
Twelve kids. 1200 kilometers. One epic journey across Japan! Surround yourself with a cast of charming, quirky characters as you set off on an unforgettable trip!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Arabic, Dutch, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Italian +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was worth it!!! The story was awesome, the characters look cool, the gameplay was fun because of the buddy skills, everything was PEAK!!! ✊🏻✊🏻👍🏻(P.S. I really like the Go-Getters Club! Especially Reycho, Vanilla, Pochi, Aniki, and even Yuki!)
The game is a blast, while the gameplay might not be groundbreaking, the pacing is so well done that you won't be bored. The characters are all very lovable and developed. I really don't have much bad to say about the game other than that it's short, so you might want to get it on sale due to it's small length.
난 나름 재밌다 이가격에 나름 감동받은 게임이다
Game yang kurang tahu ingin menjadi apa. Apakah ingin menjadi platformer? Visual Novel? Karena platformer rasanya terlalu gampang ditebak dan tidak ada tantangan lebih. Visual novel terasa tapi tidak begitu wah selain dengan plot twist yang ada. Sayangnya rasanya agak kesel aja dengan endingnya dan juga keluhan level desainnya
Contras: Es un tour por Japón disfrazado de videojuego Mensaje Pro-IA Nyoro no se desnuda Pai Pros: LAS DE 12 SON GOD!!! -EL 10 Diego Armando Maradona/General Juan Domingo Peron.
World's End Club is a story-focused adventure that successfully combines cinematic storytelling, side-scrolling platforming, and light puzzle mechanics into a memorable coming-of-age journey. Developed by IzanagiGames, Too Kyo Games, Grounding Inc., and ESQUADRA, inc., and published by IzanagiGames, the game stands out thanks to the involvement of creators known for crafting acclaimed narrative-driven titles. Although its opening suggests a grim survival experience filled with deadly stakes, the adventure soon transforms into something much more heartfelt, emphasizing friendship, perseverance, and the emotional bonds between its young cast. Rather than relying entirely on shocking twists, the game gradually reveals a larger mystery while allowing its characters to grow naturally throughout their extraordinary journey. The story follows twelve elementary school students who belong to the eccentric Go-Getters Club. During what should have been a routine class excursion, an unexpected catastrophe leaves them trapped inside an abandoned underwater amusement park. Their awakening is immediately interrupted by a mysterious clown who forces them into a bizarre "Game of Fate," creating an atmosphere filled with suspense and uncertainty. However, this premise serves only as the beginning of a much larger adventure that sends the children across Japan in search of answers. As they travel through ruined cities and unfamiliar landscapes, they uncover hidden truths about themselves, their strange new abilities, and the mysterious disaster that changed their world. The unfolding mystery keeps players engaged while balancing dramatic revelations with quieter moments of character development. One of the game's strongest qualities is its cast. Every member of the Go-Getters Club possesses a unique personality, making the group feel lively and believable throughout the adventure. Instead of treating the characters as simple archetypes, the narrative spends considerable time exploring their fears, dreams, and relationships with one another. Their conversations often shift naturally between humorous banter, emotional conflicts, and touching moments of friendship, creating a strong sense of camaraderie that becomes the emotional core of the experience. As the journey progresses and each child discovers a special power, their individual abilities further reinforce both gameplay and storytelling without overshadowing the importance of their personalities. Gameplay revolves around side-scrolling exploration, environmental puzzles, and platforming challenges that gradually become more varied as new character abilities are introduced. The controls remain simple and responsive, making the game accessible even for players who are not experienced with platformers. Puzzle design generally favors logical observation over demanding complexity, allowing the story to remain the primary focus without long interruptions caused by difficult gameplay. While veteran platforming fans may wish for more challenging mechanics, the approachable design fits the game's narrative-driven philosophy and keeps the pacing comfortable from beginning to end. Visually, World's End Club presents a colorful and expressive art style that contrasts beautifully with its mysterious setting. Character animations convey plenty of personality, while the environments showcase a variety of memorable locations inspired by different regions of Japan. Despite the bright presentation, the game effectively creates tension during key story moments through dramatic camera work, atmospheric lighting, and carefully directed scenes. The soundtrack complements the emotional range of the narrative, shifting seamlessly between playful melodies, suspenseful compositions, and heartfelt themes that strengthen many of the game's most memorable sequences. High-quality voice acting further enhances the personalities of the cast, making conversations feel energetic and emotionally authentic. The narrative continuously introduces new mysteries that encourage players to keep moving forward. Rather than revealing everything at once, the game slowly expands its world while exploring themes of trust, courage, sacrifice, hope, and growing up in the face of unimaginable circumstances. The emotional focus distinguishes it from many other mystery adventures, prioritizing optimism and cooperation instead of constant despair. Some of its later plot developments venture into increasingly imaginative territory, but the emotional foundation established by the characters helps maintain investment even when the story becomes more fantastical. The game is not entirely without flaws. Players expecting the relentless psychological tension associated with the writers' previous works may find the overall tone considerably lighter than anticipated. Some platforming sections become repetitive over extended play sessions, and the puzzles rarely demand advanced problem-solving. Certain narrative twists may also divide opinion, especially among those hoping the opening survival scenario would remain the central focus throughout the adventure. Nevertheless, these creative decisions reflect the developers' intention to deliver a more uplifting and emotionally driven experience rather than another bleak psychological thriller. World's End Club ultimately succeeds because it values its characters above everything else. The combination of engaging storytelling, charming presentation, accessible gameplay, and heartfelt emotional moments creates an experience that remains memorable long after the journey concludes. While it may not offer the most challenging gameplay or the darkest narrative in its genre, it delivers an enjoyable adventure filled with warmth, mystery, and genuine character growth. Players who appreciate story-rich games with memorable casts and an optimistic message will find plenty to enjoy in this distinctive title. Rating: 7/10
I loved World's End Club and it is in my top 10 favorite games. The story and characters are super interesting. I love everyone's designs and the voice acting really brings them to life. The twists and turns of the story always surprised me. I would recommend people experience this game but not play it per say. I thought the game play felt clunky a lot of the time unfortunately. If you're unsure if you'd like how this game controls/plays there is always the demo. But I would say watch someone play this game on Youtube because in my opinion the game play segments are not fun nor interesting enough to justify playing it yourself.
全世界最顶尖的科学家和程序员在x和y之间用×这个乘号吗,那太牛逼了 ----------------- 不敢相信当年为了这个小孩儿拼爹游戏还专门买了个NS,还没打通关就因为NS独占实在太无聊把NS卖了。现在打折又买了份数字版看看,之前看第一章感觉还凑合,越到后面越无语啊。小高果然跳出弹丸论破的架构,做啥别的都有异味
The creators of Danganronpa and Zero Escape give you some kind of 'Japanese Tourism Campaign' in game form. It has a fake-out in the beginning, characters that are one-dimensional clichés, inappropriate jokes... with children, and the most boring human vs. AI story. The only positive thing it has are appealing character designs. It's a relatively easy 100% if you enjoy looking at the model designs and have some free time to screw around and spam the power cut-ins.
除了人設和作畫之外太爛了... 最大問題最大問題就是 ACT部分 別説是2020年的游戲..2000年都沒問題...手感稀爛 判定詭異 建模炸裂 劇情你要是當成子供向還是沒問題 但是真的在硬塞...處處透露著Zero Escape系列 AI: THE SOMNIUM FILES - nirvanA Initiative Infinity系列的味道... 如果當成子供向來看陰謀發展什麽的也不説了...偏偏還有數不勝數的黃段子和很爹的臺詞...受不了一點很惡心... 解密也基本上等於全自動 本身就沒什麽謎題 而且都特別簡單不需要做什麽操作... 這群孩子的性格和優秀的作畫真的頂了90%的内容... 同樣的角色換一套故事 能寫出更好的成長曲綫 從 霧雨迷宮 百日戰記 來看感覺更像是 TOO KYO 很急躁 想要賺錢 用這種縫合了各種元素的游戲去... 總而言之 不推薦 改了ACT的手感還勉强推薦
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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