
Wyvern is a real-time, top-down 2D, graphical, massively multiplayer RPG. The game has thousands of maps and playable areas, hundreds of skills, spells and monsters, and all the features you would expect from a big fun RPG: Guilds, crafting, level editing, community features and more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
think old school text games.. like literally its text inventory.. text everything.. could easily make a paperdoll to show things but nope its all text... avoid unless you like to read everything.. i mean everything
MICROTRANSACTION DISCLAIMER: I know because capitalism, the game can't stay up and stay free if nobody ever puts any money in, but if you do partake of the microtransactions, make sure that 1) the money keeps being worth the fun and 2) you can afford the money you're putting in and 2a) you're always aware of how much money you're putting in. I don't know what it is; maybe nostalgia from when I played it in high school? but I adore this game so much. It has a few updates that I don't *super* care for, in terms of implementing microtransactions and in-app purchases, but so far (level 11 and 06/27/2022) I don't feel like I'm missing much by staying away and avoiding these mechanics.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Used to play this game back in 2005 when I was in Jr High. This brings back so many memories of being lost and not knowing what to do and yet having fun. It's a bit punishing in that death after level 5 causes you to lose XP and there's a steep learning curve for fighting, but the sense of adventure in this game is, imo, unmatched. Unfortunately, with the low population, its rather barren now. It used to be heavily populated back in the day but between its great hiatus and the competition from other games of the MMO genre, there aren't a lot of people playing it. I hope now that it is on Steam, more people will check it out and play. It's got a unique charm to it and its very retro in style and game design. It's one of those games that gets better as more people play it. The community is also rather friendly and the discord group is active (There's also a subreddit, but it isn't as active as the discord). There's also a wiki that is extremely helpful. Honestly, if you love MMOs - especially old school graphical MUDs - definitely check it out. The game is free and light weight, so you honestly lose nothing from giving it a shot. Though it isn't listed here, there is also a Mac client on their website and the game is even playable from mobile on iOS and Android. I often play on the go as well.
A fun 2D RPG that I've been playing since 2008. It has a satisfying amount of depth if you willing to explore its systems.
Great game!
its a fun little game there is some bugs but other than that its good reminds me of the old days.
I played this game before it ever hit steam, a long long time ago: Back then, there was still a meta of melee resistance rings, dragonscale armours, etcetera. Heal spam was also a thing back then too; however, there were a lot of other ways to enjoy the game back then. After reading through the comments, I can see what types of players the steam version catered to. I have no idea whether there was a microtransaction concept once upon a time; I rather suspect not, as this game is essentially a MUD with some graphical elements. Running a server is likely incredibly cheap, especially with such a low online player count. I cannot imagine the current microtransaction costs are reasonable. As I understand it, microtransactions have to satisfy specific laws: game mechanics cannot "nerf" purchased items beyond expectations in some countries where this game is available. Having read through what many people have written, about luck stones being microtransaction-purchasable and *also* potentially detrimental after being cursed in game... this sounds like it is not merely dishonest, but illegal, game design. IDK who of the old devs got a hold of the IP. Honestly, this is a game listed as being in early access, with the last update made 4 years ago. Avoid like the plague. You won't get the nostalgia kick you were hoping for, I can promise you that.
Игра "Wyvern" - это глоток свежего воздуха для любителей классических многопользовательских ролевых игр. Она переносит в олдскульный мир с пиксельной графикой, где на первом плане взаимодействие с другими игроками и исследование огромного, процедурно генерируемого мира. Первое, что привлекает, это свобода действий. Классы хоть и задают общую направленность, но не ограничивают развитие персонажа. Можно смело экспериментировать с умениями и создавать уникальные билды. Боевая система, хоть и простая на первый взгляд, требует тактического мышления, особенно в командной игре. Мир "Wyvern" полон секретов и опасностей. Здесь можно найти редкие артефакты, сражаться с могущественными монстрами и выполнять сложные квесты. Важную роль играет экономика, основанная на торговле между игроками. Несмотря на устаревшую графику, игра обладает своим очарованием. Ее главная ценность - это атмосфера приключений и дух настоящего MMORPG, где игроки вместе исследуют мир, помогают друг другу и сражаются плечом к плечу. Если вы соскучились по старым добрым играм, в которых важен не столько графон, сколько геймплей и общение, то "Wyvern" - отличный выбор.
R IS THE GREATEST MAN TO EVER EXIST, he is my god
good game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.