
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute masterclass in turn based games. Highly recommend to any player wanting a challenge.
C'est un bon jeu. Uniquement si on oublie que c'est équilibré par des huitres. Difficulté absurde. Et quand le jeu décide que tu perds la partie. Tu perds la partie ni plus ni moins. Ce sera frustrant et tu ne pourras rien y faire. exemple type, extraire / éliminer un VIP en 12 tours, avec 17 ennemies présent sur la map. tu as 6 unités, le jeu te 2 shot quasiment constament et si les % de toucher sont supérieur a 80% pour toi tu rate tres souvent et a l'inverse un tir absurbe pour L'IA touche injustement. Mais je répère c'est un bon jeu. Fais par des huitres. Des huitres un peu folles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最大的缺点是没有续作
10 years later and this game is still one of the best turn based games of all time. The gameplay is fun and doesn't feel outdated.
Обиженные закрыли доступ к DLC. Их борьба)))
is good.
Great continuation of XCOM - IMO even better than the first in the series! - Engaging story that made each battle personal - Great variability via DLCs that add side-missions and more bosses - All the good stuff I liked in the first game - base building, tech tree using alien parts collected in missions, resource management, training team members, etc. But with new ideas that make it not just more of the same.
Played with war of the chosen DLC. Really liked it. I especially liked how the tactical combat evolves as your soldiers get new abilities. On your first missions, you'll be rushing and flanking. By the last missions, you can pull enemies from cover, take multiple shots per round, mind control, and teleport/switch an ally or enemy, opening up a huge variety of playing styles. On the down side, the RNG mechanics encourage you to save-scum, to prevent your soldiers from getting killed/wounded, and to maximize damage output. I'd love for the next game to have a sort of deterministic model, e.g. when a soldier is near enough an enemy then it's an assured hit, and farther it's an assured miss. No luck. And a way to know whether moving a soldier to a tile will guarantee a hit (and being hit).
El juego esta bien pero puede ponerse mejor venditos mods disfrutadlos no quisiera arruinarles la sorpresa.
вообще не стоит своих денег.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.9K | 94% | $19.79 | |
| $62.3M | 20.6K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.8M | 91.7K | 80% | $29.99 | |
| $45.9M | 30.2K | 80% | $49.99 |