
The original 3D wrestling sim takes you either side of the curtain in one epic shared universe - where you can either take shots in the ring as a wrestler or call the shots backstage as a booker!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VERY GOOD
This is not the free-roam wrestling game you saw the likes of Vargskelethor play. MDickie's control website states it was created in the year 2000, and this game feels like it was made in the year 2000. Otherwise, wouldn't recommend, consider buying the more updated versions which are this game but more refined, try all of its different flavours too.
SMILE AND CHOOOKE MY WILL IS BROOOOOKE! La evolución de el Wrestling Mpire 2008 remix y el 2D. Este juego 3D marco un antes y un despues antes del hitazo actual de Wrestling Empire. Cientos de luchadores, eventos, historias y hasta la libertad de poder ser el booker lo ponen a un nivel altisimo que ni las grandes empresas/desarrolladoras consiguen hoy en dia. Tengamos en cuenta que esto lo hizo un solo hombre. Increible!
I felt the earth on Monday It moved beneath my feet In the form of a morning paper Laid out for me to see Saw his face in a corner picture I recognized the name Could not stop staring at the Face I'd never see again It's a shame to awake in a world of pain What does it mean when A war has taken over? It's the same every day I heard my name What can be saved and Who will be left to hold her? The whole world World over It's a world wide suicide The whole world World over It's a world wide suicide Medals on a wooden mantle Next to a handsome face That the president took for granted Writing checks the whole world pays And in all the madness Thought becomes numb and naive Too much to talk about And nothing for to say It's the same every day And the wave won't break Tell you to pray while The devil's on his shoulder Laying claim to the take That our soldiers save Does not equate, and The truth's already out there The whole world World over It's a world wide suicide The whole world World over It's a world wide suicide Looking in the eyes of the fallen You've got to know there's another Another Another Another Another Way It's a shame to awake in a world of pain What does it mean when The war has taken over It's the same every day And the wave won't break Tell you to pray while The devil's on his shoulder The whole world World over It's a world wide suicide The whole world World over It's a world wide suicide The whole world World over It's a world wide suicide The whole world World over It's a world wide suicide
This looks like an old school wrestling game but the controls are horrible. Couldn't get my wrestler to do anything but twitch on the ground. Back to No Mercy I guess
I'm wondering why I can't set items on fire anymore. I remember it was possible before when I was playing by just pressing two buttons at the same time, but now it doesn't work.
wwe oyunlarına baş kaldırabilecek tek oyundur. Baba oyunudur.
wretlin
Really love the game
Wrestling Revolution 3D is a deeply unconventional wrestling game that embraces ambition, chaos, and creative freedom in a way few titles in the genre dare to attempt. Developed and published by MDickie, the game stands as one of the earliest and most influential examples of a fully realized indie wrestling sandbox. Rather than competing with licensed, high-budget wrestling simulations, it carves out its own identity by prioritizing scale, player agency, and systemic depth over polish and realism. The result is a game that feels rough around the edges but bursting with ideas. At the heart of Wrestling Revolution 3D is its dual focus on in-ring performance and behind-the-scenes wrestling politics. Players can choose to experience the career of an individual wrestler, starting from the bottom and working their way up through fictional promotions, championships, and rivalries. At the same time, the game offers a powerful booking mode that allows players to control entire promotions, schedule matches, manage rosters, and influence ratings. This split perspective captures the unique duality of professional wrestling as both a sport and a scripted entertainment business, giving players the rare opportunity to shape narratives from multiple angles. The sheer scale of the game is one of its most striking features. With hundreds of wrestlers spread across numerous fictional promotions, Wrestling Revolution 3D creates the feeling of a living wrestling ecosystem. Wrestlers move between promotions, titles change hands, alliances form and break, and careers rise and fall independently of player action. This sense of an autonomous world gives the game surprising longevity, as unexpected events and rivalries emerge organically over time rather than being strictly scripted. In-ring gameplay is unmistakably MDickie in style: loose, physics-driven, and often unpredictable. Controls can feel awkward at first, and animations lack the smoothness of mainstream wrestling games, but this looseness allows for emergent moments that are often hilarious, dramatic, or both. Matches frequently spiral into chaos, with unexpected knockouts, interference, or bizarre physics interactions creating moments that feel unscripted and memorable. While this can frustrate players looking for precision and competitive balance, it is precisely this unpredictability that many fans find appealing. Visually, Wrestling Revolution 3D is clearly a product of its indie roots. Character models are blocky and stylized, animations are stiff, and arenas are simple by modern standards. However, the game compensates for its lack of visual sophistication with sheer density of content. The number of match types, wrestler combinations, and possible scenarios far outweighs what the presentation might suggest at first glance. In this sense, the visuals function as a framework for creativity rather than a focal point. One of the game’s most impressive aspects is its flexibility. Players can edit wrestlers, promotions, match rules, and even story outcomes, making Wrestling Revolution 3D feel closer to a wrestling sandbox toolkit than a traditional sports game. This openness encourages experimentation and role-playing, whether you want to recreate real-world wrestling scenarios, invent entirely new promotions, or simply watch the simulated world evolve on its own. Of course, the game’s ambition comes with trade-offs. Artificial intelligence can behave erratically, match pacing can feel uneven, and some systems lack refinement or clarity. Compared to later MDickie titles, especially Wrestling Empire, Wrestling Revolution 3D shows its age in both mechanics and stability. New players may find the learning curve steep, not because of complexity, but because of unconventional design choices that are rarely explained in detail. Despite these shortcomings, Wrestling Revolution 3D remains a landmark indie wrestling game precisely because of its willingness to take risks. It captures the absurdity, unpredictability, and creative freedom of professional wrestling in a way that more polished titles often miss. Rather than delivering a controlled, cinematic experience, it offers a living sandbox where anything can happen, and often does. Ultimately, Wrestling Revolution 3D is best appreciated not as a traditional wrestling simulation, but as a wrestling universe simulator. It rewards curiosity, patience, and imagination, offering a depth of systems that continues to surprise long after its technical limitations become apparent. For players who value creativity, emergent storytelling, and sheer scale over refinement, it stands as one of the most distinctive and influential wrestling games available on Steam, and a clear foundation for everything MDickie would build in the genre afterward. Rating: 8/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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