
Wizard Blaster is a top-down time survival roguelite where you play as a wizard. Use magic to fight off hordes of evil. Choose from different characters and abilities to survive.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Wizard Blaster is a time survival roguelite. Create different builds to survive the hordes of enemies. Each run is new and offers different combination of spells to win. Can you make the best build?
Features:
Auto-firing spells
Fast runs (under 10 minutes)
Choose from different characters, that all bring their unique skills and stats to the game.
Replayability - Upgrades are offered at random, so you might not try all builds in one run.
Randomly generated levels: each run is different
Meta upgrades: customize each run with new upgrades.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Italian, Arabic, Bulgarian, Danish, Finnish, Simplified Chinese, Greek +91 more
Reviews
But for curator connect I would have never come across this game and I would have never endured the pain of playing it. This is bad, I mean really bad, there is no gamedesign not even a remote hint of one, this has as much game design as Joe Binden has operational brain cells, the game is as good as a vegiemite sandwich covered in mould and elephant excriments, this is bad. but to stay objective here is the rundown - no gamepad functionality - enemies spawn at random and quite often in the area where you are moving and they damage you straight away - auto-shooting speed is slower than a quadriplegic marathon runner - graphics are the worst in the pixel graphic space - engine is so unstable the screen keeps flikering - power up cards look as if they are a copy-paste from other games without any unique aspect to them [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian/]One Grumpy Russian[/url] score -1/10 - yep, this is the first game that gets a score below zero from One Grumpy Russian so congrats, you are first in something For more grumpy reviews follow me as a curator at [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian/]One Grumpy Russian[/url] and whatever you do, do not buy this game
Fun little game, you're limited to 10 minutes per round to see how many kills/coins you can amass. Honestly, it was good fun. If you enjoy "Vampire Survivors" then you would enjoy this one. If you have a random 30 minutes to play here and there, you wanna dig in and give it a chance! Hope to see more updates as we go and maybe some achievements too?
有中文 没成就 《巫师射击者》(Wizard Blaster) 《巫师射击者》(Wizard Blaster)是一款限时生存类 rouguelite(类 rogue )游戏。你需要构建不同的技能组合,抵御一波波敌人的进攻以求生存。每一次游戏进程都是全新体验,会提供不同的法术搭配方案,助你赢得胜利。你能打造出最强的技能组合吗? 游戏特色(Features) 自动发射法术(Auto-firing spells):法术无需手动触发,自动攻击敌人,专注策略与生存。 快速游戏进程(Fast runs):单局时长控制在 10 分钟以内,轻松体验无负担。 多样可选角色:不同角色拥有独特技能与属性,为游戏带来差异化玩法。 高重玩价值(Replayability):升级选项随机生成,单局无法体验所有技能组合,每一次游玩都有新发现。 随机生成关卡:每一轮游戏的关卡布局均不相同,避免重复感。 元升级系统(Meta upgrades):通过元升级解锁新的强化选项,为每一轮游戏自定义初始加成。
This game feels like an exercise to learn development, like a pre-alpha version. I understand people that wants to make their own Vampire-survivors clone, but this feel not even as a clone, but an exercise to learn basics to do the clone later. I will list some points that I think could improve it , starting with one element that made me angry instead of just thinking that something needs improvement. 1- Enemies spawn in your face. In one of the runs I got an enemy spawn just on top on my character as soon as the game started. All my deaths were without knowing what happened which is frustrating, an enemy just spawned on top of me and killed my character. That feels frustrating and doesn't let people think in next runs if they get better they can survive longer, cause no matter how good you are , if an enemy spawns on top of you you are dead. They should spawn far away, or even better, out of the screen and let them walk to you . And if they spawn in the screen but far I would put an animation so they do not simply appear. 2 - Now to things that can improve but are not frustrations, Music does not match the theme of the game, and in some cases it just stops , do not know if the song is like that but it felt like the audio file was cut. 3 - The random weapon choices.. I got at one level three of the same upgrades, should be done in a way that they do not repeat , so you feel the choice screen has an actual choice.
There is a lot to say about Wizard Blaster. The game might show promise here and there, but there are many areas for improvement which is still understandable if one is a solo dev and it is a first project still. "Ranger" Class Feedback The Character self its hitbox with enemy ranged attacks feels off- There where times where I completely dodge an arrow but it still hit me regardless. The hit box of the "Ranger" feels to big -i might be wrong and it might had been me not seeing projectiles. The Ranger normal attack speed is also slow and could really use a buff, prehaps adding some sort of piercing damage would balance it out *And yes I do know it is a survivor game and it suppose to pick up with speed but the Wizard already starts with insane attack speed + AOE dmg the Ranger falls off completely. Wizard Class Feedback The Wizard as said attack speed is fast from start and has a large-ish AOE with each fireball, so I am not sure if it was intended to be since the AOE can only get a mob to about 1% hp then it wont damage them if it was intended why not make the AOE smaller with the first few updares and extend it more the higher levels and allow kills from the AOE. General~ There are still alot of tweaks that can be done, the game already show a few types of variety enemies which there are other survivor games out there that blash the game with one type and tries to pull of an release. So far the right steps are done and now to take those mobs and add more to them (maybe add a charge attack for the big oversize mob that will cause a AOE zone damage) Another thing is, the map needs some adjustments- the walls on the map can trap packs of mobs which can be easily exploited which kinda breaks the fun. Whenever or not~ I am looking forward to future updates from the game and hope you go on with improving the game!
Seems pretty poor. No strategic upgrades, and I really think it is cheating to have monsters spawn inside me. I also died with full health, and no monsters near me, why? All in all, a very bad version of what should be a very easy genre.
幸存者玩法,收集升级,三选1增幅等都有,框架倒很完整。 加载和主页的像素过于模糊,看不清主次。 弓箭手射出的弓箭设定移速太太慢了,人物控制后有短暂的漂移。 游戏目前不支持简体中文哦。
This game is actually so fun lol, blasting everything with spells is awesome. I keep playing just to see what crazy build I get next.
Awesome, fun little game. Super addictive. The latest updates really give it some more dynamic gameplay. Def worth checking out
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
Related
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |
| Vampire Survivors | $12.6M | 264.1K | 98% | $3.99 |
| Hello Kitty Island Adventure | $9M | 12.1K | 94% | $39.99 |