
《X.A.O.C》is set in a world of exotic mythologies and legends -- the hundreds of characters who populate this universe, are a fusion of Taiwan, Vietnam, Thailand and Ryukyu cultures, resulting in an epic Oriental fantasy adventure.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has shut down.
Do not buy it !!! the servers were shut down several years before 2021! Robbers in the form of Devs. Rate 0/10 (☆☆☆☆☆).
[b][h1]”An old-school Chinese MMORPG in the world of dark fantasy and Asian mythologies”[/h1][/b] It’s nature of MMORPG that always changes in period of time. It’s sad to see another old school gem disappeared and left something I could invest more. Even the game service will be terminated tomorrow; there is something I should talk about. --------------------------------------------------------- X.A.O.C (Xentra Alpha Oraga Crima) is 4 years-old Chinese MMORPG sandbox developed by WindThunder Studio from Taiwan. The story focuses on “Judgment Day” when the “Skyfall Disaster” incident appears and the line between human world and spirit world become blurred. You play as one of twelve characters (categorized by four races as Human, Demon, Half-Blood, Galasu). Each character has different distinctive background, skill, weapon type, and classes to choose. The gameplay gives vibe of traditional MMORPG. You start from different homeland depends on race you choose. Explore the world and progress story via quests. The world of X.A.O.C is massive, full of exotic mythologies and lore and that hold something special for me. Each land has different ethnicity, religion, and culture. Hundreds of NPC can be interacted for bit of background story and interesting lore. The influence of Chinese, Taiwan, Vietnam, Thai, and Ryukyu culture helps to shape up the world design with hybrid steampunk-fantasy theme. From the gloomy street of demon world to elegant palace mount on warship; it’s hard to see this kind of uniqueness in modern MMORPG. Combat in X.A.O.C is what you expect from old school action RPG with fast-paced combo, chaining skills, and buff/Debuff stats to create highest damage output. Easy to master, yet still offer advanced technique and challenge boss fights. In some dungeons, players have to solve combat puzzle to gain huge advantage on fight. Killing is not only one option. The game also offers some unique features like pet vehicles (they have some cool looking design), arena, weapon mastery, hot spring spa, boiling tea, and more. However, the game might suffers from repetitive combat and quest like most sandbox MMORPG. Some objective dungeons can be very tricky and missing textures issue during play is noticeable. The restriction of support language (mainly Chinese) can drive away English audience (developer did their best to translate some UIs due to manpower and limited cost). I had some hard time trying to figure out how system and item work due to language barrier, but I really enjoy most of time I spent on this game. I was obsessed in design, exploration, fun fancy combat, and beautiful soundtrack. It’s just more than killing endless mob. --------------------------------------------------------- At the end, every party must come to an end and I wish I could spend more time to explore the world, story, and character. We might not see the end of Judgement Day storyline, but we used to witness one of underrated unique MMORPG for our gaming experience. So long and good luck on community and developer team… For anyone who interest in artbook/soundtrack which you can no longer purchase via store, I upload files on Google drive. [url= https://drive.google.com/file/d/0B-LlruTRou9ARHIwLXc2elR5Zzg/view?usp=sharing]X.A.O.C Artbook – Google Drive [/url] [url=https://drive.google.com/file/d/1CH_eRPmjw0Ffp6VliNpQUhOnjSsJar0r/view?usp=sharing]X.A.O.C Soundtrack – Google Drive[/url]
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在2023年換了新電腦新配備,但此時也意識到... 不管換多好的配備,已經停運的遊戲仍然玩不到 不禁悲從中來...
もうサービス終了してしまったが、復活の願いを込めてレビューさせていただく。 台湾系ファンタジーRPGとして造形が図晴らしいのなんの、この世界観だけで白飯が食える。 ぜひとも設定資料集を見てほしいが、あいにくもう販売してない・・・が一応探せばあるとのこと。 サービス終了してから何年もたちますがいまだにコミュニティは生きています。 プライベートサーバーを作れないかと議論している最中です。 もし興味がある方は支援するなり議論に参加するなりしてみてはいかがでしょう? ゲーム性については海外のレビューを参考に・・・あまりいい評価ではありませんが・・・ どうか復活してほしいです・・・
日本のWilloo版から遊び始めて、台湾版、Steam版と渡り歩いてきました。 ほぼ手探りでシステムや世界観を模索しながら万象界を歩いていくのがとてもたのしかった。ありがとうございました。 もし可能であるなら、有志鯖、ローカル版、同世界観の別展開でもいいので、またこの世界に返って来られたらと願います。 Steamのストアページがいつまで残っているかはわかりませんが、DLCからサントラや資料集を是非お手元に。思い出とともに。 再見・万象界。
这几天,我因为游戏荒,打开了这个买了之后只打开过那么几分钟的游戏。 当时的第一反应是,画质差,操作差,感觉很low。 今天我看到了这款游戏的停运公告,离停运的18年9月25日还有7日,我怀着有点遗憾的心情,打算上去拿几个绝版成就。 经过了这些时间的游玩,我只想跟开发商说句对不起。 曾经我以为我玩过很多游戏,所以这个我看不上。(但其实我玩的游戏基本都是大作,同质化非常严重) 曾经我觉得这个游戏,可能就是一个不入流的东西。(觉得没有浩大的场景以及精美的贴图) 曾经我打开他,只为了拿几个成就。 是我的自大,让我错过了这个游戏。 我不知是因为他即将停运还是为什么,遗憾的心情让我细心地玩了一段时间。 但我发现之前的我错了,我觉得这是一款开发商很用心做的游戏。 虽然技术落后,贴图不高清,优化很差,操作不顺手。 但是许多新奇的,不随世俗的设定,让我看到了开发商的用心之处。 我觉得在游戏设定上,这个游戏可以拿到9/10的高分。 曾经有一个真挚的游戏摆在我面前,我没有珍惜。 如今失去了才后悔莫及,如果时间可以重来。 我会在这个游戏里认真玩,适度氪金。如果需要加上一个数字,我希望是一万块。 只希望有朝一日能重逢,希望这个游戏得到精心的重制,那时我一定会回来,成为你的核心玩家。 再次为这个游戏的开发商表示诚挚的感谢以及对该游戏停运的遗憾。
On part sur un MMO Chinois. Comme vous le savez tous, les MMO sont EXTREMEMENT POPULAIRE en Chine. C'est vraiment les jeux les plus joué en Chine. En Europe c'était Populaire vers 2011 mais maintenant c'est poussière. A la différence des MMO en Europe comme SWTOR ou WOW, celui-ci propose une ouverture direct avec pleins de possibilité, 3 armes équipées pour chaque classe, plusieurs persos jouables, customisation... Le jeu à 5 ans est et toujours en Early Access, après quelques recherches, un patch Anglais vera bientôt le jour. Autrement, je le trouve magnifique. Suite à venir.
教練我想再泡一次溫泉
Only put a thumbs up for this dead mmo cuz i did enjoy the little time i did play ... though i wish they got around to translating stuff and id prob played more ... shame
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.