
World of Unlit is a fast paced, first person movement shooter where your goal is to utilize your grapple hook, melee weapons, guns and bows to destabilize a culture.
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About
Fight your way through Unlit territory and destroy all the statues you find along your way.
The unique and skill demanding movement is your best tool to complete your mission.

Explore the world to expand your arsenal of weapons and tools.
Melee weapons are good for an aggressive attack style.
Using them effectively requires mastering the grappling hook.
Firearms are good for precise attacks and less aggressive attack styles.
There is a variety of firearms available. From handguns to snipers, you can choose the gun that fits your needs the best.
Bows are for crazy people. You do the highest amount of damage while having the hardest time landing shots.
A high skill is required to use bows effectively.

Complete 8 hand crafted missions and challenge optional bosses.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
World of Unlit was a really fun fast paced FPS. I really enjoyed mastering it's core mechanics and beating the harder levels!
有点让人摸不到头脑
Great game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
get it for 80% off if u really wanna try it its worth 1.50$
Decent game but very rough around the edges, gameplay is solid but the rest definitively could have used a bit more time in the oven. I'll leave the review as positive but do get it on a sale, and do expect it to be a bumpy ride. Most negative reviews seem to focus on how difficult and punishing the enemies are, and they are, to some extent, but not so much that it makes the experience miserable (Blood comes to mind, not even close as bad as the enemies in that game)... just take some time to adjust to how much health you have and how deadly their effective range is. Also helps that the healing ability is very spammable. My biggest issues are more odd level design choices in some areas, and how some mechanics are just not explained to you. I'll be vague to not spoil anything here, but let's say that you DON'T unlock any new upgrade or mechanic during the game, and what was once used to unlock secrets may end up locking progress in some later levels... which may cause confusion because you may disregard a path because you thought it was a secret, when it is actually the only correct path. Another odd choice is... some levels having some elaborate, labyrinthian dead-ends, specially the second-to-last level. Also lots of random decoration, which I assume are references or inside-jokes I don't understand. And then there's the final level, which is happy to throw traps, turrets, the possibility of accidentally soft-locking yourself, and 1-hit-kill respawning enemies, all in the longest level with no checkpoints. I didn't like it very much, to say the least. So yea, if the trailer looked interesting to you, and you don't mind trying out something rough around the edges, get it on a sale and give it a shot.
This game is insanely underrated. I got it on sale for two dollars that right there is silk song levels of value (okay, not that good, but I digress). There is a bit of story at the start but this game is about the gameplay well above anything else. The movement is crazy and there are tons of secrets and weapons to unlock and use. The game can get difficult at times but most of that can be solved by searching for better weapons. At its regular price I can only recommend it to people who are already fans of movement shooters but at its sale price it is absolutely insane.
It’s a bit ♥♥♥♥ really
just feels clunky. controller aim assist is dumb and makes steamdeck unplayable. last level is impossible because enemies have no delay when shooting, and final achievemnts have no purpose and are time wastes
It is very well polished and well made, but it needs more mobility so that I can move freely in the air and on the ground.
A very fun game with an intresting movement systeme
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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