
A unique puzzle adventure where world peace has been achieved on Earth and it is up to you to discover the secrets of humanity and initiate open contact with the friendly races of the cosmic spheres.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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I hate the words "cozy" and "comfy". But I liked this game. I liked the idea that world peace has been achieved, and the nonviolent nature of the game.
Dünya barışının Dünya'da sağlandığı ve insanlığın sırlarını keşfedip, kozmik kürelerin dost ırklarıyla açık bir temas başlatmanın sizin elinizde olduğu eşsiz bir bulmaca macerası.
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"World Tree" is a weird and badly made 2D top down retro adventure puzzle game. The game takes on a not completely unwelcome pacifism theme as you solve some problems and help the Earth get ready for alien contact. Certainly fantasy... call me cynical if you like but while greed and money infest the powerful, there will always be those who want more at the expense of peace and life. Anyway, this isn't a great game. This features really godawful, lazy MS-Paint "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. It's free... now, but it wasn't before. The developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Noice
Игра 'World Tree' – это уютная и захватывающая стратегия, где вы растите священное Мировое Древо, заботясь о его жителях и защищая от угроз. Графика, выполненная в приятном мультяшном стиле, создает расслабляющую атмосферу, а геймплей затягивает своей глубиной. Здесь нужно умело управлять ресурсами, строить жилища для различных существ, следить за их потребностями и развивать технологии. Интересен элемент исследования окрестностей, где можно отыскать ценные артефакты и познакомиться с необычными персонажами. Боевая система, хотя и не самая динамичная, требует тактического мышления и правильного подбора юнитов. Но главное достоинство 'World Tree' – это её медитативность. Медленный, но уверенный прогресс, наблюдение за ростом вашего Древа и развитием его обитателей приносит истинное удовольствие. Из минусов можно отметить некоторую монотонность в середине игры и не самый разнообразный бестиарий врагов. Однако, если вам нравятся стратегии с элементами градостроительства и спокойным геймплеем, то 'World Tree' обязательно вам понравится. Это отличная игра, чтобы расслабиться после тяжелого дня и погрузиться в волшебный мир.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.