
A chaotic survival shooter with roguelite elements. Blast through endless undead, unleash powerful magic, burn the world down in a storm of fire and explosions, die and try again
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About
Step into a haunted realm where the shadows hunt and explosions light the night. WitchGhost is a punishing top-down roguelite shooter where you fight as Ezme, a witch cursed to battle endless waves of undead and spectral horrors. Unleash explosive spells against swarming terrors, twisted spirits and things that ought not to be. The dead don't stop and neither should you.

Each hand crafted location brims with unsettling beauty and lurking horrors. Curiosity may reward you... or kill you

Wield over 50 explosive, bizarre, and downright dangerous spells to tear through endless undead and keep yourself alive, if only for a little longer

Mix and match your spells like a true arcane bartender, then watch the undead explode in spectacular fashion

The huanted forest is alive with vengeful dead and relentless chaos. When everything wants you dead, sometimes the only answer is to blow it all up.
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Languages: English
Reviews
WitchGhost is basically what would happen if a cozy forest witch finally snapped, put down her herbal tea, and said “actually, I’m going to solve my problems with overwhelming firepower today.” The game drops you into a world that feels like a haunted meadow at dusk, soft lighting, eerie vibes, undead politely shambling toward you and then hands you enough magic to burn the entire ecosystem down in self‑defense. It’s cottagecore, but make it catastrophic. Every run feels like: “I’m just a gentle woodland witch” → five minutes later “I have become the storm that scorches the earth.” The roguelite upgrades stack into these absurd, screen‑melting spell combos that make you feel like a feral fairy godmother who has absolutely had it. You die, you respawn, you try again, like a little mushroom sprouting after a forest fire you caused yourself. It’s chaotic, it’s magical, it’s cozy in a “the world is ending but I lit a candle about it” way. Perfect for anyone who wants to feel powerful, witchy, and slightly unhinged while surrounded by vibes. 10/10. A spiritually enriching act of arson. XD
Roguelike öğeler içeren kaotik bir hayatta kalma nişancı oyunudur. Sonsuz ölümsüzleri yok edin, güçlü büyülerinizi serbest bırakın, dünyayı ateş ve patlama fırtınasıyla yakıp yıkın, ölün ve tekrar deneyin.
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Concurrent players on Steam, sampled daily since tracking started.
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A simple, and basic little rogue-lite. Cute and fun but isn't exactly extensive. As stated it has only two levels currently. i am hoping that over time they might bring more levels and spell combinations together. Would be fun.
Bon jeu
Great game! So much care went into every aspect of this game. The animation, music, sfx are all stellar. Combining spells is exciting. The spells themselves are unique and fun. Great job!!
Great fun - abilities feel great already & looking forward to seeing how early access progresses!
Cute little action game with a nice mix and match magic system that's already a lot of fun in Early Access - and made by an active dev who's constantly working on improvements! A run usually doesn't take long so it's perfect to try out a few magic combos if you got a few minutes to kill. And it's free! So I would definitely recommend giving it a try.
💋
Cute rouge-lite and that's all it's got going for it. You don't progress after each run, meaning 0 upgrades. You can combine spells once then discard if you choose another build. Game has 2 levels, both very repetitious. You can hurt yourself with the exploding barrels that also damage enemies. No clear direction of what anything does. Took me a few runs to figure out the purple bottles is your mana you recharge your wand with. The spawn locations are the glowing circles, but also randomly on the map. Much better free games out there that execute this better. The only positive is the art style which is mid tier
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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