
A minimalist idle cultivation RPG. Train through nine realms, explore wilds and forbidden lands, defeat bosses for breakthrough pills, master eight disciplines, collect gear, and reincarnate to improve your aptitudes. Features auto-battles, offline progress, and local saves.
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About
Cultivate through stillness, and let the Dao take shape.
Wuwei Immortal Cultivation is a minimalist idle progression game inspired by Eastern cultivation fantasy. Name your cultivator and begin at the first layer of Qi Refining. Across a long lifetime, you will cultivate, battle, practice supporting disciplines, gather equipment, and seek the opportunities required to transcend each major realm.
Nine Realms of Cultivation
Progress through Qi Refining, Foundation Establishment, Golden Core, Nascent Soul, Spirit Transformation, Void Refinement, Body Integration, Mahayana, and Tribulation Transcendence. Every realm contains twelve layers. Experience and spiritual energy alone are not enough: each major breakthrough requires a special pill guarded by a powerful forbidden-zone boss.
Explore Three Types of Regions
Wilderness: Reliable idle combat for experience, spirit stones, materials, and equipment.
Dangerous Lands: Stronger enemies with greater rewards and opportunities to earn causality.
Forbidden Zones: Deadly areas ruled by bosses who guard the pills required for advancement.
Eight Supporting Disciplines
Fishing, herb gathering, and mining provide essential resources. Brewing, forging, alchemy, talismans, and formations turn those materials into useful items and lasting benefits. Each discipline develops independently through experience and mastery.
Equipment, Techniques, and the Market
Collect equipment of different rarities and outfit your cultivator with weapons, robes, headwear, boots, bracers, amulets, and rings. Improve cultivation techniques to strengthen offense, defense, and spiritual absorption, or spend spirit stones at the market to obtain useful equipment and manuals.
Lifespan and Reincarnation
Your cultivator grows older as time passes. When their lifespan ends—or when you choose to reincarnate—the current lifetime is settled. Causality earned through breakthroughs, dangerous battles, bosses, and discipline advancement can permanently improve your Spiritual Root, Constitution, Insight, and Fortune for future lives.
A Relaxed Journey with Long-Term Growth
Automatic combat, offline progression, local save files, manual saving, and timed autosaves allow your cultivation journey to continue at a comfortable pace. Return when you wish, make new plans, and take another step toward immortality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
因果点为什么要转化成轮回点再用,相当于下一世的下一世才能起作用,很没有必要。 宗门擂台的修整时间也很没必要,正常刷新不就好了。 装备的数值种类只有攻防血,太单调了。可以加入一些随机数值或者BUFF,例如,部分丹药符篆阵法的效果,也可以做成套装效果。这样部分低级装也可以保留下来。 游戏虽然卖的挺便宜的,但目前玩起来还是挺难受的,先观不推荐,改动好了再改推荐吧。
喜欢挂机的可以入手。作者更新很勤快
生活技能比梅尔沃挂的还久,然而却没什么用,炼丹、符箓炼制两小时,战斗五分钟霍霍完了。只有阵法零星加成有点用,但也是磨三天斧头砍一棵树的感觉。 轮回做的不好,因消耗点数可以刷怪无限获取,所以消耗是增量递增的,这样前期能获得的加成就很低,轮回不划算。 新出的轮回灵锁能锁住大多数东西,就随便搞了,但也失了轮回本质。 推荐看在作者更新如此勤劳以及价格上,说实话不好玩,还不如重玩一遍修仙立志传或梅尔沃。
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Languages: Simplified Chinese
Hours played at review time, across 115 reviews with recorded playtime.
游戏系统设定都没规划好。设定改来改去,因果点数都改了几次。今天加一个系统,明天改一下设定,真混乱。目前好多东西都不稳定,不是很推荐
初期感觉精英怪和boss特别硬,但后面穿透堆上来以后又感觉怪都太弱了。更新很快,不合理的地方都在逐步完善,值得八块钱。截至9月16日,由于由转生圣器存在,炼器装备毫无意义,技能又特别难升
感觉还行,就是出的那些加永久攻击防御和血量的丹药和果子没用,锁死了只能加600攻击500防御600血量,之后所有加永久血量攻击防御的丹药和果子都没用了,轮回之后也一样
九块钱小游戏,这个水平差不多也可以了。 因果点找个险境能秒的怪一直挂,一个白天就六七万了,直接解锁完轮回灵锁 导致我看到无尽那个一层给那一丢丢因果点差点没绷住。 杂学前期碰都不需要碰
挺好玩的,价格也不贵。希望作者把游戏内容更丰富
挂机修仙,界面做的也不错的
修仙该有的基本都有,更新很快,喜欢挂机修仙的朋友值得一试。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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