
Predict and outwit your opponent in a free-to-play TCG where every move is planned in secret and turns resolve simultaneously. By the original designer of Infinity Wars, Wyldernook is lovingly handcrafted and built by a team committed to sharing the kind of card game we’ve always wanted to play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Be on guard! Here lies a strange world where the soil empowers everything it touches, and corruption is just around the next bend.
Wyldernook is a champion-led card battler focused on mind games. Each player plans their turn in secret, then actions are revealed simultaneously. Predict your opponents' next move and you'll be unstoppable.
Reckless Gremlins, Trickster Fae, and Primordial Beings will bend others to your will…
Wyldernook applies the love of champion style deckbuilding and classic TCG tactics into a new style of simultaneous turn based gameplay. This allows you to take time honored card dynamics (plus a few new mechanics!) and apply them in entirely novel ways to dominate in singleplayer Duels, multiplayer Court PVP, or a Roguelike Campaign.
A major perk of Wyldernook’s gameplay style is that even with 4 players, simultaneous turns keeps the game flowing quickly. Wyldernook is completely free-to-play, with all major features available during Early Access.
You can earn cards from gameplay, along with free daily packs. Cards can also easily be forged directly from dust earned through gameplay and your collection will stay intact after Wyldernooks’ full release. Every card you forge or pull from packs can also be traded.
With eyes never meant for the sane, Serincenthe could see through every plan of her enemy…
The journey into the Wyldernook starts with defeating each of its 7 factions to unlock their starter decks, each consisting of a champion and 40 starter cards. Once you’ve amassed these initial 287 cards, your journey into a whole new world of deckbuilding opportunities will quickly reveal itself.
Luck may create opportunities, but consistent victory will come from stronger deckbuilding, correctly anticipating your opponent and creative mechanic iteration.
With the Eye, the other races finally stood a chance against the arch-witch…
Starting with a standard deck, you can upgrade to customize it with powerful relics as you explore the Wyldernook, defeating enemies left and right. Along your adventure, you'll be presented with moments of storytelling and role-playing. Will you choose a path of good or power?
They told the story of a world that was wyld…
Every card in your collection features handcrafted art and is its own unique entity. Games played, wins, losses, and unique stats related to the card itself are all tracked. As you play with them, cards become worn around the edges, a badge of honor for a favorite card. Winning games and defeating enemies in the campaign unlocks fun stickers you can place on cards for added customization. You can even sleeve your cards!
Your story begins here…
Ever dream of designing your own TCG? With the custom Card Creator, you can make your own custom cards and play them with friends in custom games. The unique Rules Engine allows you to easily code your own cards. Wyldernook brings back the era of custom editors and community-made rule sets to the TCG genre.
If you have read this far, please consider playing Wyldernook for free today.
Studio Kejami is a small indie team with Wyldernook as its flagship title in active development. Wyldernook is the passion project of indie developer Ian Underwood, original game designer of one of the pioneering games of the digital TCG genre: Infinity Wars - Animated Trading Card Game. The studio is focused on building thoughtfully designed human-made games and growing an engaged player community around them.
Studio Kejami has a strict zero AI or crypto/NFT policy. All artwork and music in Wyldernook is handcrafted.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and unique!
i love this game,, cant stop playing hehehe
super fun with the roguelike mode, should focus more on the pve part instead of the pvp tcg part Have a coop compaign mode would be super fun, charge for expansion packs instead of card packs can survive the market, dont think charging for a packs will be profitable
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
API error makes the game unplayable, unable to continue further. Also, do you ever wish you had MTG but worse, this game got you covered. But it has funny fungi
Can't get pass the (optional) Registration step.
Decent little CCG, just light on players.
Great card game so far. Very impressed. It plays a little like another card game called "Infinity Wars" if you're familiar with that. I love that it has a rougelike campaign mode. I really wish more card games included single player features like this. I'm really excited to see how that feature expands or develops as time goes on. Despite being in early access, haven't had any bugs or crashes so far. It's very playable and very free to play friendly.
Game with a realy great future ahead of it. It is a new Digital TCG that actually respects the *T* since cards are Tradable. The community and interaction between players is a focuse which I find realy nice and enduring. You have 7 Factions and can play any combination up to 3 Devotions. Cards cost 1,2 or 3 Devotion in Deckbuilding, which makes Deckbuilding a fun thing since you have to think what cards you need and how much Devotion you can have. This is also a realy great balancing tool, to allow Cards to be splashable or not. The Idea with resolving your turns simultaniously means also no first-second advantage with what a lot of other TCGs struggle realy well. The Balancing feels realy nice with everything feeling somwhat playable. Ofcourse there are better and worse options, but I am sure the Devs can work on that overtime to even it out more. They listen to the Feedback of the comunity and balance quite often to what I can see. The Art is allready nice and inviting and also uses Sketch images as placeholder not AI generated mess, which just gives this game more charm and shows me the devs LOVE their Game, which makes me exited to play. Different then a lot of other new Cardgames I saw. The onboarding is a little bit rough to be fair. One there should be an info, that one Game of the Tutorial Levels will be a Multiplayer Game (I would honestly put it as a seperate Tutorial) Also I have read that some people have Problems playing agains the Untamed, which I also found a bit rough with the Gremlin and Human starterdeck. I did it later with another one I unlocked. Maybe there could be done something to help players before they play a CPU Opponent to tell them the weakness and strengths of the deck so they can choose the correct starter deck. Not everyone is a Cardgame Veteran like me and can figure everything out faster so the help for newer players would be good I think! Also the info that you do not need to do them in Order would be nice. Easy to figure out but maybe not everyone thinks to check. There is no Info that the shopkeep gives you info as well as unlocks the Carcreator. That should be said after the Tutorial. The Game allready starts with a lot of content for different player types. The future addition of a Ranked Ladder will also help, so that newer player and more skilled players with more skill do not get matched quite often yet. I am looking foreward to how this game evolves and hope it can grow and get a big enough fanbase to survive, because I think it Deserves it!
I have been thoroughly enjoying myself! You should check it out! It's Free! Ign: Wylder#2605 Challenging battles (you can play vs CPU to build up your collection) a fun campaign (although challenging) and a solid startup discord community with Devs that are very involved, take feedback and host weekly 4v4 games. Unique card designs (no AI) with voice lines, many different archetypes to mix and match and multiple game modes (match court 4v4!, campaign, 1v1). All basic cards can be earned (as a drop during matches or from the daily FREE pack) or purchased using free or paid currency. Cards with special borders/alt arts can be bought (through RNG packs) with paid currency. Strategize, Outwit and Outmaneuver with unique gameplay mechanics, predictions and dodges!
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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