
Build your collection, construct decks, and duel against other players in a sci-fi card battler.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Xeno Strike is a tactical sci‑fi card battler where you collect cards, build and optimize decks, and duel against other players as well as artificial intelligence. The gameplay focuses on strategic planning, card synergies, and adapting to your opponent’s tactics.
With 300 unique cards divided into 4 factions and 7 card types — including ground and space units, actions, equipment, traps, garrisons, and turrets — every battle offers new strategic possibilities.
Customize your decks to fit your playstyle, combine cards for powerful effects, and make every turn count. Battles take place both against AI opponents and in direct PvP duels, where careful decision-making determines victory.
Genres
Stats
Languages: English*, Simplified Chinese*languages with full audio support
Reviews
机制很有趣,初始牌组玩不明白没关系,用做任务的绿币在商店换牌组以后深度一下就起来了.好玩
The game looks and feels really good overall. The visuals, table design, and menu all have a clean and professional style. The gameplay is enjoyable and the overall presentation is solid, making it easy to get into and play.
Game mechanism feels very linear and lacks any sort of excitement.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Онлайна нет.
Really cool sci-fi card game with a great neon pixel art style. Grinding matches to earn credits and open card packs is super satisfying and addictive. It’s still in early alpha, so the learning curve is a bit tough. The foundation is solid though, and the dev is actively improving it definitely worth a try!
Xeno Strike CCG is a card game that I found surprisingly easy to get into while still giving me plenty of room to experiment. It takes the usual idea of collecting cards and building decks and puts it into a futuristic science fiction setting filled with aliens, robots, mechs and military units. I liked the setting because it gives the cards a clear identity, while the actual battles focus much more on planning than simply playing the strongest card I have. The deck building is probably my favourite part. There are four different factions and a large collection of cards covering ground units, space units, actions, equipment, traps, garrisons and turrets. That gives me quite a few ways to build a deck around a particular strategy. I enjoyed trying different combinations and seeing how certain cards work together, especially when I found a setup that was much stronger than it initially looked. The turn based combat also does a good job of making me think before I act. I have to consider what my opponent might play next rather than simply using everything immediately. Card effects and synergies can completely change how a turn develops, so having a strong deck is only part of winning. I liked that because it gives the battles a tactical feeling and makes good decision making more important than just having a collection of powerful cards. There is also a decent mixture of ways to play. I can practice against artificial intelligence when I want to test a deck without the pressure of a competitive match, or take that deck into online PvP. I found the AI battles useful for experimenting because I could make changes to my deck and immediately see whether the strategy actually worked. The competitive side gives the game a much stronger reason to keep refining my decks. The biggest problem for me is the free to play structure. There are in game purchases and chance based purchases, which is something I always feel slightly cautious about in a collectible card game. Building a collection can also make the early experience feel more focused on what cards I have available rather than purely on strategy. I think the game would be more appealing if collecting and experimenting felt a little more generous. The presentation is fairly simple, but I think it suits the type of game. The futuristic battlefield and card effects give the matches enough visual activity without making it difficult to understand what is happening. I also like that the game is not particularly demanding to run, so I can focus on the cards rather than worrying about performance. The developers have also continued making changes and improvements, including adjustments to turn time and visual effects, which gives me some confidence that the game is still being worked on. Overall, I think Xeno Strike CCG is a solid free card battler with a good tactical foundation. The deck building gives me plenty of opportunities to experiment, while the mixture of factions, card types and abilities makes each deck feel like its own little strategy. The free to play systems are my biggest concern, but the actual card battles are enjoyable and give me enough reason to keep testing different ideas. If I enjoy science fiction and collectible card games, I think there is a lot here worth trying. Rating: 6.4/10
хорошая карточная игруха
Great card game! Easy to get hooked.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $323 | 1 | 0% | $9.99 | |
| $0 | 33 | 73% | Free | |
| $0 | 0 | — | Free | |
| $0 | 27 | 67% | Free | |
| — | 3.4K | 50% | — | |
| — | 0 | — | — |