
Who said therapy had to be boring?? Wreck it! VR allows you to smash your way through various scenarios! Pick up or create your own tools and smash, smash, SMASH!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
i know this is early access but at the moment i found it not worth the money even on sale. The idea is great. smash things. but as it is now, the music is set and thats all you hear. there's no sound of anything breaking. the screens give a generic buzz sound but thats it. they also only get one hit. once you crack the screen, that's all it is. you can not keep hitting to do more damage. You can not pick anything up and throw or use to hit other things. The mobiles dont break. All the walls and things on the walls are not part of play. When you start game it goes to the pc screen, not VR. once in, it will go back to PC screen when you choose main menu or customise weapon. Mine locked up doing this and crashed. I also walking throu a wall in the store and was left lingering in mid air and had to do a manual restart. As for the controls, the hands were wrong. when i held me oculus controllers my virtual hands were upright so when i held onto a weapon it was to upwards for me to be able to swing and hit making the whole idea of the game too hard as i had to rotate my wrists to get the weapon near the objects.
I know it's in early acces, but in the workshop most sounds are pretty good for sure the fases and beer bottles. i do hope that in the future you would be able to break more and that you can pick up everything( like the beer bottles, tv's etc. In the faseshop i sadly couldn't hear any breaking sounds. I hope this will get added later on. In the shop i hope the breaking sounds get better and also that you can break the shelves and phone's to. For now its alright but hope this will get fixed ^_^
Omg. Why did I waste money and time on this? Its like somebody used a day to make a game and forgot to include content. Not recommended at all.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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