
Yes Comrade is a multiplayer survival sandbox where players have been based at a remote military island to complete tasks in the name of the country’s sea defence, however not everything may be as it seems...
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Yes Comrade is a 1 - 4 player cooperative survival sandbox where you and your fellow Comrades are re-assigned to a remote sea outpost. Guard the great Belegovskain coastline, process the ships, keep the Supreme Leader happy, and try not to think too hard about what happens on the island…
CONSCRIPTED "VOLUNTEERS!"
Congratulations, Comrade! Your application to return home has been rejected. Instead you have been recommended to serve an indefinite period at one of Belegovska's offshore naval defence facilities. Complete your term and return a hero! Failure to meet expectations and you will be --REDACTED--
GUARD OUR GREAT SEA BORDER
Your outpost is the last line of defence between the glorious nation of Belegovska and the chaotic western world. From your outpost you will:
Track ships on the radar and make contact
Review cargo, crew manifests, and travel logs with our ever evolving policy and laws
Decide who can enter and who will be temporarily detained for a --REDACTED-- period
Every ship requires you to connect using the various transmission frequencies and ensure the laws of our nation are followed. The Supreme Leader trusts you will make the correct choice… or else…
CLEAN, DECORATE, OBEY
The previous occupants of the outpost failed to realise the full decorative potential of your new home. In order to remediate this you will need to:
Clear the debris
Restart the generator
Purchase patriotic decor and approved furniture with your hard earned social credits
Hang up our glorious propaganda
Turn that cold outpost into a building that our national hero Wally would call home
It's amazing what a few posters, some rations and a microwave can do to boost morale when being observed, Comrade…
SERVE THE NUMBERS
The Belegovska Intelligence Service (B.I.S) doesn't care how much work you have done - only that our nation stays safe.
Whilst reviewing important cargo and crew manifests, you may hear an unusual jingle; take out your state issued pen and paper and make note of the numbers to later scan them to headquarters to be reviewed. Who knows Comrade... there even may be a bump to your social credits for your troubles.
DOCUMENT THE ANOMALIES
Your official directive is to guard the sea border; unofficially, you are the person closest to whatever is happening out there...
Carry your state provisioned trusty polaroid camera
Snap anything that looks out of place - anomalies can come in many forms
Take your photos and scan them back to the Centre for Anomaly Research & Extermination (C.A.R.E)
Some anomalies only seem to last a day and are harmless, others might follow you home, but those are above your paygrade Comrade.
SERVE WITH UP TO 3 OTHER COMRADES
Yes Comrade is an experience built for up to 4 members of communism.
1 - 4 player online co-op
Proximity voice chat allows for plenty of ways to commit mutiny and ensure every voice is heard
Share out the various tasks and ensure you meet the weekly quota, while discovering all the strange mysteries and happenings on the island
Play the way you want to play with your friends; just stay alive while serving and protecting the greatest nation on earth
FEATURES
Run a remote military sea outpost for the glorious nation of Belegovska
Inspect, interrogate, and approve any ships based on an daily evolving ruleset
Track your quota and gain social credits to buy essentials to survive
Clean, rebuild, and decorate your outpost with furniture, wallpaper and the finest propaganda
Track strange anomalies and report number stations to keep the state safe
Just remember, Comrade, whatever happens on this outpost you need to ensure our Supreme Leader will log it as a successful venture…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Sit in com building for over an hour and do 6 ships nothing happens. Nothing is going on. What am I doing you ask? Scanning ships [ WHICH TAKES 10 F**KING MINS ] looking up flags [ AGAIN 10 MINS ] ask for ships information [ MIGHT ASWELL WAIT ANOTHER 30 F**KING MINS BECAUSE THERES 3 OPTIONS ]. Feeling tired and wanna close the game? CRASHED. Wanna reset the lobby because your buddy bugged out? CRASHED. Wanna uninstall? CRASHED. THERES NO GODD**N ESCAPE!
This is a Good Game but at the moment, (3/7/26) The Price isn't right for what content is in the game. This game definitely has potential but the Current State of the game is not really worth the price. I have barely seen any enemies and they're kinda just chilling. I figured there would've been more to it but there isn't really much at the moment. Growing Potatoes is kinda broken, once you start growing them and get the crops you are set for food the entire time so they need a nerf. I don't really feel pressured/stressed on getting the ships done, the loop is fine but there has to be more things to be added to add more stress on the player. Maybe a possible event of some sort where you get the front of the building shot off from a hostile ship? Maybe? Long story short, Potential is there but state of the game is not worth it for the price.
[h1]Yes, Comrade è un Voices of the Void + Papers, Please... in multiplayer![/h1] Yes, Comrade mi ha colpito per lo stesso motivo per cui mi aveva ossessionato Voices of the Void: silenzio, routine apparentemente normale e quella sensazione costante che qualcosa non torni mai del tutto. La differenza? Qui c’è il [b]multiplayer[/b], ed è esattamente ciò che mancava a quell’esperienza. Il gioco ti mette su un’isola praticamente deserta, al servizio del governo di Belegovska. Il tuo compito è controllare le navi che entrano nelle acque territoriali: individuarle sulla mappa, contattarle via radio, verificare codici, frequenze e risposte dell’equipaggio, e decidere se possono passare oppure no. Tutto seguendo regole rigide, procedure e autorizzazioni che ricordano molto [i]Papers, Please[/i], sia come meccaniche che come sensazione morale. Il sistema di individuazione delle navi e delle frequenze richiama chiaramente [i]Voices of the Void[/i]: è semplice da capire, ma richiede attenzione e metodo. Ogni giorno cambiano codici e frequenze, e basta poco per sbagliare. Una volta stabilito il contatto, inizia l’interrogatorio, ed è lì che il gioco dà il meglio: risposte ambigue, dettagli che non tornano, e la pressione di dover decidere seguendo regole che non sempre convincono. [b]Cosa si fa oltre al controllo delle navi:[/b] [list] [*]Radio che trasmette sequenze casuali di numeri da trascrivere correttamente (più stressante di quanto sembri) [*]Anomalie sull’isola da individuare col radar, fotografare e segnalare [*]Esplorazione notturna estremamente buia e inquietante, anche con la torcia [/list] Il tutto è accompagnato da una gestione base della sopravvivenza: mangiare, dormire, organizzare il tempo e coltivare… [b]patate per il regime[/b]. Al momento è tutto piuttosto semplice, ma funziona bene come collante tra le varie attività e dà un buon ritmo alle giornate. Yes, Comrade è in [b]Early Access[/b] e si sente, ma in modo positivo: le basi sono solide, l’identità è chiara e il potenziale enorme. Alcune meccaniche avrebbero bisogno di più chiarezza e varietà, ma già ora il gioco riesce a lasciare il segno e a far venire voglia di seguirne lo sviluppo. [b]Consigliato[/b], soprattutto se giocato in multiplayer.
Lovely atmosphere, surprising amount of depth, and ways todo nonsense! Always great todo my duty towards Belegovskain. No mutiny here! It certainly wasn’t me who ate all of our food supply! Excited to play more with a bigger group!
I liked the games sandbox playstyle. The music was a good balance with the lighting, it kept me on my feet the whole time I was palying it. Felt good to do my duty to Belegovskain and keeping my supreme leader happy.
Great vibes off this game, literally feels like voices of the void multiplayer if thats something you are into but with a heavy soviet twist. Instead of signal you are approving or denying ships based off their cargo, places visited and crew composition, to keep things interesting adjustments are made to the requirements similar to papers please. The devs have released a very promising roadmap that has me very excited for the development of this game!
yes comrade is currently in a fun game with a lot of potential at its current state of early access. It has a good small island building that you can explore, with an eerie feeling throughout the day and night as you discover certain mysteries on the map (no spoilers ;P). It is great fun and cannot wait to see the full game as it is continuously being developed, with a near infinite possibilities of what can come next.
Music is on pointtttt. Excited for more updates :)
Really engaging, makes me think through tasks, and lots of fun little twists. Def worth giving a go with friends.
Although it’s currently in Early Access, Yes Comrade already offers a fully playable cooperative experience with room for improvisation, emergent storytelling, and strange encounters—like tracking anomalies, decoding evolving rules, and surviving bureaucratic absurdity while strange things simmer just beneath the surface. its a diamond in the rough and has a lot of voices of the void like elements to it as well. 10/10 i made a rat army and now live as their king all hail the glorious Nation of Belegovska
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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