
Survive the night in an old observatory, helping your friend find the sources of mysterious radiation from outer space.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Getting into a zone where I can't see anything farther than 3 meters away with a sh*tty pistol that shoot slower than a trebuchet and facing fast monsters that kill by touch isn't my definition of fun. Then I suddenly got halted by destructible walls and I had to search a sledgehammer for 30 years before finding it just because I couldn't see sh*t just to find out the walls were leading to zones I already reached so destroying them is meaningless. But something that isn't meaningless is the refund button. Also what kind of psychopath put right click to jump and put no option screen in his game? I think that's the true horror of Witness of the Night. Not only you can't change the controls, but you can't even change the mouse sensitivity, I mean this is very basic stuff. Edit : My playtime isn't true because no internet.
It's weird because it's interesting.
[i] Note: The developer is very attentive, they fixed a bug that stopped my progress the same day I reported it. You love to see it![/i] [b]I did receive this game for free as a curator, but I assure you that I did not let that influence my review. Witness of the Night tells an interesting cosmic horror story: It's short and creepy with very few flaws. It's safe to say I'm interested in whatever else SpoocleMacBoogle cooks up.[/b] The monsters in this game, I'm on the fence about. They're all terribly loud and really scary. There's not too much explanation, lorewise, for what they even ARE now that I think on it. That said, I only really hated this one monster that just screams and chases you, repeating the same sound effect over and over (you only have to deal with her for 2-3 minutes though, not a big deal). But overall the gameplay is pretty enjoyable. It's atmospheric enough that it's fun to just walk around; it seems like there ARE details that you'd miss if you weren't being attentive. I'd be remiss to forget mentioning the silly death animation: You just sort of ragdoll and float away anytime you die, LOL. As scuffed as that was, I genuinely didn't mind it: it served as an excellent relief of tension, even if it was unintended. The story is actually pretty smart and there's a slick wraparound at the end that I really liked. It could've been a little more fleshed out, a lot of details are kind of vague. Parts of this reminded me of the Local 58 series on YouTube minus the retro aesthetics, and that's probably part of the reason I enjoyed it so much. This game is rough around the edges, but it is a lot better than most other horror games by a single dev. [b]Follow the [url=https://steamcommunity.com/groups/HorrorFiends]Horror Fiends Curator page[/url] for more reviews on everything horror![/b]
Начало было интересным, может в игре есть интересный сюжет и что-то пугающее, но насладиться этим мешает ОТВРАТИТЕЛЬНЫЙ геймплей. На эпизоде в катакомбах я сгорела и удалила игру к чертям собачьим. Вы ходите в полной темноте, фонарик светит не дальше вашего носа, а из темноты на вас постоянно прыгают монстры, убивающие с одного удара. Разработчик в своем уме или как понимать это издевательство? Не рекомендую даже по скидке.
it is a game. the bone level was cool. GG2EZ
Доиграл только из глубочайшего уважению к разработчику, за играми которого я всегда пристально слежу. Ползание в катакомбах с пистолетом и ужасными элементами платформинга похожи на акт мазохизма. Монстров слишком много, этап невероятно затянут, контрольные точки очень редко, вокруг ничего не видно, прыжки по исчезающим платформам вообще за гранью добра и зла. История тем не менее интересная. Считаю это "творение" лишь пробой пера.
managed to go back and beat it, and this game is fine I guess. just has weird and dumb checkpointing like I pointed out below. enemies after this section are far enough away from hazards that I dont think a duplicate of the last time is possible. is the game good though? eh, it's alright. it becomes an fps with too many enemies trying to get you from just outside your vision range. also the end they show a big robot, but it's just a teaser or something. kinda skipabble tbh, but not bad, as long as you don't get the soft lock I did. also the scanning happens the whole game and it is what it is. old review: for some reason when you die you fly forwards pretty far. also checkpoints during a chase segment aren't deactivated on your return trip when the ghost is after you. this leads to a funny soft lock where I spawn in during my death animation like I quick saved bad or something, except it's an autosave I have no control over. would play the game over, but the scanning section in the beginning is so slow I don't want to repeat it, or really everything so far that I played, think I barely got towards the good stuff, but it's all story content so I already experienced it, so going through a 2nd time so quickly sucks and I aint doin that.
Very interesting premise. Really like the observatory/computer portion, if the PC controls are a little clunky. I had to stop playing at the building scene. A lack of direction, so dark you can't tell where you're going, and then I died from something without even knowing what.
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