
A real-time tactics PvP sports game with an underground vibe. Control every player on your team in fast-paced matches that blend basketball, football, and hockey. Customize the action with adjustable time pace and team sizes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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My friend who I play Counter Strike with said if I post a review on XBall and it gets 50 likes and 20 Awards that he will buy me a RTX 4060. So im just gonna leave this here. Help me bro
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is a barebones game development attempt, a basic tech demo tier minigame with primitive game assets and gameplay that kind of works like a hybrid of soccer and basketball. Although that's a "if you cut a tree down in a forest" question... because there's nobody around to play this. So, XBall is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the . They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics aren't great, extremely primitive assets with a (possibly flipped) basic background scene. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Langırt havası olan, gerçek zamanlı taktik PvP spor oyunu. Basketbol, futbol ve hokeyi harmanlayan hızlı tempolu maçlarda takımınızdaki her oyuncuyu kontrol edin. Ayarlanabilir zaman temposu ve takım boyutlarıyla aksiyonu özelleştirin.
Here I will leave this beautifull capybara, whoever pass by can pet it. (Give me thumbs up, and you will grow 3cm. Reward this and you will grow 30cm) ⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀
XBall is a textbook example of a tragic "multiplayer ghost town" on Steam—a project with a genuinely unique mechanical concept that is completely unplayable because the player base simply does not exist. On paper, it sells a neat premise: a gritty, strategic PvP sports hybrid where you simultaneously control an entire team of athletic drones, blending elements of hockey, basketball, and football in real-time.Spending exactly 30 minutes inside the client is enough to see how the game functions. The baseline movement, passing grids, and defensive block controls actually feel quite decent when you are running through the introductory tutorial mode. However, because this is an entirely multiplayer-centric title with zero progressive single-player campaigns, it runs into an immediate wall. The active global servers are completely barren; you can sit in a matchmaking queue for 15 minutes without finding a single soul, forcing you to just play boring practice rounds against predictable AI bots. While it respects your Steam profile by omitting useless tracking achievements, there is no reason to keep a dead PvP arena installed. Skip it.
Это просто ужас у меня почти отвалилась жопа пока я пытался микроконтролить этих чувачков, а Андрей чуть йогурт не пролил пока мы играли. Самая скиллозависимая игра, в которую я играл. Надеюсь Антоха заработает на ней миллионы и отвезет меня серфить на Бали
BEST MEEPO TRAINER!!! Thanks to this hame I REACHED 99.9% MEEPO WINRATE! Developer is Nietzsche Übermensch.
☀️
Игра XBall - это динамичный и захватывающий экшен, который не даст заскучать ни на минуту. С первого взгляда может показаться простоватой аркадой, но за этой кажущейся легкостью скрывается глубокий и вариативный геймплей. Управление интуитивно понятное, осваиваешься моментально, а вот мастерски владеть персонажем и использовать все его возможности - уже другой вопрос. Битвы напряжённые, требуют быстрой реакции и стратегического мышления. Важно не только метко стрелять, но и грамотно использовать окружение, собирать бонусы и вовремя применять специальные умения. Графика в игре простая, но стильная. Яркие цвета и динамичные эффекты добавляют азарта происходящему. Музыкальное сопровождение отлично дополняет атмосферу и поддерживает темп игры. В XBall есть несколько режимов, что позволяет разнообразить игровой процесс. Можно играть в одиночку, оттачивая навыки, или же сразиться с друзьями в мультиплеере. Это добавляет реиграбельности и делает игру интересной на долгое время. Единственный минус, который я заметил, - иногда встречаются небольшие баги, но разработчики активно работают над их исправлением. В целом, XBall - отличный выбор для тех, кто ищет динамичную и захватывающую игру, в которой можно весело провести время. Рекомендую!
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