
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 638 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Un magnifico juego
Game wastes your time, every 10 second some crisis pops up. Pacing is way off, they really shat the bed here.
todo
분명히 확률 좆망겜 시발시발소리내면서 껏는데 왜 다시 키고있는거지
muero cada dos minutos, juegazo!
An improvement over its predecessor in multiple aspects. Graphics have a more rral feel that doesn't feel as much like you're playing with action figures with some fun cinematic shots of the action and very cool looking maps. Gameplay is deeper and more complex with so many interesting ways to build your units and the inclusion of unique faction units that can get absolutely busted if you invest enough in them. Gameplay is also varied up with the inclusion of lost and the chosen changing the calculus for how you approach a level and being able to turn the tide against you. Also glad this game has more heft to it than the first game so i felt i had a satisfying amount of playtime. The game also has a bit more story to it though it can be a bit few and far between and I wasn't too invested. Game felt a bit too easy by the time you get end game abilities and gear and it kinda wore out its welcome. Missions started to feel kinda repetitive and the March to the end had lots of waiting around. By the end of the game your units get exhausted and mentally fatigued so easily which just feels like an artificial limitation to counter your imported healing facilities which just feels like you made no progress. Also maybe not the best streaming game as I sometimes reloaded saves to avoid taking a back breaking loss for the sake of making sure I finish the game in a timely manner. A solid tactics game that improves upon the modern xcom formula with a cool premise that gets a little long in the tooth by the end.
Most unbalanced POS I've ever played
tactically sound.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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