
World of Unlit is a fast paced, first person movement shooter where your goal is to utilize your grapple hook, melee weapons, guns and bows to destabilize a culture.
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About
Fight your way through Unlit territory and destroy all the statues you find along your way.
The unique and skill demanding movement is your best tool to complete your mission.

Explore the world to expand your arsenal of weapons and tools.
Melee weapons are good for an aggressive attack style.
Using them effectively requires mastering the grappling hook.
Firearms are good for precise attacks and less aggressive attack styles.
There is a variety of firearms available. From handguns to snipers, you can choose the gun that fits your needs the best.
Bows are for crazy people. You do the highest amount of damage while having the hardest time landing shots.
A high skill is required to use bows effectively.

Complete 8 hand crafted missions and challenge optional bosses.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don’t normally review games but thought it would be nice to do here. A great game that makes use of physics and very entertaining puzzles, the secret parts of things are pretty fun, if not sometimes frustrating. I like the aspect of not needing to kill all enemies to finish a level. As all reviews should have, I will also go through issues I have personally encountered as well as a few criticisms. First, some of the stores just don’t work, pretty frustrating for 100%. Secondly, the connecting narrative makes sense in the over encompassing dialogue, but isn’t really expanded on, I personally would love some dialogue in the levels. Third, I personally don’t like over intrusive tutorials, and this game doesn’t use them, but instead there are components of the game I entirely don’t understand, take the shield turrets, I had no idea how to deal with them until I asked on the discord, maybe I missed a hint in game but I feel like when a giant aspect is introduced there should at least be a non-intrusive tutorial. While it may seem like more of a negative review, I just went into more detail for things I don’t like. Overall the game is pretty fun and I’m sure with a few polishing updates the issues I denoted will be solvable. Overall, definitely a recommend from me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great movement shooter with a fun and unique grappling hool mechanic. It is difficult at first to get used to how much you need to move to stay alive, but after you realize that you need consant movement and good aim, the game gets easier and more fun. This is a good mix-up from other shooters where you may be able to tank getting shot for a few seconds straight, and leads to fun gameplay. Some of the levels are hard, but they are all designed well and with care.
Fun and dynamic fast paced shooter, very enjoyable
Genuinely unfun. The dev tried, but damn the enemy AI feels trash to play against. The AI is too accurate and you start off with just a pistol that does no damage to the body. Good luck hitting a headshot while grappling at mach 5 (where you'll still get shot, just a little less), because it's either that or getting beamed by Chris Kyle incarnate. The trailer doesn't accurately show how stupid the AI is. Not to mention, you only have a peashooter pistol and sword (good luck getting close to anyone without dying immediately). The throw on the melee also feels piss weak. No hate to the dev, but I genuinely can't recommend this over other similar games. Your time and money is better spent on Neon White, Ultrakill, Doom (any) etc. Also, if you do ignore this warning, just know that it's MnK only. Controller feels horrible. May as well not have the option to play on gamepad.
This game is HARD, but rewarding. The grapple mechanic is smooth and I find myself roaming around doing tricks instead of going after the objectives. Recommended, I can't wait to play more and beat that sky level. Update: I beat the sky level, I was trying to kill all enemies instead of the objective.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa gaming
just no
Its a good game, a bit hard, some towers and enemies have insanely good aim. We can say that it is acceptable, it would be too trivial if you do not get shot and kill everybody in one go. My problem with the game is it has no checkpoints. Let me examine this problem. 1. In this game you do not have health problem, it almost fill up entire health bar after killing couple of enemies. 2. There is no problem about ammo etc or other consumables. So we may say putting check points might make the too easy however, since consumables and health is not a problem we can put some check points. Some maps are long and when you die at the end, you have to start from the very beginning which makes it a lot boring than it should be. Additional Notes: There is no help about finding the statues. Maybe after some time the can glow so we know where they are. There is no feedback when you get damage. Some Turrets are already aimed at you and hit you when you come to their range.
Very Nice game
Love the game. If you like movement shooters you should try this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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