
Within a Dead City is a tiny RTS / autobattler inspired by Majesty. Hire autonomous heroes to search for gold and glory. Build shops where they can spend their hard-earned loot. Place bounties on monsters to influence their behavior. With skill and strategy, you will find riches in the fallen city.
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Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
东西是不是太少了点啊
[h1]我为什么用“小而美”来形容这款4x游戏[/h1] 所谓“4x”游戏,即eXplore(探索)、eXpand(扩张)、eXploit(开发)、eXterminate(终结),几乎所有的RTS(即时战略)、TBS(回合制战略)都属于4x游戏。 而《幽城之下》正是一款RTS类型的4x游戏,在像素画风、中世纪魔幻背景、休闲玩法的加持下,让“小而美”与RTS这两个本不相融的元素结合到了一起。 [quote=Lem0n juice] 笔墨写春秋,挥毫描秀色; 欢迎关注[url=https://store.steampowered.com/curator/44125219-Lem0n-juice/]Lem0n-juice [/url]~ 我们致力于游玩各类游戏并给出自己的意见供大家参考,欢迎加入我们的大家庭~[/quote] [h1] 3x3x3x3 [/h1] 三种游戏类型、三种游戏难度、三种地图尺寸、三种敌人类型,便组成了《幽城之下》的全部内容。 征服模式,即常规的“经典模式”。从零探险家开始,生产各种冒险家,通过前期探索地图,中期的扩张,最终消灭全部怪物隧道。 生存模式。玩家无需主动出击,敌人会自动生成并且攻击玩家,幸存十五分钟即获得胜利。 沙盒模式。没有任何胜利条件,类似于模拟建造模式,玩家按下后生成相应的敌人。 在沙盒模式玩家可以选择生成单个敌人、巢穴以及各种boss,每种类型皆有强弱之分,例如boss吞世蛇,直接导致一大批蟹怪生成的红蟹末日。当然,玩家可以选择三种敌人类型:蛮兽、怪物、强敌。 [h1]自动工作——休闲玩法[/h1] 每盘游戏开始时玩家仅有一个公会大厅,以及一部分资源。玩家可以选择扩建工会来提高人口上限,招募英雄来进行探索、攻击或者贸易,修建箭塔、铁匠铺、商站来保护自己的领地、提升英雄能力和获得资源。值得注意的是“扩建工会”、“招募英雄”、“修建建筑物”三者只能同时进行一项。 《幽城之下》中我们不能操作英雄,各种职业的英雄会自动出击,进行攻击或者修建。于是游戏中设计了各种法术,例如“传送”能将所有英雄传送到某一特定位置,进行集中打击;“回老家结婚”则是让所有英雄方向工作,返回公会大厅。另外游戏有倍速设计,0.5倍、1倍、2倍速度任选,玩家可任意调整游戏节奏。 [h1]中世纪魔幻背景[/h1] 《幽城之下》中每盘的英雄上限都很少,即使是最高等级的工会大厅也仅能容纳不到十人,于是各种职业英雄的调配就相当重要。英雄共有六种:剑士、侦查兵、法师、牧师、吟游诗人(魅惑怪物)、工人(贸易与维修)。有意思的是每盘游戏结束后,系统会根据每位英雄的表现来取名,例如杀敌众多者可能是“斯塔布斯威武之气”,而表现平庸的角色则被成为“布洛克胆小之人”。 [h1]优缺点明显[/h1] 作为一款主打休闲的4x游戏,《幽城之下》每把游戏在十分钟左右,三种尺寸的地图分别为16x16、20x20、25x25,它们相差也并不大。好在征服和生存模式结束后可以选择以沙盒模式继续该盘,如此能将每局延长至二十分钟。 游戏内容体量确实相对很少,玩家几乎一眼就能看到游戏的全部内容。而《幽城之下》的主打方向即休闲娱乐之作,在无聊时点开它会是不错的选择。总体来说还是一款精品级别的游戏,如果对这种休闲类型的4x策略游戏感兴趣,可以尝试一下。
目前游戏包含的内容太少,可玩性还有待提升 包括不同英雄间平衡性,英雄等级的设计等等 防御塔在连续高强度交战后会出现不断对着空地开火的bug 此外,即使是大地图,游戏的流程也太过于短了,内容还不够多 建议增加剧情模式,增加英雄可以持有的各种装备,并对怪物的属性进行特化调整,例如设置一些分别被远程克制、被近战克制的怪物
[h1] 五分钟一把的即时战略你玩过吗 [幽城之下]评测 [/h1] 说到4X类游戏啊,大部分玩家脑海里跳出来的大概都是文明6,群星,人类等等有着“时间黑洞”美称的游戏,早上八点玩了一会就早上七点了,也不算很久。 那么,你能想象五分钟一把的极简类4X长什么样吗?就是今天要评测的《幽城之下》。 [h1] 游戏玩法 [/h1] 玩家要扮演的是一个公会工会管理者,招募英雄,建造建筑,研究科技,探索未知地盘,摧毁怪物老巢。可谓麻雀虽小五脏俱全,4X游戏该有的都有了。 玩家除了控制公会外,不需要做任何事情,招募的英雄会自动行动,自行打怪升级,从你提供的商店里升级装备购买药水,怪物进攻公会时也会主动回家防守。 当然如果玩家愿意的话,也可以给英雄们施放法术帮助作战,可以发布悬赏令,让英雄优先进攻某个巢穴。 [h1] 快节奏的休闲4X [/h1] 游戏的体量并不大,内容也不多。跟其他这类型的游戏比,就好像水族馆的池子和家里的鱼缸。但非要说的话,小巧玲珑也能算优点。游戏本身可以选择三种模式、三种难度、三种敌人,单局时长可控在5 ~20分钟内,节奏很快,但并不烧脑,甚至还有点休闲。 [h1] 总结 [/h1] 快节奏的特点,使得这款游戏很适合开黑等别人上号的时候玩一把,或者当作一个收藏品,毕竟这么迷你的4X还是挺有想法的(小小的也很可爱呢♡)感兴趣的玩家可以考虑花一杯奶茶钱购入。 [quote] 我的游戏真的有那么好玩吗? 关注[url= https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
fantastic game in the vein of Majesty, not the same 45 minute missions but good break sized bites of gameplay
quick little Majesty-like.You get to oversee the overall progress of the city, but not the specific actions of any of the heroes you recruit. It's a really good base for ideas artistically is really well executed.
Micro Majesty, build order is a bit limited tho.
Fun game that can be beaten in an hour, a cut down version of Majesty that is fast-paced and still quite fun to play. Overall worth its price of 3 US Dollars.
Budget Banger, got it due to the RTS Fest that informed me about it. - Took me about 3 Hours to beat the campaign - Dollar to Time ratio is typically a dollar for an hour, so all in all, I'd say it was worth it. Short & Sweet, didn't really overstay the welcome. Replayable but I don't often replay solo games unless it has meta-progression. Thanks for the game man, got excited once I realized what happened at the End & when I learned about the Gobbos. Only critic is that the Goblin maps feel a too small, and are overloaded with Rats, to the point I've literally watched Rats decimate the Goblin village. Maybe letting the Goblins expand overtime with a Townhall styled building of their own so they become a more dangerous threat the longer you take to kill them off, as well as being able to better defend themselves against the denizens within the dead city. - In addition, maybe the thought of other 'factions' arriving to take advantage of the Dead City may be interesting. Scavenger Bands or Undead Forces. The Majesty inspiration I found pretty fun & simplified, took me a few moments to realize what I was doing, specially in regards to the spells. One of the few games that have 'Limited Spells' and I've actually used them instead of holding onto them. Would say that if it's possible, expanding the final Map may be nice, and then having the 'reinforcement' once the Nidhogg appears, makes it a little more cinematic & hypes up the boss a bit more. Would say that the end would be more rewarding in that if it starts off like a 'Survive' type thing, as the Nidhogg gets blasted to hell once your reinforcement gets a hold of them, atleast that was my experience with it. All in all, fine game, look forward to any additional work you do on it. Beyond that, stay safe.
One of the other reviews describes this as a neat “coffee break” game, and that’s exactly what it is. Charmingly presented, sufficiently tricksy little auto-stomper in which you desperately hope your idiotic little wizards will leave those distant ruins alone and come deal with the encroaching horde of giant rats. It’s a light, inexpensive, enjoyable game that’s good fun.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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