
Were you a teen in the late 90s? If you didn't play HeadRush back then, now’s the perfect time! Tons of trivia about the teen-y topics of the day await your now-aging brain and fingers! Forget everything you know about a YOU DON’T KNOW JACK game because YDKJ’s horribly deformed, mutant offspring HEADRUSH has been birthed!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GIVE ME MY YDkJ
it just cracks me up
Gives me all the good classic You Don't Know Jack vibes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We just cuddled up around the laptop and played a round. Dare I say, the old ones must beat the current to a degree. The animation was hilarious and fun, and it was great to answer questions from our childhood. The phone app would greatly improve this, and unless you're playing with just one other person you're cool with sitting next to, a controller is a must. We're not sure how "child friendly" this was, but as Y2K teens this one hit the spot.
красна гра
this game bugged and did not close after a told steam to close it and used task manager to close it so it stayed on overnight and gave me 21 hours of play time and then somehow fixed itself i also suck incredibly bad at this because i don't know much about the questions but thats on me
+1 没中文 没成就 《你不知道的杰克:头脑风暴》(YOU DON'T KNOW JACK HEADRUSH) 你是 90 年代末的青少年吗?如果那时没玩过《头脑风暴》(HeadRush),现在就是绝佳时机!海量当年青少年话题相关的 trivia 问答,正等着你这颗不再年轻的大脑和双手来挑战! 忘掉你对《你不知道的杰克》(YOU DON’T KNOW JACK)系列游戏的所有认知吧 —— 因为《你不知道的杰克》那造型怪异、如同突变体后代的《头脑风暴》(HEADRUSH)已然诞生!扭曲的动画、疯狂的题型,再加上对人类所有排泄液体和废气的诡异痴迷,共同造就了这款最夸张的《你不知道的杰克》系列游戏!启动游戏,退后稍等 —— 这可不是你爸妈那辈玩的《你不知道的杰克》!
Fairly decent solo, probably best with friends.
huge
You Don’t Know Jack: Headrush, developed and published by Jackbox Games, Inc., is a lively and irreverent entry in the long-running You Don’t Know Jack trivia series that sets itself apart through its fast-paced, teen-focused gameplay. Departing from the traditional multi-round format of earlier games in the franchise, Headrush streamlines the experience into a single, high-intensity round of ten questions. Each question carries a significantly higher point value than in previous titles, adding urgency and tension to every answer. This condensed approach forces players to think quickly, react under pressure, and embrace the unpredictable nature of the game’s comedic twists. The game introduces a fresh spin on classic You Don’t Know Jack mechanics with the “Headrush” segment, a fast-moving challenge reminiscent of the series’ signature Jack Attack. In this segment, players are presented with a scrolling list of words and must identify those that fit a given category, testing both knowledge and reflexes. The combination of trivia and rapid decision-making keeps the energy high and creates moments of tension and hilarity. Headrush is particularly effective at maintaining engagement, as players rarely have a moment to relax, ensuring that the gameplay remains dynamic and exciting throughout. Visually, Headrush embraces a colorful, cartoon-like aesthetic designed to appeal to its teenage audience. The game features customizable avatars in primary colors, allowing players to inject a touch of personality into their in-game presence. Between questions, short animated segments punctuate the experience, offering comic relief and reinforcing the game’s whimsical tone. While these animations add charm, some may find them repetitive after multiple playthroughs. Nevertheless, the visual and auditory presentation works harmoniously to create an atmosphere that is energetic, humorous, and slightly irreverent, perfectly matching the game’s youthful target demographic. The trivia itself leans heavily into pop culture and topics relevant to late 1990s teens, ranging from music and television to quirky general knowledge questions. The writing is deliberately cheeky and at times absurd, often embracing a juvenile sense of humor that includes playful references to bodily functions and other irreverent topics. This aligns with the game’s goal of entertaining a younger audience while simultaneously challenging their knowledge. While the humor may not appeal to all players, it captures the spirit of the series and reinforces Headrush’s identity as a game that doesn’t take itself too seriously. Multiplayer functionality is designed for local competition, supporting up to three players at a time. This fosters a lively, interactive environment where friends can compete directly, racing to answer questions and outscore one another in both the main trivia round and the Headrush challenge. The social aspect is central to the experience, transforming a solo trivia exercise into a fun and chaotic group activity. The absence of online multiplayer limits its reach, but in a living room setting, the game thrives as a party experience, eliciting laughter, friendly rivalry, and memorable moments. Overall, You Don’t Know Jack: Headrush is a unique and engaging entry in the trivia genre, combining rapid-fire questions, humorous writing, and playful visuals into a cohesive and energetic package. Its streamlined structure, fast-paced Headrush segment, and pop culture focus make it an ideal choice for those seeking a trivia game that prioritizes fun and excitement over formality. While it may not suit players looking for a more serious or traditional trivia challenge, the game’s charm lies in its ability to entertain and provoke laughter, making it a memorable and distinctive part of the You Don’t Know Jack franchise. Rating: 7/10
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Where this game's players are, estimated from review languages.
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