
Without End is a story heavy, turn based, experimental RPG, following the every day life of a high schooler.
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Languages: English
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Around an hour in and loving it so far. The art style is great and the use of dark tones in a vibrant, absurd reality is always one of my favorite storytelling choices in a game. Looking forward to playing through the rest. Started a let's play of the title here: https://www.youtube.com/watch?v=2jh9ZvSpFt0
Without End, bir lise öğrencisinin günlük yaşamını konu alan, hikaye ağırlıklı, sıra tabanlı, deneysel bir RPG'dir.
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Concurrent players on Steam, sampled daily since tracking started.
[h1]Before I played Without End, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Игра 'Without End' – это настоящая находка для любителей атмосферных и глубоких инди-проектов. С первых минут она затягивает своим минималистичным, но завораживающим визуальным стилем и меланхоличным саундтреком. Геймплей, хоть и может показаться простым на первый взгляд, постепенно раскрывает свои хитросплетения, заставляя игрока внимательно исследовать каждый уголок мира и разгадывать его тайны. История подается не напрямую, а через обрывки информации, намеки и символизм, что делает процесс познания мира еще более увлекательным. Проходить 'Without End' – это как погружаться в сновидение, где реальность переплетается с фантазией, а каждый шаг может привести к неожиданному открытию. Игра заставляет задуматься о многих вещах, оставляя после себя долгое и приятное послевкусие. Она не пытается удивить вас экшеном или сложными головоломками, вместо этого она дарит уникальный опыт, который запомнится надолго.
While the game rocks in pretty much every aspect I've came across some kind of issue. When in the place with mom and the counselour the mom fights begins game couldn't load images and I was stuck in endless loop of waiting for this to be fixed but the game cannot load the file.
I ended up with a bad ending, not a bad game, and I even feel guilty about it. However, I don't want to replay it because the gameplay implementation is very boring, and those random encounters and dialogues take forever to skip. The world could have been made static with similar well-developed scripted situations that could be solved in different ways. Scripted battles and a slightly better selection of abilities that provide some advantage and joy would have been appreciated. I've been playing RPG Maker for a while, and I've never used buffs and debuffs. Spending an entire round dealing zero damage is a stupid idea. Zones and points of interest could also be highlighted in some way every day, rather than spending hours pixel hunting.
☀️
A cool story-driven game with a lot of layers to its narrative. Worth spending time on to catch all the small jokes and Easter eggs throughout the game. I think the previous bugs have been fixed, I finished the game without issue.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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