
Grow your empire and dominate the world in this 100% free game, either through diplomacy or destruction. Forge alliances or go it alone, play as loyal men, elegant elves or brutish orcs.
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Languages: English**languages with full audio support
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poopy looking game with basic Place buildings, buy stuff, Pay to Win, Pay to Play style of Microtransactions. Don't waste your time. They make it look like an RTS style game, but it's not. It's one of those Stronghold Kingdoms style of games like they made it for a Mobile App, and ported it over to PC. You have to wait for your resource numbers to go up over time. OR, you pay to get more "gold" to spend real money on shortening your time you have to wait, or you spend real money to improve your buildings to make resources for you faster. (It takes many hours to replenish your resources.) Uninstalled.
It's like some cheap and nasty mobile game that you think looks good, download it, play it for less than 40 seconds and never play again. Don't waste your time.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игре один-единственный сервер, который, конечно же, не работает.
Thanks for fixing that bug. Here's a real review from what I am currently experiencing as someone who started as an Elf. Everything is pricey. I mean with normal resources, not paid content. Takes an hour to get 400 resources with level 1 buildings. Out of all the basic units (at least for the ones I have unlocked, I haven't built a Cavalry building yet) here's a break down: Home Guard (1 Unit) - 3 hours to make a single unit w/ Level 1 buildings. 1.3 hours with level 2 buildings. Spearman (1 Unit) - 5 hours to make a single unit w/ Level 1 buildings. 2 hours with level 2 buildings. Archer (1 Unit) - 7.5 hours to make a single unit w/ Level 1 buildings. 3 hours with level 2 buildings. The actual "train" time is instant however. Here's the thing though. This is an RTS game and MMO according to the store page. If a single unit takes that much time to even remotely have the resources for when idling the game then there's something wrong with the balancing. You could say "Well there's no training time so it's okay." The fact is it's not okay in the slightest. First quest requires 50 home guards trained. That's 150 hours of waiting w/ level 1 buildings or 65 hours with level 2 buildings. You do, however, obtain a substantial amount of resources from the Introductory quests. The one downside is at around I want to say Barbarian Fortress (4/5) it gets hard. I will explain exactly why right now. The AI for enemies is always in their favor. I am an ex-professional Starcraft and Starcraft 2 player so I am reeaalllyy good at RTS games. The AI in this seems to not only target the same unit to the ends of the map, but also get basically unlimited range even as melee (attacking while they run). I can strategically place units and enter combat and no matter what my low hp or back units will be targeted. Even humans wouldn't chase a single unit as far as this AI goes. On top of that, a single unit can EASILY take out 2-5 of yours. If there happens to be a group of 3 or more, it can take out over 30 of your people. This is absolutely not natural at all. Thank god the intro gives you the units for free or this would be an impossible game. TL;DR [u]Pros[/u] [list] [*] Art looks like a lot of effort went into it. [*] Decent amount of starting races / places. [*] Great idea as there aren't many RTS games in existence these days. [/list] [u]Cons[/u] [list] [*] AI is overpowered; unlimited range, chases forever, targets weak and back row. [*] Units are overpriced; takes absurd amounts of time to not only make a single unit afk, but hard AI makes it so you lose more units than you can make. [*] Interface incredibly clunky and structured like a p2w mobile game. Needs an ability to sort of close or get rid of some of this. I am using a 1920x1200 monitor at the moment and majority of my screen is covered. [*] Information all over the place rather than a single point making it hard to keep track of what's what at times. [*] Extremely bad camera angles as well as the inability to adjust the camera to my own liking which is needed in RTS based games. [*] Pay $124 and you basically beat the game according to my calculations as well as the available content. [/list] Hopefully you improve on this and hire a professional balancer or professional RTS player to do the balancing for you. I wish you the best of luck, but this game is a no from me until it gets further down the development. I wholeheartedly believe this game is to early for even Early Access, yet it's not labeled or listed as Early Access making people believe it's a complete game.
Grow your empire and dominate the world, either through diplomacy or destruction. Forge alliances or go it alone, play as loyal men, elegant elves or brutish orcs. @ Развивайте свою империю и доминируйте в мире, будь то дипломатия или разрушение. Заключайте союзы или действуйте в одиночку, играйте за верных людей, элегантных эльфов или грубых орков. 10 из 10
Pros Art looks like a lot of effort went into it. Decent amount of starting races / places. Great idea as there aren't many RTS games in existence these days. Cons AI is overpowered; unlimited range, chases forever, targets weak and back row. Units are overpriced; takes absurd amounts of time to not only make a single unit afk, but hard AI makes it so you lose more units than you can make. Interface incredibly clunky and structured like a p2w mobile game. Needs an ability to sort of close or get rid of some of this. I am using a 1920x1200 monitor at the moment and majority of my screen is covered. Information all over the place rather than a single point making it hard to keep track of what's what at times. Extremely bad camera angles as well as the inability to adjust the camera to my own liking which is needed in RTS based games. Pay $124 and you basically beat the game according to my calculations as well as the available content. Hopefully you improve on this and hire a professional balancer or professional RTS player to do the balancing for you. I wish you the best of luck, but this game is a no from me until it gets further down the development. I wholeheartedly believe this game is to early for even Early Access, yet it's not labeled or listed as Early Access making people believe it's a complete game.
I personally love RTS’s and I believe the idea of this game is insane! I’d love to see this game take off as there is nothing else like it! This is basically a PC based Clash of clans. Although I have a list of things to improve on, the game itself has already progressed greatly. This list is merely features which would greatly, in my opinion benefit the game. Things to improve on: - UI is too big and takes up to much of the screen (reduce the size) - World map is very performance heavy (somehow only display small bits at a time around your own city?) - Also improve on graphics (looking half decent ATM) Improvements can be made on terrain textures & trees, bushes etc. Unity asset store? - Maybe aim for a better map design? https://gyazo.com/3adce623c6998c04dc0f1f89c9ff9354 Simple but less performance heavy and looks nice. - Implement a timer for building to be built (maybe adding a currency to speed this speed up?) - Work on better UI transition - Beginning of the game does not feel satisfying as you already have resources and you can build every building straight away (building timers will help with this). I understand this game is built to prolong the gameplay but it’ll be a good idea to increase resources as the mining camps/farms gather up until a certain cap and start players with bare essentials to build resource camps and apartments. Once they upgrade to a level 2 town hall the mining camps gather resources at the normal rate. Also as resources are gathered every hour from your mining camps, I believe it should be split in 10 minute intervals so players can see their resources going up. Was a bit confusing for me as a new player. - Why do apartments look like houses? - Combat could be improved with some of the features age of empires has in regards to hot keys and unit patrols etc. - When you’re doing the battle intros you should change how the resources are displayed. The green text doesn’t fit.
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dont bother. If you are silly enough to try it then dont mess up your build as it wont let you start over no matter what you do, its very basic and a waste of time.
From the World of Conquerors game I can see that this developer is absolute trash. PLEASE I beg you to not play any game made by this guy, if you don't believe me check out the World of Conquerors game and look at a Review where the Developer BANS a whole guild for no reason.
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