
Worn Thin is totally, definitely, absolutely not a rage game. You play as a medical pill, on a 3-D platforming quest to heal someone. Travel through a 100% totally accurate representation of the human body, in hopes to reach your goal!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Симулятор паркура где мы играем за таблетку которая должна пройти через тело пациента и вылечить его не растворившись раньше времени! - Лучшее что можно было найти в бесплатных играх.
game of the year
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worn Thin kesinlikle ama kesinlikle bir öfke oyunu değil. Birini iyileştirmek için 3 boyutlu bir platform arayışında tıbbi bir hap olarak oynuyorsunuz. Hedefinize ulaşma umuduyla insan vücudunun %100 tamamen doğru bir temsiliyle yolculuk yapın!
the game is confusing and not clear, and the music is really trash. 1/10
greatest game ever made
Bir hap ne kadar zorlu yollardan geçebilir ki değil mi? Amaç mide asidine ulaşmak normalde ama o zaman ölüyorsunuz...Acımasız bir hikaye anlatımı.
I'm not usually one for rage platformers, but the screen shots on the steam page made me want to give it a shot because it looked so quirky. I've played a handful of rage games (almost always platformers) and often times had fun, so I figured I'd give this one a shot. I didn't mind the silly music and graphics really...I thought they were charming. It was the jank that got me. When going down the throat, I could've sworn some of the hitboxes were off...but assumed it was me not doing it right. Later, once I got further in, I discovered I could get "stuck" on walls. I ran across some moving platforms, but I think they moved forward and dropped me, rather than me moving with them. I dunno man...I don't mind a rage game throwing unexpected surprises at me. But this doesn't feel like unexpected surprises...it feels like a lack of polish. What makes them different? No freakin' idea. In the end, does it even matter? No freakin' idea. All I know is, I didn't feel like I was losing because the game was "tricking" me or being difficult. I was losing because I felt like things were buggy. Maybe they were...maybe they weren't...but it shook my confidence enough to move on. That being said, if you are a fan of rage games, give this one a shot. It is free, from a solo dev, and has a sense of humor. Let others know what you think by rating it...because I WANT this game to succeed, even if my honest review was I didn't enjoy it.
I ♥♥♥♥♥♥♥ hate this game
[h1] Memes[/h1] If you gotta put memes into a 5-minute long game, idk what to tell ya. You are not going to get much. I think the best part of this game is the intro sequence, then the game starts and everything is ♥♥♥♥. Metaphor, Simile, Reality. What's the difference in this fever dream nightmare? Yeah, so the game has a bunch of fake platforms, the engine can't detect platform speed, so you have to move along with the platform or you'll slide off, and memes that count as sins in my book. Let's count, shall we? Dog to close to the camera, Troll face, bad physics, fake outs, Madoka Magica, Kaizo Mario, and let's never forget that once you actually beat the game, it hits you with a QR code that goes directly to the official Rick Astley music video on youtube for the song "Never gonna give you up." Isn't that funny? Aren't memes the lifeblood of society? HAHHA, [b] THIS GAME Y*UT****G SUCKS DOUBLE JOINTED DONKEY Y*UT**E. [/b] [i] I don't really care about memes in games so much when the concept isn't well put together [/i]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.