
A retro styled 2D Sci-Fi RPG including robot fighting, hilarious dialogues and a great story that will make you laugh and cry - if you're a sensitive person (which is nothing to be ashamed of!).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
666
Neat pokemon-like game, it's really fun and the monsters are really cool and interesting. It feels polished but there are some aspects that yet feel unfinished, overall i'd say it's worth it to give it a try if you are into this type of games
This is a very very skeptical answer... I usually go for the better option when I'm on the fence, but this just gets to me in a bad way. I went into this thinking I was getting a creature collector game, and this is not one in the slightest. It's okay for what it is, which is a RPG, but I have problems with the format. There's a lot about this game that I want to discuss that may change your minds if you were looking into it, and this would be the perfect example of a neutral option for recommendations. I'm not doing pros/cons because some things others would see as pros I hate, and some cons I like for this game. There's no aspect of you collecting. You get robots, sure, but not in a sense where you can go out, collect a ton of them, then form a party based on what you would need in the situation unfolding. It's more like a RPG with creature collector elements. There's weaknesses and buffs against types, and that's what makes it feel like a creature collector. I'll explain this more so you can completely understand... - You get a robot to fight with in the beginning of the game - You fight a TON of NPCs with a robot of their own - You then save up enough to get a voucher to get another robot, which there is always 4 choices for, but almost never the same choices - You can only get 1 robot per junkyard. I'm 3 hours in and have just gotten my 4th robot. That brings the tally up to one robot per hour of gameplay excluding the first one you get to be able to play That is NOT a creature collector format in the slightest. This game is VERY linear. It blocks you from going places with NPCs constantly (and by constantly I mean EVERY FEW STEPS), or gives you the runaround with fetch quests to unlock a door or other slow progressing options. There's no run option, and driving is just as slow as walking. They give you the option to heal your party at these healing stations that are a bit more reasonable to get to, but then charge you more to use a healing station over going to a workshop and getting them fixed there, so since money is fairly scarce, I've always opted to walk to the workshop to heal, which usually needs to happen after EVERY FIGHT. This causes a bunch of boring walking back and forth, and there's no item to equip to move faster or to use to teleport you to the workshops to make this trip one sided either. Going back to locked areas, I can understand locking people out of places to keep them from stronger danger, but this isn't even the reason. Everything I've run into so far has been able to be beaten by low levels if you have type advantage, which makes sense because if you couldn't, you would be softlocked by battles once the enemy had type advantage over your party since you don't get a wide variety to switch between. You can't walk past a single NPC fight, they block you from progressing until you beat them. This is EVERY SINGLE FIGHT. So the playthrough consists of this; - Get a robot - Fight one of the 5 enemies otw to the next set of buildings. Earn around 10g - Go back to heal because if you don't you'll lose the next fight. Costs 5g - fight the second fight. Earn around 10g - Walk back to heal. Costs 5g - Fight the third fight. Earn around 10g - Find a chest with an item that can heal you so maybe help you not walk back once once you get an item to also restore your stamina - Walk back to heal. Costs 5g I think you can see where this is going. This game is 95% walking slowing to go heal or get into a forced fight, and once you fight the NPCs once, that's it. They're now just there to get in your way as you walk slowly through the areas to try to progress your missions. There's one NPC in every town that you can "Train with", by which I mean you can fight them over and over; this is the only way to grind. There's no random encounters, so if you got a lopsided team because you didn't understand type effectiveness for this game, then this is the only way to get your robot to be better, and that's only if you can beat the NPC by them not having type advantage over you. I think this needs a "What Can Improve This Game" section. This is for improving this game without changing it's format (If it was more fixed it so you didn't have to heal after every fight, that would mean changing the entire game, so I'm not going to be discussing things like that) - Running! Please give us faster movement - More money per fight OR make healing stations as affordable as Workshops (this also stems from having to move so much so slowly) - Items of equipment for faster movement - Get rid of fetch quests that serve no purpose (Having to walk back across the map to get a battery to leave after walking across the map to leave to begin with was just stupidly frustrating, especially since there was nothing that happened besides dialogue that could've been completely avoided, making the entire trip take double the time) - Give us faster movement! - Let us activate NPC battles between sections instead of locking us into every single fight, then have them be able to be fought multiple times. This would get rid of having to have so many healing stations, cause less walking back and forth, and give people the option to grind (if they want to) with multiple battles instead of just one per section. This would be the biggest thing that could fix the game in it's current stance IMO. You could still have necessary battles, just not make every battle necessary. That could also give a bit more exploration and control into the linear aspect of the game. - Did I mention faster movement yet? I don't mean to be so negative in a review for a game that I feel like it could be a great game with some adjustments, but it's harder to discuss things games do right because they're things that are more expected than discussed. There's a lot about this game to like: - It has a solid foundation with a good premise for the game - It's balanced unless you make it unbalanced by not understanding how the game works - The writing is funny in a dad joke sense of humor and the storyline isn't boring even though it seems a bit ridiculous at times - The battles feel engaging and the strategies constantly change - The graphics fit well and gives a retro feel (the battle animations are nice) - It keeps you engaged (aside from the constant walking) - 0 bugs, and I'm 3 hours in while over-exploring (Like trying to walk into the backs of buildings/trying to find a way to glitch past a NPC so you're not stuck walking around their slow slow movement) I am going to finish this game, and later into the game you do get more money and some items to heal so you're not walking back after every fight, but I'm still feeling sluggish in the later areas even with this crutch. I hope that if this doesn't get improved in this game (Since it's already a finished game) that if another one is being made, that these concepts are added to help the flow of the game feel less arduous
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Hours played at review time, across 31 reviews with recorded playtime.
It's good, is a very small game, it doesn't take a lot of time to finish it, and it does a good job of entertaining; the story is fine, although, as I've already said, the game is short, but you'll have fun with the absurd interactions. I just hope the sequel is still being developed. Also, it's free. (Now at least, since as far as I know before was a paid game.)
понравилась музыка, саундтреки топовые
Okay - the game is interesting and I like the humour and the signs telling you facts you would rather not read but the music is very repetitive and annoying. It's sounds interesting and kind of cool but only for a short time before I hate hearing it. It also doesn't feel... alive enough if that makes sense. A lot of similar games are just walking simulators (they shouldn't be) but this game has that annoying wandering around feeling that I hate. Not all games in this genre feel like that.
классно
☀️
Holy peak i stalled everything with a phineas and ferb reference
needed a game to play on laptop and very happy I found this -free -funny -cool robots
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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