
Wizard Warfare is a fantasy-themed, 4X-style, turn-based strategy game with a strategic empire management layer supported by a detailed tactical battle simulation layer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A combat-oriented 4X fantasy game with only one goal: become the only one wizard standing. Enough depth and variety in content to be engaging, while not too overwhelming like other 4Xs. Battle is automatic and player only needs to set-up the army position and action before the battle begins, so it removes micromanagement, which I always like. However, combat and unit stats are not too clearly explained in the manual and will raise confusion. Overall, I recommend to try this game out for those who likes high fantasy Civ game with a focus on combat, but not as overwhelming as Dominions series. I wish there's an online multiplayer in the future, like LAN or Steam P2P.
It's surprising better than you would think by the store page. You'll get you money's worth and than some. Very clean UI and lots of fun. Somewhat old school, but that's ok. I'm very excited for Wizard Warfare 2. Hopefully in Q4 2024 (EA?).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immersing game. There is strategy without micro managing economy etc. Addictive yes. Enjoyable without being a click fest or becoming fustrated with redundancy. Almost like a chess game but with fun! Love this game and for the price it is more than worth it. Have become pleasantly addicted to this game.
This game has been the best experience I've ever had being a necromancer. I can't fully describe the pure euphoria of swarming a city with literally hundreds of skeletons and zombies.
Worth the $s, had fun
Low budget 4X. I think it's always worth supporting development of genres like 4X, RTS, etc at the indie level so we don't get stuck with only AAA output in these categories that's devoid of risk-taking and creativity. As for this indiviudal implementation it's actually so far as design brief goes EXACTLY a game I have long been dreaming about (fantasy wizard/magic themed true-4X in the mould of Civ, think like HoMM meets civilization), but regrettably this particular implementation doesn't quite meet up to the expectations of the beautiful potential vision I have in my head for the idea. It's a nice little development effort and I'm still exploring the details, but so far at least I'm already finding myself irritated by what feel to be fairly poorly implemented controls and limited QoL. All the same there's nothing to hate so far, I might add some extra notes once I get a feel for the way the early-mid gameplay shakes out and how fun the general 4X snowball and late game power play is once I know more.
So it is incredibly easy to snowball into being overpowered on normal haven't played other difficulties yet it's like civ but with dragons and stuff. There isn't a research for Technology only for Magic. To get better units you summon them with magic or you build a city above size 10 and build all your buildings. Death Magic is the strongest you can start a zombie apocalypse and also plunge the world into eternal darkness... literally...
Easy to understand, hard to master is the feeling I get. With the ammount of spells and how early game works this feels like a very interesting strategy game with a bit of city building added to it. It all boils down to whether you made the correct predictions on what enemies you encounter with the spells you chose, and that is something I have yet to see done in another game as well as in this one.
It's a little funny strategy game.
Very enjoyable fantasy 4x. Combat is similar to Conquest of Elysium, city building more like Master of Magic, magic like Dominions. Had a lot of fun with it, but the sequel essentially supersedes this version.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 39 | 87% | $8.79 | |
| $76.7K | 260 | 83% | $9.99 | |
| $25.5K | 103 | 56% | $9.99 | |
| $2.8K | 27 | 85% | $4.19 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 139 | 63% | $3.99 | |
| $7.9K | 62 | 84% | $3.99 | |
| $8K | 558 | 81% | $0.90 | |
| $7.9K | 80 | 99% | $3.19 | |
| $8K | 73 | 99% | $4.71 | |
| $7.9K | 66 | 89% | $2.99 |