
Unwind and enjoy the slow life in Yonder: The Cloud Catcher Chronicles, a relaxing open-world adventure game. Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.
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About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want an option of not bad or good but... inbetween. It's cute. The graphics are pretty. It's a simple, engaging game. But the gameplay is really not well thought out. Quests constantly prioritising over each other. Using the compass meaning the whole character stops. Crafting is a grind of making low level stuff to make higher level suff. Navigating is incredibly bad. I got this game cheap and I'll get my money's worth from it, but unless it's pretty cheap, I really wouldn't get this. There are other games do similar, better.
Extremely fun. I like finding the sprites and cats the most. There's tons to do in this game. The music is awesome and it's easy to play.
I really wanted to like this game, but it's held back by tedious crafting, pointless farms, bad navigation, and a broken quest giver that shows up in multiple parts of the map.
I thought this one was passable to begin with, and found it grow on me as I continued playing. Lots of great features considering it is a single player crafting / exploration / relaxing game, or so they say. First, the good things. Time plays a big role in collectables, especially the cats, but even applies to some fish and a sprite. HOURS in game fly by in the space of a minute, and all four seasons are crammed into 4 months. And as every 120 days go by, it will keep track of how many years have gone by in game. Crazy! As such, not only are there different biomes all around the map, but different weather and conditions as well. The usual bread-and-butter weather includes sunny, overcast, rain, and storms. Each season is typically heralded by different particles blowing in the air - e.g. snow, red leaves. The game's story revolves around collecting sprites to enhance their dispelling capability against a purple mist that bars your path, called Murk. Eventually you go somewhere and find out some answers, but you can keep playing to mop up trophies. Environment-wise, the toons are ugly, there's just no other word for it. I didn't even care about costumes apart from some achievement. I mostly found it to be inventory clutter. The highlight for me was the sky, especially after clearing the Murk everywhere, as the clouds, sky, your unlocked constellations, moon and special effects from the story device really bring it to life, and make it worth maxxing out your settings. As for the world features... some of it, like the forests, especially with the purple/pink leaves was very nice, but far too much of the map was boring shades of green and big empty spaces. To make these open spaces worse... is the fact there is no enemies anywhere. There's no combat. The worst thing to worry about is likely the toon's poor jumping skills and falling into water like a brick. No, actually, the worse part is the fast travel system. Ironically, I found it to be really slow, and the positions kind of confusing too, as you have to go by the face-cave artwork, and there's no guide saying where you'll come out till you test it. Fair point the ice ones and desert are obvious, but there are like 3-4 different grassy cave teleporters and it did my head in tbh. Even after using them you end up running around a LOT. Thankfully, a better fast travel system exists in the form of an item you can craft and use to instantly teleport you, but it'll only take you to any farms you've built. ________________ The real problem with this game is mopping up leftover trophies. If you aren't a perfectionist, then this won't worry you, but if you miss your window for a time-sensitive pickup you will be really annoyed. I had the added problem of not realising a sprite is only available on the first day of each month (you would never figure this out without looking it up). Add to that the seasonal cats, some cats only around at dawn and dusk or midnight, a fish you'll tear your hair out over as, even if it appears, you'll never catch due to other little fish beating it to the lure, additional pointless board missions that can take a long time to do, not to mention enslaving every different type of animal... Just like a fish out of water, it flops around a lot longer than it should. So even though most of the game is a lot of fun, it can be a bigger time sink than you might think.
A lot of this is cool. Very chill. But the questing, navigation, crafting, and hobbled together farming/animal taming wrap this into a big old bundle of "this isn't it." Looks nice, and at first it's nice to go around breaking rocks, chopping down trees, planting trees, talking to folks, giving animals stuff, starting your farm, fishing, and exploring... But... it's just so tedious. I had a quest that needed me to catch 2 fish of a certain type. They're only in salt water, so off to the ocean I go. It took almost 30 minutes to catch those 2 fish, and by then the novelty had worn off. I also had the leather scraps needed. Cool, I'll go turn the quest in. I can't. There's no option for it. *sigh* The world is somewhat quick to get around, in a way. But you'll run into the Murk and need your sprite friends to clean it up. It's a neat element, mostly. You'll often run into these barriers when you're trying to finish a quest that has a mostly awful set of directions/instructions. Then it's a tedious run around until you find a way back towards somewhere you want to be. It really just feels like a whole bunch of systems cobbled together into a package that didn't spend a lot of consideration into how things ought to interact with each other.
UI가 너무 불편합니다. 임무만 띡 주고 뭐 할 수 있는 게 없네요...
Very much recommended as an exploration game, with a few weaknesses to note. First off, this is a beautiful game to look at, and it excels at natural environments in particular. There's a lot to see and jog through, almost all of it breathtakinglt pretty particularly at dawn and dusk. And there we run into a hiccup- the night times- they are as long as day, and the player has to explore the terrain almost groping in the dark with just a dim lantern to help them through, and it's not nearly enough. It also sucks to be forced to see these beautiful landscapes in near dark. To be fair, the greyscales, the shadows and the night time glows do have their charm, but it shouldn't be for half the player's time. In addition, the map is hard to decipher. some of its lines are hard to make sense of, and it's hard to be sure whether there's a way open to cross a line on the map, or if it's a hard boundary. Also, some of the structures like natural stone bridges or even the player built ones are not depicted on the map. The player can place markers on the map, but the mechanism is not very easy to use either. Some of these ♥♥♥♥♥♥♥ could have been ironed out or honed by the developers but they seem to have moved on. Still, I would rate the environments and exploration at a 9/10. Had the listed ♥♥♥♥♥♥♥ been improved upon, I would rate it a 10/10 for an Indie game in this respect. Quest designs are a middling 7/10, and the billboard quests seem to be randomly generated with generic rewards, not a good design. Crafting is ok, a 7.5/10, but tends to be more of chores than meaningful rewards. The music is as well done as the environments and adds to the exploration as the players visits the various vistas. It sits in the background, is never offensive or tiring, and is awe-inspiring at the right moments. A 9.5/ 10 for me. On the whole, this is a game the explorers among us will love. And this is the core strength of the game, partly diluted by forcing the player to traverse the map at night-time. There's a real joy to discovering the natural world of Yonder. The quests, crafting, farming, fishing, story are present but not as good as could be. With more than 70% of the game completed, my rating for Yonder is 8.5/ 10.
game is fun enough well worth the time and money but i do have a few issues 1. the fast travel stones NEED signs to mark were they go 2. the tree plots need some kinda marker or detector running around a entire region for hours looking for that 1 you missed is hell 3. the cat quest is very much the same problem as the tree plots no way to locate them end up spending hours just running around a region HOPEING to see 1 4. stone crafting is pain makeing bridegs outa stone was hell 5. WHY CANT I MAKE NORMAL WOOD PLANKS!!! 6. the farms output chest could use more space....
A fun casual game.
Cute game. Cozy play. Just not my interest. Story could be deeper and the cuteness factor was at 1000.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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