
Wire up electrical circuits and make your way through a derelict building to keep your appointment with a mysterious professor who lives at the top.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра "Wired" предлагает увлекательный геймплей, сочетающий головоломки и научную фантастику. Яркая графика и атмосферная музыка создают погружающий опыт. Сюжет заставляет задуматься о технологиях будущего, но сюжетные линии иногда запутаны. Отличный выбор для любителей интеллектуальных вызовов, хотя может потребовать времени на освоение механик.
This game is criminally underrated. the puzzles are engaging, the story is beautiful and amazing, and i had the drive to complete is except for the end. that is the only issue though, that i got stuck at 98% and had to watch the official walk through. i honestly think the story of this game is comparable to that of games like journey, the unfinished swan and what remains of Edith finch. overall, a must-play for everyone.
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Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will admit that I have a weird taste in video games, but I can't help coming back to this one every couple of years. It recieves two thumbs up from me :)
Wired is one of literally thousands of student projects infesting Steam. It's from University of Cambridge (lah-de-dah, fancy) in Britain. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. But with many rules, there's rare exceptions. This is some educational software designed to teach younger students about electrical circuits, volts, amps, resistance, all the fundamental building blocks for electric circuits and electronics. According to the developer, wired is a simplistic indie puzzle-platformer doubling as an educational experience. The game has the player solving puzzles by connecting electrical circuits and navigating through a derelict building. Progress hinges entirely on this wiring mechanic, all for the underwhelming goal of reaching the professor supposedly waiting at the building's summit... and for a bit of fun there's lulzy FMV sequences with that guy. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. Here, you get a reasonably even match, enough to give this a pass. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it, but I don't really share that opinion. As far as educational games on Steam go, this is one of the better ones, has quite a bit of content, and gives you reasonable value for a very reasonable price point. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Yes, believe it or not. While this is far from a perfect game, the deficiencies and drawbacks can be overlooked due to the zero up front price and the value you get out of it. It's greater than the sum of its parts, and worth downloading if you're a fan of this kind of gaming experience.
i have no words. just play this game
ive played this game a few years ago, but the browser version, but is there anyway to make it not full screen?? like, to make it windowed so i can access other things while playing the game, so when i get notifications, i can go to them overall, its a great game it just needs to have the setting for it to be windowed or not for me to continue, cause i dont want to have to turn off my notifications for everything just to turn them back on because i get stuck and give up (at that moment) just to go back and turn it all off again
This game is really incredible. Prince of Persia meets geometrical representation of electronics math. It teaches you, intuitively, about the basics of circuits. If you like math geometry puzzles and Prince of Persia, you'll really like this game. The only thing - it would have been nice to have a caption on some of the video's - some of the video's were necessary for instruction and some of them were just story. It would have been nice to skip the story.
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Only way I can actually describe what this "game" feels like is... A student in Engineering, sleeping during class dreaming about becoming a game developer, and then somehow manages to talk his teacher into letting him make a "Teaching game" during class. However, since the student have been sleeping during most of the classes, his actual knowledge in the Engineering field is... awkward, flimsy. Leading to very bizzare things, like LITERALLY 20% of the game is teaching you about a mechanic that does not apply to real life modern engieering or circuitry in the fahsion it does in game (the terminals). Since he also needed to stretch out the game, every mechanic will be followed by between 5 to 10 stages of the exact same mechanic, without any form of twist AT ALL. And since he's not really been playing anything other than iOS games, he doesn't actually know how to make a proper PC game either, so the actual result even on the gameplay side turns out very weird; with things like using "W" to jump, or having very long tedious "cutscenes" in places you literally just have to sit and wait if you want to hear them, instead of having them play at the start of rooms with longer puzzles, so you could listen while actually playing. That is the only way I can imagine this game was made. Frankly it's bizzare, beacuse the game does have all the building blocks to actually create a great learning experience, but for some reason it just... not. This game should have completely scraped the terminal system, beacuse when you're already forcing the players to re-do the exact same mechanic 5-10 times in a raw, over and over again, artifically increase the leight those takes is simply not a good way to go. The terminals is also one of the reasons I would NEVER recommand this to anyone as a learning experience, beacuse having them spend about 45minutes doing nonsense stages after stages just to "learn to use the terminals", which is completely useless in real life, is just a no-go. Specially since it's at the very start of the game, so it's something they have to go through to get the the actual teaching parts; which are alright, but not when you have to waste 45 minutes getting there. At that point they would have learned more on youtube. This game could also completely scrap the "platformer" aspect of it, and it would likely be more enjoyeble. A smart way to get tons of good reviews though, having the students at the school that published the game be allowed to play it during class instead of actual school work. The music is good though.
Amazing game. thanks for the developer. i learnd a lot
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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