
A weird 3d puzzle game.
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Languages: English, Simplified Chinese
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A clever puzzle game with good progression. I liked the author's earlier game YAPP 1, and although YAPP 2 is a very different type of game, it is also a fine puzzler. YAPP 2 reminds me of both "English Country Tune" and "Stephen's Sausage Roll" - like those games it makes some devious puzzles out of simple-seeming mechanics in three dimensional space. It also has a good progression of difficulty - as I made progress I looked back on early levels that had me confused and realise how straight-forward they seem now I'm more familiar with the mechanics. It may take a little while to get used to the controls & camera, but there is no time pressure and you have full undo so it doesn't matter if you press the wrong button occasionally :) Thoroughly recommended.
每日一问A佬为何还没有称霸中国独立游戏界
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《YAPP2》(Yet Another Pushing Puzzler)是一款怪异的3D推箱解谜游戏。 本作看起来像是和《Stephen's Sausage Roll》或者《Bonfire Peaks》相似的3D推箱,主角可以在“地面”上任意走动。但实际上,它的核心创意是,当主角试图越过悬崖,或者试图走向一个墙角时,并不会掉进深渊或者被挡住,而是会“翻”过去,“站”在另一边的“墙面”上。所以说,其实不管是“天花板”还是“墙”,甚至是箱子的表面,在换了一个视角后,都是可以用来行走的“地面”,这就立刻将解谜涉及的区域从上述那些受“重力”影响的解谜游戏中的地面,扩张到了所有的表面上。 之前有玩过这个想法的2D版本,是一个叫《ROTA》的游戏,没想到更早的游戏都已经探索了3D版本了。又据说这个机制像《SSR》作者的之前一部作品《English Country Tune》,那款还没玩过,所以不清楚。 有了这个核心机制,本作用54道谜题来逐步探索它带来的可能性。比如,如果一些箱子受到的“重力”和角色站立的方向有关,会产生什么有意思的情况?再比如,如果将异形块、粘性块这样的类推箱游戏常见设计拿过来,又会和核心机制碰撞出什么火花?这些谜题中的大多数还是挺有意思的。 不过,对我来说,本作后半部分的一些谜题与其说是“谜题”,不如说是有点开放式的“问题”。这些谜题都有一个还算清晰的目标,比如要越过一个很长的距离等,达成目标的方法也差不多有个模糊的大概,但具体执行起来,解法完全不能说是“清晰”,而是充满了奇怪的细枝末节。我感觉在这些谜题中,在谜题目标和具体解法之间存在着巨大的逻辑飞跃,感觉一下子难以排除的可能解法非常之多,但实际上的解法又十分的少,总是做着做着才发现不知道什么时候已经进入了失败状态,这样解起谜来感觉就和大海捞针一样。 由于我在游玩类似华容道、纯推箱子等“腾挪”类解谜时也常感受到这种感觉,所以我在口语上经常说的谜题“太挪了”,就是指它让我产生了这种不快的感觉,即使我知道这不一定是谜题设计本身的问题。这种感觉也不一定在腾挪类解谜游戏中才能产生,比如我在玩《Cosmic Express》等画线类解谜的时候也有这种感觉。但我能确认的是,这肯定不是一种正面的感觉。 就算能解出这类谜题,我认为所产生的感觉也并不是Eureka——理解关键的顿悟感,而是Fiero——克服困难挑战的如释重负感。我目前仍然认为,只有Eureka能算是“谜题”真正的灵魂。最后我还是难以忍受,没有完成其中的5道谜题(不包括后面点名的谜题)。 我不清楚是我的问题,还是谜题设计的问题。如果这些谜题(点名4-6,5-5,6-2)确实有简洁的,或者规律性的,至少不需要考虑那么多细枝末节的解法,或者就算解法复杂,背后的每一个逻辑步骤,每一个当下的选择,至少都有一个合理且逻辑上比较高级的原因,一个能让我觉得“为什么我想不出来”而不是“这谁能想得出来”的原因,而不是“奇异博士”一样的“因为我预知了N条世界线的未来,看出走这一步是最好的”这样的“原因”,那我就承认是我自己的问题。 还有就是,本作有些谜题的设计貌似不是那么紧凑,有好几道谜题我都没有用到题目中给出的所有资源。但根据我的研究,在Steam讨论区中,作者提过之前有一个现在已经不存在了的成就,就和“在不移动某些箱子的情况下过关”有关,所以可能是故意的。不过就算不是这样,这游戏已经出了这么久了,估计也不会再更新来卡掉一些“偷鸡”解法了,再加上之前说的,这些谜题更像是一个没有特别固定解法的“开放问题”,所以思路相似,但是节省资源的解法到底算不算“偷鸡”,还得两说。 可能这些文字看起来比较激烈,不过我想说,我并不是在“批评”或者“抨击”本作的设计,只是给出我的感受。 总的来说,我还是认为本作大体上是一款有创意、有意思的解谜游戏。 结论:[b]推荐[/b]。
The best Puzzle game since Stevens Sausage Roll! Take a unique but simmple mechanic, twist, squeeze, splice, dice and stretch it to maximise truly creative level design while keeping true to the core mechanic. The goal is to cover all exposed orbs of light with a moveable box, seams easy enough.. WRONG!! You often find yourself stareing at a level wondering how the hell you're going to be able to do it, sometimes you find yourself thinking that its impossible. The beauty with games like this is that the answer is always just right in front of you, you just didn't see it. There is no tutorial, but with a small amount of trial and error its easy to figure out the games core mechanics. Rarely does a solution seem accidental and (Barring a few levels), it never feels like you're divulging in tedium. Asethetically the game can be a bit jarring, static backdrops in harsh primary colours tend to strain the eyes a little, especially if on the same level for a while. Similarly with the music - Its quite nice but its a short looped snippet (can get a bit annoying). But these are only minor critisisms as the puzzles bring you so much joy (and frustration, joyous frustration) If you're a fan of the puzzle genre you really can't miss out on this. The level design alone is genius, and the feeling you get when solving a level is so warm. There are Six 9-level worlds with each world ramping up in difficulty. For the average player there are at least 15 hours of gameplay and for under £2.00 its a friggin STEAL Just play it.
玩通YAPP1代和2代之后,我非常佩服作者能在短时间内做出一个同样出色又完全不同于1代的新游戏 1代是平台跳跃解谜,而且主要是在不加新机制的情况下不断展现各种神奇玩法,但是并无组合起来的综合性关卡 2代是3D推箱子,是比较传统的围绕一个主要机制然后不断添加新元素,学习新技巧后完成综合关卡 玩过1代肯定记得拿非常简陋的画面,2代虽然看上去简单但比较1代有了较大提升,看上去非常简洁舒服,加上舒缓的音乐很容易让人沉浸在谜题中 操作可能一开始会不太适应,一个是因为斜视角,用上下左右会有偏差,经常会有搞错方向,但游戏能无限后退,所以操作错误并不是问题 视角转动并不是360度自由的,不能非常准确定位方块在3D空间的位置,不过作者再会添加一些透明方块方便定位,所以也并无大碍 关于谜题,游戏第一眼很像English Country Tune,但是那个游戏机制比较多而杂,每个大关都是完全不同的机制,都像个新游戏,之间联系也不多 本游戏是有个明确一个主要机制,把传统2D推箱子规则延伸到3D,加上和ECT同样的到边缘可以走上去,这样的变化就延伸出了很多新技巧,而且作者并没把2D推箱子中的难点放进去,而完全放在3D上 后面再不断加入3种新元素【重力,大体积,粘性】方块游戏延展性大大提升 在通关后我感觉54个关卡远远不够,应该能有更多的神奇玩法,我期待像1代能再有个DLC
Amazing sokoban style puzzle game that seems to get inspiration from games like English Country Tune. The puzzles are original, really well designed, challenging and have a great progression in difficulty. I highly recommend it to anyone interested in puzzle games. On thing I love about this game is that it doesn't hold your hand. It doesn't tell you anything about the mechanics, but the levels are cleverly designed to help you understand the new mechanics and concepts as you progress. I'm almost an hour in and about halfway through the game (unless there are some extra hidden levels I'm not aware of). As with every puzzle game it's difficult to estimate the lenght of a game since levels get more and more challenging as you progress, but you're probably looking at between 2 and 4 hours of gameplay, which is great for the price. The only negative I have about this game is the visuals. Just like the developer's previous game "YAPP: Yet Another Puzzle Platformer", the developer seems to be putting a lot of effort into making his games look really generic, with a generic name, description, visuals, and a low resolution menu. The visuals of the levels themselves isn't to bad, and far better than in the first YAPP game, but the menu, the first thing that you see when you launch the game, is still low resolution for some reason, which might give a bad first impression o new players that this game definitely doesn't deserve. Overall, I love this game so far and definitely recommend it to anyone interested in challenging and original puzzles.
Yet Another Pushing Puzzler is another good and whimsical challenge inspired by great indie puzzlers. Solutions feel satisfying and diabolical, though they do get really hard.
Recommendation: Avoid. While the puzzles in the game may be good, the creator doesn't care about the overall quality of the experience: * despite selecting a resolution at startup, the text of the title screen is blurry * the camera positioning is locked, despite the puzzles being inherently 3D * it is routinely difficult to predict in which direction a press of the arrow key / WASD keys a block will move, even though an optional UI could have helped a lot in this regard. tldl; this game is simple enough that it could have been programmed from scratch in C/raylib and could have easily of been of high polish, but instead the creator used Unity... and the lack of experience shows. Avoid.
等检卡结果的时候会玩的游戏,很好玩。
This is a good puzzle game until you reach the last stage(stage 6)in this stage the puzzles become hard to the point that you would have to get into developers head to figure out every move and exactly what that person had in mind when he was creating this.I could do that and waste another 20 hrs but I see no point in doing that.Up until last chapter the puzzles are well done and there are some very clever ones too.The game is inspired by English Country tune and you can see that in every mechanic and even the graphics but sadly in the end this game is too smart for its own good,If you like puzzle games and dont mind the uber hard last stage then you can give it a go.
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