
A minimalist idle cultivation RPG. Train through nine realms, explore wilds and forbidden lands, defeat bosses for breakthrough pills, master eight disciplines, collect gear, and reincarnate to improve your aptitudes. Features auto-battles, offline progress, and local saves.
Modeled estimate, not a reported figure. How we estimate →
About
Cultivate through stillness, and let the Dao take shape.
Wuwei Immortal Cultivation is a minimalist idle progression game inspired by Eastern cultivation fantasy. Name your cultivator and begin at the first layer of Qi Refining. Across a long lifetime, you will cultivate, battle, practice supporting disciplines, gather equipment, and seek the opportunities required to transcend each major realm.
Nine Realms of Cultivation
Progress through Qi Refining, Foundation Establishment, Golden Core, Nascent Soul, Spirit Transformation, Void Refinement, Body Integration, Mahayana, and Tribulation Transcendence. Every realm contains twelve layers. Experience and spiritual energy alone are not enough: each major breakthrough requires a special pill guarded by a powerful forbidden-zone boss.
Explore Three Types of Regions
Wilderness: Reliable idle combat for experience, spirit stones, materials, and equipment.
Dangerous Lands: Stronger enemies with greater rewards and opportunities to earn causality.
Forbidden Zones: Deadly areas ruled by bosses who guard the pills required for advancement.
Eight Supporting Disciplines
Fishing, herb gathering, and mining provide essential resources. Brewing, forging, alchemy, talismans, and formations turn those materials into useful items and lasting benefits. Each discipline develops independently through experience and mastery.
Equipment, Techniques, and the Market
Collect equipment of different rarities and outfit your cultivator with weapons, robes, headwear, boots, bracers, amulets, and rings. Improve cultivation techniques to strengthen offense, defense, and spiritual absorption, or spend spirit stones at the market to obtain useful equipment and manuals.
Lifespan and Reincarnation
Your cultivator grows older as time passes. When their lifespan ends—or when you choose to reincarnate—the current lifetime is settled. Causality earned through breakthroughs, dangerous battles, bosses, and discipline advancement can permanently improve your Spiritual Root, Constitution, Insight, and Fortune for future lives.
A Relaxed Journey with Long-Term Growth
Automatic combat, offline progression, local save files, manual saving, and timed autosaves allow your cultivation journey to continue at a comfortable pace. Return when you wish, make new plans, and take another step toward immortality.
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Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
原本一開始還在觀望,後來作者有把很多痛點陸陸續續改掉就入手了 加入輪迴靈鎖之後整體改善了非常多,不然光是前期練雜學就要消耗一堆時間了 目前雖然還有一些小缺點不過以這個價位來說已經算很完整了 期望作者可以持續保持每日一更,讓遊戲更豐富👍 (如果可以在戰鬥時候讓角色有揮劍的動作會比較生動,不然目前戰鬥很像在發呆而已,若是可以再增加一些類似文字類手遊那種幾%機率發動的武功就更好了)
非常痛苦的挂机游戏,寿命跟现实时间结合这一点好评,但是挂机太慢太慢了,轮回加的也少,杂学挂到50级没几个小时下不来,而且一共还有八门,每次轮回又要重新挂一遍,闭关点到15级每一次也就几十点/秒,挂完练气圆满要3W点,后面一级比一级高,开发者真的算过需要挂多久吗?真的痛苦,其他数值做得也是一坨,是非常典型的坐牢游戏,强烈不推荐
没有让玩家选择和变化的游戏,就是垃圾游戏
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Languages: Simplified Chinese
Hours played at review time, across 115 reviews with recorded playtime.
1、点击对应面板最好能保留上次浏览的画面,如之前点了历练里的险地,点击其他按钮再点历练一定会跳回野外。 2、如果正在战斗中,点击历练里的选择战斗,会自动停止战斗。(正常逻辑应该是点击历练会跳到正在战斗的页面) 3、杂学每次轮回都要全部重新学习好久,应该考虑保留熟练度,因为熟练度才能加速杂学,轮回给的经验加成作用太不明显了。 4、功法学习非常痛苦,和杂学一样每次轮回都要全部重新学习,轮回还没有加速功能只有经验加成,等于固定了每次轮回都要浪费大量时间。 5、宗门宝库,纯纯一坨,每次轮回都需要做一样的事情无论是丹药还是功法都不能保留属性或加快进度,写了加入对应宗门会永久生效,其实轮回后加入还是归零不知道设计出来干什么。
对于一个不到10元的游戏来说,设计已经很不错了。而且开发更新很勤,良心游戏。 游戏内容比较多,上手之后会发现没有那么复杂。初期核心就是堆攻击力,然后拿因果值。等到挑战完所有怪之后,因果值基本上都拿到手了就可以轮回了。轮回后对攻击的加成会让后续打无尽海渊相对容易很多,而无尽模式是拿因果最快的途径。拿到足够多的因果就可以再次轮回,解锁轮回灵锁,后续就很容易了 值得一提的是,要想升级科技,最后一个阵法是必不可少的首选,满级可以增加100%所有速度,这是中期首选目标。 整个游戏还有不少需要提升的地方,希望后续能改进。
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