
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.3Kreviews | 44% | — | $8.7M |
| $8.99−70% | 175ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏这么好玩,为何玩的人这么少
génial pour son age !
Bedienung ist eine einzige Katastrophe...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Çok güzel sandbox uzay oyunu
Für X-Veteranen ein sehr schwieriger Anfang ... alles ist anders und es stellt sich einfach kein X-Feeling ein. Nach 40 bis 50 Spielstunden hat man sich aber daran gewöhnt und man kann sich mit dem Spiel anfreunden. Langzeit-Motivation stellte sich bei mir aber nicht ein ... nach Abschluss der Story spiele ich jetzt wieder X3:TC/AP. Was zum Teufel sollen dieses Highways?? Mir will nicht einleuchten, dass ich damit schneller vorankommen soll ... eine halbe Stunde auf Highways fliegen, um von einem Ende zum anderen Ende zu kommen ist also schneller, also 10 Sekunden mit dem Sprungantrieb zu jedem beliebigen Sprungtor? Zudem fühlt sich die Spielwelt auch nicht als logische Fortsetzung von X3 an ... gut, das Sprungtornetzwerk ist irgendwie defekt ... aber wozu hat man denn vorher die Sprungbojen entwickelt? In jedem Sektor ausreichend verteilen und gut ist. Selbst wenn der Sektor mit normalem Antrieb kaum zu erreichen ist, bleibt immer noch der unfokussierte Sprungantrieb um die Sektoren per Zufall zu erreichen. X:R hätte einfach in Albion beginnen sollen ... das Sprungtor zum restlichen Universum ist defekt und muss repariert werden ... also ausgiebig die neuen Highways in Albion nutzen, in der Story das Sprungtor reparieren, das alte bekannte Universum ist erreichbar ... dann eine paar letzte Missionen im gesamten Universum und dann Freeplay. Warum ist das so schwer?
great game, amazing graphics.
Ogólnie OK Brak wersji PL
Need some work
Wow, pierwsze minuty gry, próba podejścia do lądowania i.. nagle znajduję się poza mapą pod ziemią i odbijam od powierzchni jak o sufit.. co to k..wa jest za gra..
This isn't so much a review but my experience with the game, it's one I've enjoyed immensely and just seems right to leave some positive feedback. Rebirth of the most memorable games I've ever played. Once you get past the admittedly clunky control scheme and realize it isn't the controls but the ship, once you understand your limitations and how to get past them this game entertains like few have been able to do (I play A LOT of different games looking for one that hooks). This is before No Mans Sky so don't expect much out of ship exploration save for station walks (which bear fruit, they are worth exploring, I hope I'm not thinking of another game... going on memory). The ship design will delight (especially the heavies and capital ships), the story is really what you make of it (there is a plot), and its got forever play built in with its trade system and you being an absolute boss with multiple bases across galaxies and a fleet that could take down the Empire (that's a stretch). If future people are picking up a future version of the X series (if it's Egosoft) and you were wondering if one of the older versions were worth playing, absolutely X-Rebirth is. The graphics are ageless (Super Mario Bros, Zelda: Breath of the Wild, Baldurs Gate (old and newest), to get my idea of timeless graphics) and there is tons to explore and do. Hope this helps someone. (Forgot to add, my steam account shows me at 200 hours however this was 2013 and I wasn't necessarily online all the time when playing so I'd imagine its how many hours I've racked up in No Mans Sky which (on GoG) is around 1300 hours. yep.)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.9K | 86% | $15.99 | |
| — | 0 | — | — | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| $423.6K | 1.2K | 48% | $9.99 | |
| $52.6K | 296 | 76% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.7M | 5K | 38% | $69.99 | |
| $8.6M | 18.2K | 88% | $17.99 | |
| $8.6M | 9.7K | 83% | $29.99 | |
| $8.7M | 18.9K | 78% | $19.99 |