
We want to create a "warm-hearted rogue" — not just endless cycles of death and stat grinding, but meaningful stories behind every return. The martial world is not just about fighting and killing; it's also about human relationships and the complexities of life.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $596.6K | 2.4K | 96% | $10.39 | |
| approximately $2.7K | 25 | 80% | $5.99 | |
| approximately $96 | 2 | 100% | $1.99 | |
| approximately $25.5K | 142 | 96% | $5.99 | |
| approximately $672 | 13 | 92% | $2.99 |