
World Without is an open-world anime fantasy action RPG where you follow the story of Naoya. Explore the continent, unlock characters, equip and upgrade your team, then challenge Miladonia's many ruthless bosses and monsters !
Modeled estimate, not a reported figure. How we estimate →
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About
World Without is an open-world Action-RPG where you explore the continent of Miladonia. Face numerous enemies, recruit new characters, assemble and arm your team, then take on the terrible bosses occupying the continent !
This game was designed to redefine the rules of Action-RPGs: dodges, counters, spell combinations and dynamic team play are all part of the experience. The main quest takes centre stage with its share of cutscenes, scenarios and rewards. Find out what happened to our hero, Naoya !
To help you, you have many tools at your disposal: craft your equipment, adopt a horse or dragons, upgrade your characters and explore the world of Miladonia to earn fabulous rewards !
The game also offers many challenges for the most daring players: Challenge Tower, NG+, open-world bosses... There's something for everyone !
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French
Reviews
Bon jeu, surtout impressionnant pour quelqu’un qui l’a réalisé seul ! J’aime beaucoup les personnages, pour le moment l’histoire est sympa. Les monstres sont variés, même si on finit par en faire le tour. Les personnages sont également intéressants, mais c’est dommage que les drops donne obligatoirement le personnage, surtout qu’ils ne coûtent pas cher et que les gemmes sont assez faciles à obtenir. Il reste quelques bugs, certains plus gênants que d’autres. La map peut paraître un peu vide sur certaines zones et, par moments, le jeu peut planter sans raison apparente. Hâte de continuer l’aventure et de découvrir la suite ! Je ferai un nouvel avis une fois que j’aurai avancé davantage dans le jeu.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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