uses those choices later. That makes me pay more attention to what I am doing, especially when I am not completely sure how a particular choice is going to affect things. I also like that the mini games have their own little worlds and stories hidden inside them. There is quite a lot of RPG stuff here as well. I can deal with stats, weapons, magic and buffs, while some sections use tactical turn based combat. Random loot also means that each playthrough can be a little different. I think this works surprisingly well with the psychological horror theme because the game keeps moving between different types of gameplay instead of relying entirely on reading dialogue. There are also animated cutscenes and an original soundtrack that help connect the different parts together. The story is definitely where I think the game has the most potential. The therapy setting gives it a good excuse to explore the character's mental state, and the game is not afraid to deal with some heavier subjects. Depression, anxiety and self harm are all part of the content, along with some sexually suggestive scenes, so this is not something I would recommend going into completely blind if those subjects bother me. I think the darker material fits the psychological horror direction, although some of the writing can feel a little uneven. The biggest issue for me is that the game can feel like several different games put together. The mixture of visual novel sections, mini games, RPG mechanics and turn based combat is interesting, but it does not always feel completely smooth. Some mechanics are much more developed than others, and I sometimes wanted the game to slow down and spend more time developing one idea instead of moving onto another. The RPG Maker presentation is also fairly simple, although the hand drawn style gives it some character. I also like that there are four endings because it gives me a reason to think about replaying it and making different choices. The 22 achievements add a few extra goals too, although I would not say they are the main reason I would replay the game. What really makes me want to see another playthrough is finding out how different decisions change the story. The game has also received updates that fixed some issues and adjusted combat, including removing some instant kill attacks and reducing the damage from certain enemy special attacks. Overall, I think Your Canvas is a creative little horror RPG that takes some risks and mostly makes them work. The therapy structure, nine mini games, multiple endings and RPG systems give it much more going on than I expected, while the psychological themes give the story a reason to exist beyond simply being strange. I think the mixture of mechanics can be uneven and some parts could use more polish, but there is enough here that I kept wanting to see what was behind the next choice. It is free as well, so I think it is worth trying if I want something unusual that mixes psychological horror with RPG and visual novel ideas. Rating: 6.4/10
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I'm not sure what this game is going for: I expected I was going to be playing a psychological horror game that was profiling me. But what I got was an RPG Maker game that felt a lot like many of the roguelikes I've seen in the past few years. It's definitely unique not just for an RPG Maker game but in general. I made it through one map of the game, all the way to a boss, and then found myself at another map again, knowing I'd have to go through it again and I couldn't bring myself to carry on again. I have no idea how it was profiling me, or how it would then use some information to psychologically figure me out just from the random generic story and bosses it was throwing at me, but it wasn't hooking me as the game that was "promised" to me from the description is not there. I'm not saying it has to have some kind of evil dark theming, but telling me you're psychologically profiling me in a horror game and then giving me a RPG Maker roguelite with a generic story doesn't match up in a way that entices me to continue to play.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.6K | 85 | 92% | $9.99 | |
| $19.1K | 121 | 93% | $9.99 | |
| $2.8K | 20 | 85% | $5.59 | |
| $768 | 9 | 100% | $4.99 | |
| — | 0 | — | — |