
Become a rogue in a fantasy action adventure game filled with absurd humor. Go on a quest to kill the dragon - and realize this is only the beginning. Learn spells from a wizard and brawling from an orc. Save the kingdom, destroy a ring, fight a monstrous beaver!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 191reviews | 61% | — | $85.4K |
| $3.99−80% | 20ratings | 34% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По сути весьма урезанный Rustler с магией. Вместо всех старых доп активностей только зачистка лагерей бандитов и святилищ Утки, которые к тому же похожи между собой. Даже музыка не такая запоминающаяся, как в Rustler'e. Из нововведений только магия и куча разного рукопашного оружия. Магия выступает больше как что-то вспомогательное, даже самые мощные заклинания не ваншотают. Ну и история тоже как будто менее увлекательная \ продуманная. Но. Если рассматривать ее именно как не серьезную пародию на разные именитые тайтлы , да по -90% скидке, где ты просто ненапряжно покекаешь с отсылок и диалогов под в меру приятную музыку и визуал, то пойдет. Строго в этих рамках и рекомендация. Купи я ее за больший прайс, да с ожиданиями как от предыдущей игры, был бы сильно разочарован
I adored this game. I've seen many reviews comparing this game to other fantasy games and that's just not fair. This game stands on it's own. Graphics are nice, writing is cute and all the quests felt unique. One thing I will say, the controls are a bit wonky and will take some time getting used to. Utilizing both magic and your weapons equally is important. The top down style was different for me, so that took a little getting used to as well. All in all I enjoyed my play through.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Italian, Portuguese - Brazil, Ukrainian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked it's like GTA Fairy land but with short story get it on sale only.
Controls suck, performance is nonexistent and after playing Rustler I expected more from story...
Yet Another Fantasy Title approaches the fantasy genre with an intentionally irreverent attitude, announcing from the outset that it has little interest in heroic dignity or epic seriousness. Instead, it embraces chaos, parody, and a self-aware sense of silliness that runs through both its world and its mechanics. Rather than stepping into the boots of a noble champion destined to save a kingdom, you begin as a scrappy rogue — someone who steals, stabs, improvises, and stumbles their way through situations that would normally be reserved for legendary heroes. This inversion of classic fantasy expectations sets the tone for the entire experience. The game openly mocks clichés, pokes at the familiar beats of fantasy storytelling, and replaces grandeur with messy, unpredictable fun. Its humor is not limited to dialogue or quest descriptions — it bleeds into the gameplay itself. The world is filled with absurd encounters, questionable quest-givers, ridiculous mounts, and strange beasts that feel like they’ve wandered in from a comedic fever dream rather than a mythological bestiary. Dragons, beavers, trolls, and bandits populate the landscape in exaggerated, sometimes cartoonish ways. Completing missions rarely feels like following a structured fantasy narrative; instead, it feels like improvising your own story in a world that expects trouble rather than heroism. Whether you’re stealing a unicorn, riding a wolf, or sabotaging yet another over-the-top villain, the sense of humor is constant, giving the game an identity rooted in playfulness and satire. The mechanics support this tone by staying loose and flexible. Combat is simple but energetic, allowing you to switch between melee weapons, bows, and magical spells without ceremony. Encounters often rely more on improvisation than on deep tactical planning, encouraging you to adapt on the fly or pick up whatever equipment you find lying around. This helps create a pace that suits the chaotic nature of the world: you’re constantly moving, grabbing, fighting, or fleeing. The open-world structure reinforces this freedom. You can follow the central storyline or ignore it entirely to roam villages, wilderness areas, ruined camps, and assorted side activities. The world is open enough to let curiosity guide you, and the game rarely punishes detours or impulsive exploration. However, the very qualities that give the game its charm also highlight its rough edges. While the open world offers freedom, it does not always offer depth. Missions, environments, and combat encounters can feel repetitive once the novelty of the humor wears off. The gameplay loop doesn’t grow significantly more intricate as progression unfolds, and players seeking meaningful character development, rich lore, or complex mechanics may find themselves questioning the longevity of the experience. The controls and combat, while serviceable, lack the precision or weight that more serious action adventures often prioritize. This looser feel fits the game’s comedic tone, but it can be frustrating during harder fights or when the chaos becomes overwhelming. The humor itself can also be polarizing. YAFT relies heavily on parody, exaggeration, and self-awareness, and for players who enjoy this style, the game’s writing can be a refreshing break from formulaic fantasy storytelling. For others, the jokes may feel too broad or too reliant on shock, with moments that seem more like random silliness than intentional commentary. Because the game leans so fully into its comedic identity, those who don’t connect with the humor may struggle to stay engaged through the full adventure. Yet, when taken on its own terms, Yet Another Fantasy Title succeeds as a lighthearted, chaotic alternative to the more serious fantasy RPGs that dominate the genre. It offers a world where rules are optional, quests are playful, and the unexpected is part of the fun. It won’t satisfy players looking for narrative depth, sprawling character arcs, or highly refined systems, but it provides a spirited, carefree sandbox for those who want to poke fun at fantasy conventions while causing mayhem at their own pace. The game’s charm lies in its willingness to be messy, loud, unpredictable, and unashamed of its own absurdity — and for players in the right mood, that can be exactly what makes it enjoyable. Rating: 6/10
Забавная игра на пару вечеров, видно что несмотря на однообразный геймпей разработчики попытались его максимально разнообразить. Бой становится не сложным как только открылись два заклинания, бос файты нормальные, короче норм игра.
!! Atenção !! Vou deixar esse jogo como recomendado, mas beirando o não. Primeiramente se você está aqui por causa do Rustler cuidado, pois este jogo não chega nem perto da diversão e do polimento que o rustler tem, o rustler se baseia em fazer uma paródia entre a era medieval e a moderna, este aqui se baseia na era medieval e contos de fantasia da mesma era como o senhor dos anéis em sua grande parte. Este jogo até poderia ser bem divertido o problema é que da pra sentir que ele foi abandonado em meio a produção, pois a base dele é muito boa, como o cenário e grande parte da paródia da história, já o resto em apenas 2h de jogo já mostra que não foi trabalhado e muito provavelmente apenas terminaram para poder lançar o jogo e não ficar no prejuízo, por exemplo, grande parte da movimentação do jogo é igual a do rustler, como andar, defender, atacar e andar de cavalo, mas o resto é muito precário, eu joguei em um controle de ps4, e os controles ficam muito a desejar, por exemplo você não tem como ciclar as armas ou tem uma roda de seleção, apenas pode apertar L1 para ir para próxima arma, também não se tem um manu do personagem, pressionando R3 entramos na seleção de magias e é apenas isso, sem level up, sem loja de armas, sem casas, sem roupas alternativas, simplesmente nada, nem escudos temos no jogo, um jogo medieval sem armaduras e sem escudos, sem contar que usamos dinheiro apenas para comprar mais magias consumíveis, isto acaba tornando o jogo ruim muito rapidamente já que o dinheiro tem pouco sentido e não há nada para fazer no cenário, nos obrigando a fazer uma missão após a outra, tirando tudo isso ainda tem bastante bugs no combate, que acaba frustrando um pouco principalmente no inicio do jogo que não dominamos muito bem as magias, para platinar esse jogo basta fazer as missões, cada conquista é uma missão, e quanto mais para o final do jogo vamos mais chata e totalmente largada fica a história e suas piadas. Mas porque eu indico? como eu disse beirando o não, mesmo assim este jogo tem um pouco de charme, a história cheia de piadas pastelão as vezes arrancam umas risadas, o mundo com piadas sobre filmes e jogos também é boa, e se você jogar só para passar o tempo de vez em quando pode acabar chegando ao final do jogo que tem uma duração ok. Mas se está com saudades de Rustler e acha que este jogo vai ser tão bom quanto tire seu cavalinho da chuva e busque outro jogo.
Je m’attendais à rien… et finalement j’ai eu du fun. "Yet Another Fantasy Title" est un RPG complètement déjanté qui parodie l’univers fantasy à fond. Les quêtes sont absurdes (dans le bon sens), les dialogues m’ont fait rire plus d’une fois, et le jeu se prend jamais au sérieux. Visuellement, c’est correct sans être incroyable, mais le style top-down fonctionne bien. Le gameplay est un peu brouillon parfois : les contrôles (surtout à cheval) sont pas toujours fluides, et le système de combat est simple, voire un peu répétitif. Mais si on joue surtout pour l’ambiance et l’humour, ça passe très bien. C’est pas un jeu parfait, mais pour le prix ca va, j’ai eu une bonne expérience. Et comme je joue seulement par petits bouts ici et là, c’est le genre de jeu parfait pour décrocher sans devoir se replonger dans des systèmes compliqués à chaque fois. Si vous aimez les RPG avec un ton léger et un brin de folie, ça vaut le détour.
Ich habe es noch nicht durch aber es erfüllt meine Erwartungen bereits nicht. Dieses Spiel ist nicht wirklich witzig, während Rustler es war. Außerdem gibt es noch zu viele Bugs.
El juego es bueno , pero una de mis muertes fue una horrible experiencia perdi mas de 9000 de oro y muchas armas y no las puedo recuperar por que quedaron abiertos los cofres y no se pueden a abrir consiguiendo nuevamente esas armas y oro.. El sistema de guardado de partidas es de lo peorcito que vi en mi vida.. De resto buen juego. Sepan que la partida solo se tras finalizar y empezar misiones, no hay otras maneras
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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