
You are a wizard and your village is under attack! Push back the enemy forces with powerful spells. Burn, freeze, shatter and crush the enemy soldiers with your magic powers. Gain XP as you kill your enemies and unlock upgrades for your spells.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
This game is way to hard on normal villagers are useless dont play
Movement keys cannot be changed properly. Movement in general feels clunky. Every skill roots you. GPU is heating up very high. For that graphic very poor performance. Normal mode is almost impossible, because you lose when your allied NPCs die. They die after a few hits and due to the huge amount of enemies, they die almost instant.
laggy
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Hours played at review time, across 25 reviews with recorded playtime.
Great concept but with a disappointing execution. Could be amazing with updates, is not that good right now.
Wizard's Watch is a small-scale fantasy action game that embraces a simple idea and builds nearly everything around it: become a spell-slinging wizard and protect a vulnerable village from invading enemies. Developed and published by Benoit L'hoest, it favors immediate combat and character improvement over lengthy storytelling or complicated role-playing mechanics. The result is an accessible experience that can be understood quickly, making it particularly suitable for players who want magical combat without spending hours learning elaborate systems. The central attraction is spellcasting. Rather than relying on ordinary weapons, the wizard can unleash different forms of destructive magic against approaching enemies. Fire, ice, crushing attacks, and other magical abilities give encounters a satisfying supernatural flavor. The pleasure comes from controlling groups of enemies, selecting useful attacks, and gradually becoming more effective at clearing the battlefield. The third-person perspective provides enough visibility to track threats while still keeping the wizard and the visual effects of each spell prominent on screen. Protecting the village provides the game with its overall structure. The adventure takes the player through areas such as the farm, lumbermill, town, and magical ruins, creating a sense that different portions of the settlement are being defended as the conflict develops. Each location provides another stage for combat before the eventual confrontation with the main evil threatening the village. The story serves primarily as motivation for the action rather than as the centerpiece. Players expecting extensive dialogue, memorable supporting characters, branching decisions, or deep fantasy lore should therefore adjust their expectations accordingly. Character progression makes repeated battles more rewarding. Enemies provide experience, and leveling allows the player to improve magical abilities. This gives combat a useful sense of momentum because the wizard becomes increasingly capable as the adventure continues. Upgrades provide tangible reasons to keep defeating enemies instead of making every encounter feel completely isolated from the next. The progression system is not enormously complicated, but that simplicity suits the game's direct approach and avoids burying its action underneath excessive menus or statistics. Additional unlockables provide some incentive for players who enjoy collecting rewards. Different wizard skins can be obtained, allowing the appearance of the character to change even though these cosmetics do not dramatically alter the underlying mechanics. Achievements add another modest completion objective. These elements are secondary to spellcasting, but they help create goals beyond merely surviving the next encounter or reaching the final confrontation. Online cooperative play is one of the more interesting features because the defensive structure naturally works well with two players. Fighting alongside another wizard allows players to divide their attention between threats and unleash combinations of magical attacks across the battlefield. Cooperative sessions can make encounters feel livelier and help compensate for some of the repetition inherent in fighting waves of enemies. Solo play remains available, so having another player is not mandatory, but cooperation arguably gives the straightforward combat system additional entertainment value. Visually, Wizard's Watch uses a colorful and stylized fantasy presentation rather than pursuing realistic medieval environments. This matches the exaggerated nature of its magical combat and keeps the overall atmosphere relatively approachable. Spell effects are particularly important because they provide much of the visual satisfaction associated with attacking enemies. The production values remain consistent with a modest independent project, however, and players accustomed to highly polished action RPGs will notice the difference in animation, environmental detail, interface refinement, and general presentation. The game's largest weakness is repetition. Defending locations and repeatedly eliminating attackers can become predictable when played for extended periods, particularly for anyone who needs frequent mechanical changes to stay engaged. The progression system helps alleviate this problem, as do the different spells and locations, but it cannot completely disguise the fundamentally straightforward nature of the gameplay loop. Movement and combat can also lack some of the responsiveness and precision found in more polished third-person action games. These shortcomings do not necessarily ruin the experience, but they establish a clear ceiling on its depth. Difficulty can create another mixed impression. Defending both yourself and vulnerable objectives requires awareness of what is happening across the battlefield, and moments where several enemies are attacking simultaneously can become surprisingly demanding. When the combat systems cooperate, these situations provide welcome tension and encourage more deliberate use of upgraded spells. When movement or targeting feels awkward, however, difficult encounters can occasionally become frustrating for reasons beyond pure player error. Steam Deck compatibility is a significant concern. Wizard's Watch is officially classified as Unsupported on Steam Deck. Although the game can potentially run through SteamOS and has controller functionality, its graphics configuration is not considered capable of providing a sufficiently satisfactory experience on the handheld. Players may also encounter interface inconveniences, including small text, button prompts that are not designed specifically around Steam Deck controls, and situations where manually bringing up the virtual keyboard may be necessary. Anyone purchasing or installing specifically for portable play should therefore consider Steam Deck support unreliable rather than assuming that controller support automatically means full handheld compatibility. As a free-to-play experience, the game's modest ambitions are easier to appreciate. There is little financial barrier to discovering whether its particular combination of magical attacks, village defense, progression, cosmetics, achievements, boss encounters, and cooperative action is appealing. It is best approached as a focused indie action game rather than a substitute for a sprawling wizard-themed RPG. Players primarily interested in exploration, narrative complexity, enormous skill trees, or extensive world-building will likely find the experience too limited. Wizard's Watch ultimately succeeds most when it concentrates on the uncomplicated fun of throwing powerful magic at groups of enemies. Its spell variety, gradual upgrades, multiple defensive locations, and cooperative option give the core concept enough substance to remain entertaining, even though repetition and modest production values hold it back from becoming something exceptional. For players who appreciate compact fantasy action and enjoy defending objectives with increasingly powerful abilities, it offers a respectable diversion with a clear identity. Rating: 6/10
this game is sooo good after playing multiplayer turtle and multiplayer military
it is a game.
Игра "Wizard's Watch" – это приятная головоломка, идеально подходящая для коротких игровых сессий. Простые, но интересные механики затягивают с первых минут. Не смотря на кажущуюся легкость, игра требует внимательности и стратегического мышления, особенно на поздних уровнях. Соединение элементов одной масти или значения для увеличения очков приносит удовлетворение, а бонусные действия придают процессу глубину. Визуальное оформление выполнено в приятном минималистичном стиле, что не отвлекает от геймплея. Звуковое сопровождение ненавязчивое и хорошо дополняет атмосферу. Из минусов можно отметить некоторую однотипность уровней, иногда начинаешь чувствовать себя предсказуемо, но тут же появляется новый вызов, который заставляет думать по-другому. В целом, "Wizard's Watch" – это отличный выбор для тех, кто ищет расслабляющую, но при этом заставляющую немного подумать игру на мобильное устройство. Рекомендую.
ron
"Wizard's watch" is a very mediocre wave survival defensive "shooter" where you defend a little hamlet against waves of asset flip looking enemies. It's a bit of a yawnfest and lacks any decent narrative or reason to want to play, and feels like it's more just a bunch of Unreal assets dumped on a proof of concept game blueprint... and the concept is to ask whether or not spending $100 on Steam Direct lets you call yourself a game developer. This game looks a lot better visually than the actual gameplay. It could be the developer purchased high-end assets (no proof of that), or somehow managed to create great-looking assets while delivering a mediocre game, in this case it could be either... but there's no hard proof this is an asset flip. But as always, ethics of asset flipping aside (whether this is one or not), what matters is the quality of the game, and this has all the same low qualities that we expect from asset flip shovelware. Let's talk about pricing and the actual value this has for gamers. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 4 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam. There are over 140,000 games on Steam, not every one of them is a hidden gem. I'm here to help gamers find the ones that actually matter in that sea of Steam Direct self-published mess. If you don't agree with my findings in this review, you should definitely download it and play it to see for yourself. I'm happy to have helped you make an informed choice, regardless of the outcome.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | $6.99 | |
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| $0 | 0 | — | Free |